Player Matchup

Ganesha
Ganesha
EdgarRonte05
Ganesha
Level 135
God Stats
2W - 4L
1,487 SR
Queue Stats
67W - 78L
1,611 Elo+
Party 3
Sun Wukong
Sun Wukong
Excelledtv
Sun Wukong
Level 124
God Stats
0W - 1L
1,706 SR
Queue Stats
8W - 20L
1,087 Elo+
Solo
Scylla
Scylla
JeremiaHix
Scylla
Level 107
God Stats
6W - 3L
1,550 SR
Queue Stats
381W - 357L
1,621 Elo+
Solo
Zhong Kui
Zhong Kui
OhAle
Zhong Kui
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,201 Elo+
Party 3
Neith
Neith
Rikard0ort17
Neith
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 92L
1,539 Elo+
Party 3
Team Averages
Level 133
1,549 SR
1,412 Elo+

VS

Team Averages
Level 128
1,567 SR
1,522 Elo+
Scylla
Scylla
 
Scylla
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
AnNILEator
Maui
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 36L
1,458 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Lionelgl84
Cu Chulainn
Level 156
God Stats
1W - 0L
1,836 SR
Queue Stats
72W - 71L
1,560 Elo+
Party 1
Amaterasu
Amaterasu
TheBlackNight45
Amaterasu
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 42L
1,458 Elo+
Party 2
Janus
Janus
Tydrake57
Janus
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 3L
1,634 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
EdgarRonte05
Ganesha
16
0 / 2 / 14
9,062
824
9,398
14,814
17,507
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
Excelledtv
Sun Wukong
11
3 / 5 / 6
7,697
700
4,244
11,160
9,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
JeremiaHix
Scylla
16
6 / 4 / 5
9,320
847
14,863
6,718
3,783
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zhong Kui
OhAle
Zhong Kui
16
5 / 4 / 3
9,070
825
17,741
16,643
16,439
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 3 / 8
8,293
754
13,125
10,497
5,905
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
3 / 2 / 13
9,013
819
9,763
8,273
3,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
1 / 2 / 12
8,897
809
4,505
12,794
17,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cu Chulainn
Lionelgl84
Cu Chulainn
18
4 / 3 / 9
9,961
906
16,583
24,934
21,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
TheBlackNight45
Amaterasu
16
2 / 3 / 13
9,147
832
9,094
14,141
17,983
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Tydrake57
Janus
15
7 / 5 / 4
9,829
894
13,088
9,709
5,413
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
68
15
Kills
17
18
Deaths
15
36
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
3
2
13
4.75
W
1
2
12
3.5
L
Ganesha
EdgarRonte05
Ganesha
0
2
14
3.5
L
Sun Wukong
Excelledtv
Sun Wukong
3
5
6
1.2
L
Scylla
JeremiaHix
Scylla
6
4
5
2.13
W
Cu Chulainn
Lionelgl84
Cu Chulainn
4
3
9
2.83
L
Zhong Kui
OhAle
Zhong Kui
5
4
3
1.63
L
1
3
8
1.67
W
Amaterasu
TheBlackNight45
Amaterasu
2
3
13
2.83
W
Janus
Tydrake57
Janus
7
5
4
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,371
Damage
53,033
59,832
Taken
69,851
52,839
Mitigated
66,245
21,075
Healing
27,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
9,763
1,139
3,256
2,790
8,273
3,817
808
6,058
2,215
20,595
715
W
4,505
595
1,047
2,214
12,794
17,744
116
7,630
5,041
9,034
0
L
Ganesha
EdgarRonte05
Ganesha
9,398
646
958
4,238
14,814
17,507
222
7,368
7,446
16,918
0
L
Sun Wukong
Excelledtv
Sun Wukong
4,244
1,026
430
2,463
11,160
9,205
0
5,823
5,337
0
7,081
L
Scylla
JeremiaHix
Scylla
14,863
867
888
267
6,718
3,783
65
4,366
2,352
21,963
0
W
Cu Chulainn
Lionelgl84
Cu Chulainn
16,583
2,055
2,063
9,081
24,934
21,288
280
12,745
11,963
8,496
34,215
L
Zhong Kui
OhAle
Zhong Kui
17,741
1,484
922
6,451
16,643
16,439
27
7,177
9,466
36,407
304
L
13,125
4,628
1,081
3,377
10,497
5,905
224
6,351
4,146
0
28,406
W
Amaterasu
TheBlackNight45
Amaterasu
9,094
4,090
983
3,508
14,141
17,983
574
8,813
5,256
0
15,242
W
Janus
Tydrake57
Janus
13,088
1,463
1,094
1,380
9,709
5,413
469
6,720
2,944
21,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,442
Gold Earned
46,847
125
Minions Killed
128
0
Camps Cleared
0
940,726
Distance Traveled
1,140,609
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,013
819
27
2
0
227,050
0
W
Maui
8,897
809
9
1
0
216,547
0
L
Ganesha
9,062
824
0
0
0
220,108
0
L
Sun Wukong
7,697
700
6
1
0
148,813
0
L
Scylla
9,320
847
25
2
0
183,570
0
W
Cu Chulainn
9,961
906
46
4
0
246,315
0
L
Zhong Kui
9,070
825
45
4
0
184,310
0
L
Neith
8,293
754
49
4
0
203,925
0
W
Amaterasu
9,147
832
21
2
0
261,211
0
W
Janus
9,829
894
25
2
0
189,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role