Player Matchup

Ares
Ares
GUARD2011
Ares
Level 28
God Stats
5W - 4L
1,480 SR
Queue Stats
5W - 6L
1,411 Elo+
Party 2
Ra
Ra
Hewchy
Ra
Level 101
God Stats
18W - 19L
1,544 SR
Queue Stats
262W - 265L
1,496 Elo+
Solo
Raijin
Raijin
IEALP
Raijin
Level 125
God Stats
5W - 2L
1,523 SR
Queue Stats
51W - 46L
1,376 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Jcpuddles
Morgan Le Fay
Level 116
God Stats
10W - 4L
1,762 SR
Queue Stats
63W - 53L
1,447 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
MrZalion
Ah Muzen Cab
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,438 Elo+
Solo
Team Averages
Level 82
1,562 SR
1,433 Elo+

VS

Team Averages
Level 79
1,514 SR
1,474 Elo+
Cthulhu
Cthulhu
Artemyss30
Cthulhu
Level 68
God Stats
3W - 9L
1,330 SR
Queue Stats
111W - 140L
1,483 Elo+
Party 1
Tyr
Tyr
Duhvour
Tyr
Level 56
God Stats
7W - 7L
1,491 SR
Queue Stats
101W - 102L
1,506 Elo+
Party 1
Anubis
Anubis
JCI123
Anubis
Level 140
God Stats
1W - 3L
1,500 SR
Queue Stats
151W - 170L
1,497 Elo+
Solo
Baron Samedi
Baron Samedi
VenjureTDR
Baron Samedi
Level 42
God Stats
8W - 7L
1,616 SR
Queue Stats
31W - 44L
1,437 Elo+
Party 1
Charybdis
Charybdis
taylortdr
Charybdis
Level 88
God Stats
9W - 7L
1,632 SR
Queue Stats
118W - 154L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
15
1 / 1 / 7
9,163
916
2,371
6,650
6,294
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ra
17
5 / 0 / 10
11,432
1,143
9,242
6,502
3,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Raijin
IEALP
Raijin
16
5 / 1 / 8
11,170
1,117
18,214
7,833
3,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Morgan Le Fay
Jcpuddles
Morgan Le Fay
16
3 / 0 / 10
10,464
1,046
19,775
5,108
2,121
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
MrZalion
Ah Muzen Cab
16
3 / 0 / 10
10,458
1,046
17,340
8,030
4,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Team 1 Tickets

274

VS

Team 2 Tickets

190

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Artemyss30
Cthulhu
15
0 / 5 / 1
9,265
927
8,951
20,067
25,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyr
15
0 / 2 / 2
9,102
910
8,414
19,273
25,746
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
JCI123
Anubis
15
1 / 5 / 1
9,966
997
5,645
11,985
5,767
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Baron Samedi
VenjureTDR
Baron Samedi
14
0 / 2 / 1
9,005
901
4,425
9,051
4,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
taylortdr
Charybdis
15
1 / 3 / 1
9,444
944
5,150
12,130
5,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
8
17
Kills
2
2
Deaths
17
45
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Artemyss30
Cthulhu
0
5
1
0.1
L
Tyr
0
2
2
0.5
W
Ares
1
1
7
4.5
W
Ra
5
0
10
10
W
Raijin
IEALP
Raijin
5
1
8
9
L
Anubis
JCI123
Anubis
1
5
1
0.3
W
Morgan Le Fay
Jcpuddles
Morgan Le Fay
3
0
10
8
W
Ah Muzen Cab
MrZalion
Ah Muzen Cab
3
0
10
8
L
Baron Samedi
VenjureTDR
Baron Samedi
0
2
1
0.25
L
Charybdis
taylortdr
Charybdis
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,942
Damage
32,585
34,123
Taken
72,506
19,242
Mitigated
65,768
7,224
Healing
7,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Artemyss30
Cthulhu
8,951
485
817
887
20,067
25,012
0
13,060
7,007
22,361
0
L
Tyr
8,414
1,008
0
2,082
19,273
25,746
0
11,639
7,634
0
15,246
W
Ares
2,371
67
0
428
6,650
6,294
0
4,531
1,934
5,163
0
W
Ra
9,242
687
1,340
2,342
6,502
3,151
0
2,897
3,409
36,504
35
W
Raijin
IEALP
Raijin
18,214
1,268
0
691
7,833
3,599
0
4,301
3,192
30,581
2,627
L
Anubis
JCI123
Anubis
5,645
185
0
2,014
11,985
5,767
0
8,319
3,666
38,850
0
W
Morgan Le Fay
Jcpuddles
Morgan Le Fay
19,775
413
0
491
5,108
2,121
0
2,628
2,345
37,273
2,344
W
Ah Muzen Cab
MrZalion
Ah Muzen Cab
17,340
10,932
0
1,932
8,030
4,077
0
3,715
4,222
0
38,096
L
Baron Samedi
VenjureTDR
Baron Samedi
4,425
395
786
450
9,051
4,213
0
6,657
2,394
24,264
0
L
Charybdis
taylortdr
Charybdis
5,150
2,382
0
596
12,130
5,030
0
7,251
4,879
0
22,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,687
Gold Earned
46,782
218
Minions Killed
237
8
Camps Cleared
8
968,500
Distance Traveled
958,942
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,265
927
32
3
0
192,691
0
L
Tyr
9,102
910
21
2
2
225,950
0
W
Ares
9,163
916
9
1
0
137,611
0
W
Ra
11,432
1,143
79
8
2
236,998
0
W
Raijin
11,170
1,117
52
5
3
185,371
0
L
Anubis
9,966
997
75
8
4
173,023
0
W
Morgan Le Fay
10,464
1,046
38
4
1
208,009
0
W
Ah Muzen Cab
10,458
1,046
40
4
2
200,511
0
L
Baron Samedi
9,005
901
57
6
1
195,722
0
L
Charybdis
9,444
944
52
5
1
171,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role