Player Matchup

Apollo
Apollo
Axuioz
Apollo
Level 51
God Stats
1W - 2L
1,500 SR
Queue Stats
106W - 101L
1,465 Elo+
Party 1
Kukulkan
Kukulkan
DankMemesDontDie
Kukulkan
Level 49
God Stats
16W - 6L
1,761 SR
Queue Stats
122W - 131L
1,440 Elo+
Party 1
Ao Kuang
Ao Kuang
Giovanni_Kun
Ao Kuang
Level 48
God Stats
3W - 1L
1,784 SR
Queue Stats
128W - 125L
1,461 Elo+
Party 1
Chang'e
Chang'e
iiGlassmade
Chang'e
Level 15
God Stats
7W - 12L
1,461 SR
Queue Stats
8W - 16L
1,343 Elo+
Party 1
Nike
Nike
mingyuwu
Nike
Level 68
God Stats
25W - 17L
1,595 SR
Queue Stats
174W - 175L
1,480 Elo+
Party 1
Team Averages
Level 46
1,620 SR
1,438 Elo+

VS

Team Averages
Level 34
1,621 SR
1,525 Elo+
Bacchus
Bacchus
FizzyQzz
Bacchus
Level 69
God Stats
3W - 4L
1,746 SR
Queue Stats
12W - 14L
1,593 Elo+
Party 3
Charybdis
Charybdis
Med838ria
Charybdis
Level 28
God Stats
3W - 4L
1,835 SR
Queue Stats
54W - 65L
1,593 Elo+
Party 3
Hades
Hades
MrSkullface44
Hades
Level 27
God Stats
10W - 10L
1,781 SR
Queue Stats
10W - 11L
1,622 Elo+
Party 3
Thanatos
Thanatos
RexyOnGfuel
Thanatos
Level 11
God Stats
0W - 1L
1,457 SR
Queue Stats
2W - 6L
1,413 Elo+
Party 2
Achilles
Achilles
chewie master95
Achilles
Level 37
God Stats
10W - 16L
1,289 SR
Queue Stats
148W - 154L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Axuioz
Apollo
14
4 / 2 / 9
8,952
448
13,838
16,061
6,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
4 / 0 / 5
10,489
524
20,387
7,582
3,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ao Kuang
Giovanni_Kun
Ao Kuang
19
13 / 2 / 3
12,254
613
13,378
16,459
7,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chang'e
iiGlassmade
Chang'e
14
0 / 2 / 6
8,682
434
3,910
17,927
8,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nike
17
1 / 1 / 9
10,970
549
13,221
17,300
12,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FizzyQzz
Bacchus
11
2 / 4 / 4
8,794
440
7,095
18,705
19,137
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Charybdis
Med838ria
Charybdis
13
1 / 4 / 5
8,797
440
21,610
21,691
9,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 4 / 1
9,281
464
7,469
18,472
9,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
RexyOnGfuel
Thanatos
11
0 / 7 / 2
7,274
364
3,763
12,877
4,837
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
16
2 / 3 / 2
9,638
482
10,674
19,308
15,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
21
22
Kills
7
7
Deaths
22
32
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Apollo
Axuioz
Apollo
4
2
9
4.25
W
4
0
5
6.5
L
Bacchus
FizzyQzz
Bacchus
2
4
4
1
W
Ao Kuang
Giovanni_Kun
Ao Kuang
13
2
3
7.25
L
Charybdis
Med838ria
Charybdis
1
4
5
0.88
L
2
4
1
0.63
L
Thanatos
RexyOnGfuel
Thanatos
0
7
2
0.14
L
Achilles
2
3
2
1
W
Chang'e
iiGlassmade
Chang'e
0
2
6
1.5
W
Nike
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,734
Damage
50,611
75,329
Taken
91,053
38,498
Mitigated
58,105
37,894
Healing
30,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Axuioz
Apollo
13,838
8,112
301
5,603
16,061
6,737
2,332
4,116
11,945
0
52,746
W
20,387
2,138
0
1,918
7,582
3,571
1,134
2,923
4,659
75,329
0
L
Bacchus
FizzyQzz
Bacchus
7,095
917
3,208
4,165
18,705
19,137
363
8,983
9,043
25,276
0
W
Ao Kuang
Giovanni_Kun
Ao Kuang
13,378
4,695
416
7,563
16,459
7,612
2,702
2,444
14,015
87,186
0
L
Charybdis
Med838ria
Charybdis
21,610
9,988
0
10,350
21,691
9,142
588
7,090
14,155
0
93,764
L
7,469
803
0
5,084
18,472
9,986
0
10,294
7,134
63,692
0
L
Thanatos
RexyOnGfuel
Thanatos
3,763
925
0
4,039
12,877
4,837
0
3,846
8,814
0
29,585
L
Achilles
10,674
2,030
0
3,545
19,308
15,003
0
4,799
14,232
0
78,671
W
Chang'e
iiGlassmade
Chang'e
3,910
1,712
6,115
9,285
17,927
8,301
656
2,845
15,082
28,220
0
W
Nike
13,221
3,312
0
6,693
17,300
12,277
124
2,236
15,064
0
96,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,347
Gold Earned
43,784
523
Minions Killed
427
0
Camps Cleared
0
1,872,485
Distance Traveled
1,848,864
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,952
448
73
4
0
333,091
0
W
Kukulkan
10,489
524
136
7
0
390,389
3
L
Bacchus
8,794
440
23
1
0
395,877
0
W
Ao Kuang
12,254
613
120
6
0
369,627
5
L
Charybdis
8,797
440
113
6
0
347,305
0
L
Hades
9,281
464
106
5
0
320,670
0
L
Thanatos
7,274
364
53
3
0
401,451
0
L
Achilles
9,638
482
132
7
0
383,561
0
W
Chang'e
8,682
434
40
2
0
356,421
0
W
Nike
10,970
549
154
8
0
422,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role