Player Matchup

Anubis
Anubis
CruJones
Anubis
Level 45
God Stats
4W - 3L
1,728 SR
Queue Stats
136W - 131L
1,610 Elo+
Party 2
Rama
Rama
ScottieRippen
Rama
Level 150
God Stats
2W - 3L
1,245 SR
Queue Stats
162W - 160L
1,610 Elo+
Party 2
Ymir
Ymir
TheHumanBitcoin
Ymir
Level 146
God Stats
3W - 1L
1,739 SR
Queue Stats
54W - 46L
1,679 Elo+
Party 2
Ra
Ra
TurtleBaBomb
Ra
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 28L
1,697 Elo+
Party 1
Artemis
Artemis
Unsatisfying
Artemis
Level 113
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 66L
1,661 Elo+
Party 1
Team Averages
Level 102
1,542 SR
1,651 Elo+

VS

Team Averages
Level 97
1,541 SR
1,578 Elo+
Neith
Neith
DriftWoodxxxx
Neith
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 39L
1,487 Elo+
Solo
Surtr
Surtr
Lukissme
Surtr
Level 93
God Stats
1W - 1L
1,703 SR
Queue Stats
121W - 92L
1,583 Elo+
Party 4
Rama
Rama
TheXMeta
Rama
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
140W - 117L
1,595 Elo+
Party 4
Horus
Horus
VyrlektheDuck
Horus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 34L
1,613 Elo+
Party 3
Set
Set
oiuja
Set
Level 148
God Stats
0W - 3L
1,500 SR
Queue Stats
147W - 139L
1,611 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
CruJones
Anubis
16
6 / 3 / 19
9,467
947
17,459
15,185
9,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
11 / 3 / 13
10,232
1,023
15,764
11,217
6,473
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 2 / 20
8,895
890
5,115
12,459
18,237
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
1 / 2 / 25
8,542
854
6,949
6,792
3,400
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Artemis
Unsatisfying
Artemis
15
7 / 1 / 17
9,102
910
14,836
9,017
5,303
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 7
9,270
927
9,462
15,676
7,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Surtr
Lukissme
Surtr
12
0 / 5 / 3
6,862
686
7,831
12,026
11,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
14
4 / 6 / 4
8,423
842
7,162
10,635
5,141
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 6 / 6
7,475
748
3,843
14,694
11,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Set
oiuja
Set
14
3 / 7 / 3
8,475
848
11,009
16,015
15,310
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
34
26
Kills
11
11
Deaths
28
94
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Anubis
CruJones
Anubis
6
3
19
5.17
L
3
4
7
1.63
L
Surtr
Lukissme
Surtr
0
5
3
0.3
W
11
3
13
5.83
W
1
2
20
5.5
L
Rama
4
6
4
1
W
1
2
25
6.75
W
Artemis
Unsatisfying
Artemis
7
1
17
15.5
L
1
6
6
0.67
L
Set
oiuja
Set
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,123
Damage
39,307
54,670
Taken
69,046
42,907
Mitigated
51,321
23,407
Healing
19,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
CruJones
Anubis
17,459
1,006
160
6,026
15,185
9,494
399
90
14,460
33,638
0
L
9,462
1,574
246
4,896
15,676
7,474
95
5,944
9,732
0
25,601
L
Surtr
Lukissme
Surtr
7,831
1,573
538
2,070
12,026
11,416
275
6,573
5,453
209
11,322
W
15,764
12,534
0
3,945
11,217
6,473
3,963
39
10,871
0
30,011
W
5,115
1,072
792
2,546
12,459
18,237
865
60
11,844
11,695
0
L
Rama
7,162
6,240
562
891
10,635
5,141
1,064
7,004
3,631
0
18,670
W
6,949
1,603
3,224
1,787
6,792
3,400
1,308
0
6,615
14,082
1,047
W
Artemis
Unsatisfying
Artemis
14,836
8,374
1,138
3,789
9,017
5,303
2,439
20
8,816
0
27,131
L
3,843
1,413
2,907
3,387
14,694
11,980
362
4,429
10,265
0
5,764
L
Set
oiuja
Set
11,009
4,217
833
3,486
16,015
15,310
264
5,063
10,952
0
15,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,238
Gold Earned
40,505
136
Minions Killed
90
0
Camps Cleared
0
899,679
Distance Traveled
792,399
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,467
947
27
3
0
180,710
0
L
Neith
9,270
927
32
3
0
165,780
0
L
Surtr
6,862
686
12
1
0
173,243
0
W
Rama
10,232
1,023
36
4
0
141,477
0
W
Ymir
8,895
890
19
2
0
190,173
0
L
Rama
8,423
842
31
3
0
150,153
0
W
Ra
8,542
854
23
2
0
200,066
0
W
Artemis
9,102
910
31
3
0
187,253
0
L
Horus
7,475
748
4
0
0
155,097
0
L
Set
8,475
848
11
1
0
148,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role