Player Matchup

Mercury
Mercury
AndreBoss
Mercury
Level 67
God Stats
18W - 14L
1,500 SR
Queue Stats
110W - 104L
1,382 Elo+
Solo
Ganesha
Ganesha
Gryphonsha
Ganesha
Level 214
God Stats
5W - 4L
1,940 SR
Queue Stats
119W - 110L
1,564 Elo+
Party 2
Chang'e
Chang'e
HARRATRON61
Chang'e
Level 126
God Stats
1W - 2L
1,508 SR
Queue Stats
28W - 34L
1,420 Elo+
Solo
Tyr
Tyr
Tsukito
Tyr
Level 76
God Stats
6W - 5L
1,535 SR
Queue Stats
38W - 45L
1,506 Elo+
Solo
Chiron
Chiron
saiDeo
Chiron
Level 193
God Stats
0W - 2L
1,500 SR
Queue Stats
274W - 260L
1,587 Elo+
Party 2
Team Averages
Level 135
1,597 SR
1,492 Elo+

VS

Team Averages
Level 102
1,452 SR
1,562 Elo+
Surtr
Surtr
AdvoDmon
Surtr
Level 104
God Stats
1W - 1L
1,693 SR
Queue Stats
17W - 13L
1,842 Elo+
Solo
Fenrir
Fenrir
Joke39
Fenrir
Level 105
God Stats
2W - 1L
1,316 SR
Queue Stats
246W - 198L
1,541 Elo+
Solo
Charybdis
Charybdis
Slowsome
Charybdis
Level 144
God Stats
3W - 3L
1,424 SR
Queue Stats
222W - 206L
1,472 Elo+
Party 1
Ymir
Ymir
Valtarus
Ymir
Level 108
God Stats
4W - 1L
1,269 SR
Queue Stats
70W - 74L
1,499 Elo+
Solo
Nu Wa
Nu Wa
itsFemie
Nu Wa
Level 48
God Stats
56W - 60L
1,557 SR
Queue Stats
105W - 112L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AndreBoss
Mercury
12
1 / 7 / 1
7,003
539
4,124
13,013
4,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ganesha
Gryphonsha
Ganesha
10
0 / 1 / 3
6,359
489
3,670
9,428
8,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chang'e
HARRATRON61
Chang'e
10
0 / 4 / 0
5,605
431
3,576
8,915
2,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
12
1 / 2 / 0
7,118
548
6,916
15,022
11,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
saiDeo
Chiron
12
4 / 1 / 0
6,943
534
10,211
8,547
3,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
AdvoDmon
Surtr
14
4 / 1 / 0
8,162
628
12,479
12,988
13,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Joke39
Fenrir
13
6 / 0 / 3
8,031
618
8,292
10,190
4,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
Slowsome
Charybdis
12
1 / 3 / 1
6,900
531
6,444
11,668
3,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
9
1 / 1 / 3
6,162
474
3,593
9,437
6,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Nu Wa
itsFemie
Nu Wa
13
3 / 1 / 5
8,312
639
7,651
4,293
1,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
6
Kills
15
15
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Surtr
AdvoDmon
Surtr
4
1
0
4
L
Mercury
AndreBoss
Mercury
1
7
1
0.21
L
Ganesha
Gryphonsha
Ganesha
0
1
3
1.5
L
Chang'e
HARRATRON61
Chang'e
0
4
0
0
W
Fenrir
Joke39
Fenrir
6
0
3
7.5
W
Charybdis
Slowsome
Charybdis
1
3
1
0.5
L
Tyr
1
2
0
0.5
W
Ymir
1
1
3
2.5
W
Nu Wa
itsFemie
Nu Wa
3
1
5
5.5
L
Chiron
saiDeo
Chiron
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,497
Damage
38,459
54,925
Taken
48,576
31,912
Mitigated
30,284
15,735
Healing
16,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
AdvoDmon
Surtr
12,479
3,421
0
5,861
12,988
13,672
0
983
12,005
4,775
58,898
L
Mercury
AndreBoss
Mercury
4,124
1,595
0
495
13,013
4,650
0
2,593
10,288
0
59,911
L
Ganesha
Gryphonsha
Ganesha
3,670
632
0
2,244
9,428
8,645
0
2,868
6,560
19,758
0
L
Chang'e
HARRATRON61
Chang'e
3,576
726
466
1,887
8,915
2,811
0
4,688
4,176
33,805
0
W
Fenrir
Joke39
Fenrir
8,292
2,084
0
3,076
10,190
4,403
0
2,114
8,076
0
62,119
W
Charybdis
Slowsome
Charybdis
6,444
3,918
0
4,735
11,668
3,871
0
1,207
10,461
0
52,347
L
Tyr
6,916
1,508
0
7,620
15,022
11,961
0
2,058
11,887
2,091
56,290
W
Ymir
3,593
1,021
0
2,610
9,437
6,998
0
2,278
7,159
14,733
0
W
Nu Wa
itsFemie
Nu Wa
7,651
1,881
0
500
4,293
1,340
650
1,811
2,482
63,381
1,440
L
Chiron
saiDeo
Chiron
10,211
4,517
580
2,443
8,547
3,845
0
1,470
7,077
0
55,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,028
Gold Earned
37,567
389
Minions Killed
388
0
Camps Cleared
0
1,246,011
Distance Traveled
1,337,274
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,162
628
91
7
0
259,440
0
L
Mercury
7,003
539
100
8
0
276,941
0
L
Ganesha
6,359
489
3
0
0
228,642
5
L
Chang'e
5,605
431
62
5
0
239,228
2
W
Fenrir
8,031
618
78
6
0
301,668
2
W
Charybdis
6,900
531
94
7
0
236,739
6
L
Tyr
7,118
548
112
9
0
239,088
0
W
Ymir
6,162
474
11
1
0
268,914
4
W
Nu Wa
8,312
639
114
9
0
270,513
2
L
Chiron
6,943
534
112
9
0
262,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role