Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chiron
Chiron
Be_Killing
Chiron
Level 125
God Stats
6W - 8L
1,816 SR
Queue Stats
315W - 320L
1,466 Elo+
Solo
Surtr
Surtr
REDGAMBLER
Surtr
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
106W - 94L
1,489 Elo+
Party 3
Medusa
Medusa
Rammin
Medusa
Level 67
God Stats
7W - 2L
1,824 SR
Queue Stats
470W - 432L
1,460 Elo+
Party 2
Zhong Kui
Zhong Kui
YoBoiRosie
Zhong Kui
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
154W - 136L
1,518 Elo+
Party 2
Team Averages
Level 91
1,628 SR
1,487 Elo+

VS

Team Averages
Level 105
1,511 SR
1,456 Elo+
Chaac
Chaac
Illraz93
Chaac
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 33L
1,550 Elo+
Party 1
Apollo
Apollo
LadyHilda
Apollo
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 20L
1,384 Elo+
Solo
Chang'e
Chang'e
bearman798
Chang'e
Level 123
God Stats
1W - 1L
1,753 SR
Queue Stats
30W - 37L
1,440 Elo+
Party 1
Cthulhu
Cthulhu
brandonsdown
Cthulhu
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 26L
1,465 Elo+
Party 1
Heimdallr
Heimdallr
capivarapelado54
Heimdallr
Level 45
God Stats
0W - 1L
1,303 SR
Queue Stats
15W - 23L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
17
2 / 3 / 22
11,088
853
8,848
20,790
26,539
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chiron
Be_Killing
Chiron
18
7 / 2 / 17
11,030
848
19,220
13,898
10,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Surtr
16
1 / 5 / 18
9,587
737
6,903
16,265
17,979
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Rammin
Medusa
18
9 / 5 / 16
11,435
880
24,115
17,516
12,233
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Zhong Kui
YoBoiRosie
Zhong Kui
20
12 / 2 / 16
12,118
932
26,661
22,972
24,345
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Illraz93
Chaac
15
2 / 6 / 9
9,703
746
11,757
17,822
21,655
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
LadyHilda
Apollo
19
7 / 6 / 7
11,313
870
15,616
18,046
9,737
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Chang'e
bearman798
Chang'e
14
0 / 8 / 6
8,361
643
8,689
18,043
7,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
brandonsdown
Cthulhu
15
2 / 7 / 8
9,166
705
17,387
18,226
25,063
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Heimdallr
18
6 / 4 / 10
10,466
805
16,753
18,663
9,884
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
57
31
Kills
17
17
Deaths
31
89
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
3
22
4.33
W
Chiron
Be_Killing
Chiron
7
2
17
7.75
L
Chaac
Illraz93
Chaac
2
6
9
1.08
L
Apollo
LadyHilda
Apollo
7
6
7
1.75
W
Surtr
1
5
18
2
W
Medusa
Rammin
Medusa
9
5
16
3.4
W
Zhong Kui
YoBoiRosie
Zhong Kui
12
2
16
10
L
Chang'e
bearman798
Chang'e
0
8
6
0.38
L
Cthulhu
brandonsdown
Cthulhu
2
7
8
0.86
L
Heimdallr
6
4
10
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,747
Damage
70,202
91,441
Taken
90,800
91,096
Mitigated
74,306
47,804
Healing
28,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
8,848
886
12,462
7,676
20,790
26,539
1,332
6,007
14,569
14,482
0
W
Chiron
Be_Killing
Chiron
19,220
6,582
5,446
3,132
13,898
10,000
3,656
3,800
9,984
0
44,489
L
Chaac
Illraz93
Chaac
11,757
910
340
2,899
17,822
21,655
130
5,971
11,851
2,195
20,064
L
Apollo
LadyHilda
Apollo
15,616
6,810
649
2,828
18,046
9,737
1,296
7,501
10,545
0
37,414
W
Surtr
6,903
2,113
821
853
16,265
17,979
339
3,999
12,130
158
9,718
W
Medusa
Rammin
Medusa
24,115
8,973
1,643
2,722
17,516
12,233
1,680
4,651
12,725
0
38,448
W
Zhong Kui
YoBoiRosie
Zhong Kui
26,661
3,881
2,132
10,917
22,972
24,345
1,938
7,453
15,223
40,423
1,563
L
Chang'e
bearman798
Chang'e
8,689
507
7,284
4,163
18,043
7,967
258
9,181
8,862
14,457
0
L
Cthulhu
brandonsdown
Cthulhu
17,387
334
2,104
1,055
18,226
25,063
0
6,392
11,834
32,353
0
L
Heimdallr
16,753
7,755
1,268
5,744
18,663
9,884
0
5,350
13,313
0
28,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,258
Gold Earned
49,009
149
Minions Killed
173
0
Camps Cleared
0
1,224,320
Distance Traveled
1,021,263
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,088
853
11
1
0
212,676
0
W
Chiron
11,030
848
57
4
0
229,968
0
L
Chaac
9,703
746
19
1
0
181,638
0
L
Apollo
11,313
870
43
3
0
196,127
0
W
Surtr
9,587
737
4
0
0
290,370
0
W
Medusa
11,435
880
27
2
0
253,460
0
W
Zhong Kui
12,118
932
50
4
0
237,846
0
L
Chang'e
8,361
643
26
2
0
209,851
0
L
Cthulhu
9,166
705
37
3
0
228,722
0
L
Heimdallr
10,466
805
48
4
0
204,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role