Player Matchup

Merlin
Merlin
Il jess Il
Merlin
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 94L
1,466 Elo+
Party 2
King Arthur
King Arthur
Shebahoop23
King Arthur
Level 18
God Stats
1W - 3L
1,491 SR
Queue Stats
4W - 8L
1,427 Elo+
Party 2
Ra
Ra
WeaponXDMan
Ra
Level 100
God Stats
1W - 3L
1,500 SR
Queue Stats
70W - 75L
1,533 Elo+
Party 2
Cupid
Cupid
colt Iol
Cupid
Level 43
God Stats
2W - 2L
1,810 SR
Queue Stats
43W - 63L
1,390 Elo+
Party 2
Ne Zha
Ne Zha
yesarel
Ne Zha
Level 69
God Stats
1W - 2L
1,287 SR
Queue Stats
94W - 116L
1,430 Elo+
Party 2
Team Averages
Level 52
1,518 SR
1,449 Elo+

VS

Team Averages
Level 111
1,546 SR
1,468 Elo+
Arachne
Arachne
DeTrueMurderer
Arachne
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 15L
1,528 Elo+
Solo
Danzaburou
Danzaburou
RaViA MaNi
Danzaburou
Level 158
God Stats
34W - 23L
1,556 SR
Queue Stats
353W - 346L
1,471 Elo+
Party 1
Chang'e
Chang'e
Trusler9XXX
Chang'e
Level 109
God Stats
9W - 1L
1,648 SR
Queue Stats
54W - 55L
1,353 Elo+
Solo
Ymir
Ymir
VGMAYANI
Ymir
Level 114
God Stats
20W - 14L
1,499 SR
Queue Stats
247W - 219L
1,524 Elo+
Party 1
Anubis
Anubis
YuneuWalker
Anubis
Level 112
God Stats
324W - 291L
1,526 SR
Queue Stats
342W - 311L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Il jess Il
Merlin
10
0 / 4 / 4
5,905
454
5,070
8,688
3,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
Shebahoop23
King Arthur
10
0 / 5 / 0
5,570
428
2,252
11,071
5,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 2 / 1
6,104
470
5,813
8,868
3,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
colt Iol
Cupid
8
0 / 4 / 1
5,117
394
3,243
11,069
3,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
yesarel
Ne Zha
11
4 / 3 / 0
6,938
534
10,040
10,842
4,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 0 / 1
8,235
633
7,837
13,302
4,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
RaViA MaNi
Danzaburou
12
4 / 1 / 0
7,281
560
7,748
7,568
2,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Trusler9XXX
Chang'e
11
2 / 3 / 3
6,806
524
6,491
8,015
2,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
11
1 / 0 / 5
7,120
548
4,964
10,443
8,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
14
3 / 1 / 1
8,438
649
5,750
10,163
4,096
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
4
Kills
18
18
Deaths
5
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
8
0
1
8.5
L
Merlin
Il jess Il
Merlin
0
4
4
0.5
W
Danzaburou
RaViA MaNi
Danzaburou
4
1
0
4
L
King Arthur
Shebahoop23
King Arthur
0
5
0
0
W
Chang'e
Trusler9XXX
Chang'e
2
3
3
1.17
W
Ymir
1
0
5
3.5
L
0
2
1
0.25
W
Anubis
3
1
1
3.5
L
Cupid
colt Iol
Cupid
0
4
1
0.13
L
Ne Zha
yesarel
Ne Zha
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,418
Damage
32,790
50,538
Taken
49,491
20,559
Mitigated
23,496
12,261
Healing
20,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,837
6,301
0
2,979
13,302
4,934
324
959
12,343
0
45,996
L
Merlin
Il jess Il
Merlin
5,070
275
0
1,338
8,688
3,092
0
3,369
5,319
36,341
0
W
Danzaburou
RaViA MaNi
Danzaburou
7,748
3,724
0
4,790
7,568
2,880
1,283
2,684
4,884
0
55,586
L
King Arthur
Shebahoop23
King Arthur
2,252
476
0
710
11,071
5,235
0
5,558
5,513
1,738
28,847
W
Chang'e
Trusler9XXX
Chang'e
6,491
525
608
2,081
8,015
2,679
0
3,208
4,807
36,068
1,412
W
Ymir
4,964
974
0
3,514
10,443
8,907
0
2,814
7,629
20,369
0
L
5,813
757
370
4,284
8,868
3,965
0
2,720
6,148
42,428
0
W
Anubis
5,750
347
0
6,701
10,163
4,096
2,407
1,532
8,631
76,436
0
L
Cupid
colt Iol
Cupid
3,243
1,348
425
3,493
11,069
3,744
96
2,659
8,410
0
23,891
L
Ne Zha
yesarel
Ne Zha
10,040
3,550
0
1,641
10,842
4,523
110
2,702
8,140
0
54,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,634
Gold Earned
37,880
291
Minions Killed
364
0
Camps Cleared
0
1,202,202
Distance Traveled
1,162,262
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,235
633
65
5
0
282,252
0
L
Merlin
5,905
454
58
4
0
209,491
0
W
Danzaburou
7,281
560
95
7
0
238,856
0
L
King Arthur
5,570
428
47
4
0
229,824
0
W
Chang'e
6,806
524
60
5
0
201,197
0
W
Ymir
7,120
548
23
2
0
249,759
8
L
Ra
6,104
470
69
5
0
243,837
0
W
Anubis
8,438
649
121
9
0
190,198
0
L
Cupid
5,117
394
48
4
0
240,212
0
L
Ne Zha
6,938
534
69
5
0
278,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role