Player Matchup

Cu Chulainn
Cu Chulainn
ByMaxRL
Cu Chulainn
Level 45
God Stats
2W - 7L
1,500 SR
Queue Stats
64W - 57L
1,519 Elo+
Party 1
Terra
Terra
CombatDisc
Terra
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 157L
1,570 Elo+
Party 1
Sol
Sol
MadLifeMidLaner
Sol
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,835 Elo+
Party 1
Anubis
Anubis
uhhyeahh
Anubis
Level 29
God Stats
3W - 2L
1,844 SR
Queue Stats
32W - 24L
1,666 Elo+
Party 1
Kuzenbo
Kuzenbo
zDemoncake
Kuzenbo
Level 77
God Stats
2W - 1L
1,584 SR
Queue Stats
110W - 97L
1,655 Elo+
Party 1
Team Averages
Level 58
1,586 SR
1,649 Elo+

VS

Team Averages
Level 57
1,592 SR
1,632 Elo+
Ullr
Ullr
 
Ullr
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
AzureGlaive
Xing Tian
Level 49
God Stats
3W - 0L
1,723 SR
Queue Stats
44W - 38L
1,521 Elo+
Solo
Mercury
Mercury
Proventing
Mercury
Level 66
God Stats
2W - 0L
1,738 SR
Queue Stats
31W - 19L
1,633 Elo+
Party 2
Odin
Odin
WhiteMochaLatte
Odin
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 64L
1,757 Elo+
Solo
Anhur
Anhur
gangmembr
Anhur
Level 20
God Stats
2W - 2L
1,500 SR
Queue Stats
26W - 12L
1,748 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ByMaxRL
Cu Chulainn
13
0 / 4 / 1
7,495
468
6,318
12,395
10,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Terra
12
1 / 5 / 2
7,890
493
7,502
16,979
8,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
2 / 3 / 0
9,023
564
6,816
10,162
4,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
uhhyeahh
Anubis
13
2 / 6 / 0
8,256
516
5,195
10,245
3,385
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
zDemoncake
Kuzenbo
11
1 / 2 / 2
7,928
496
4,423
11,813
17,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
15
2 / 1 / 1
9,102
569
2,742
10,322
4,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
AzureGlaive
Xing Tian
11
0 / 0 / 10
7,663
479
4,876
13,086
11,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Mercury
Proventing
Mercury
16
7 / 1 / 9
9,907
619
14,851
12,680
5,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
3 / 1 / 5
9,989
624
7,280
12,616
11,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Anhur
gangmembr
Anhur
17
8 / 3 / 5
10,878
680
13,382
11,928
4,710
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
50
6
Kills
20
20
Deaths
6
5
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
2
1
1
2.5
W
Xing Tian
AzureGlaive
Xing Tian
0
0
10
5
L
Cu Chulainn
ByMaxRL
Cu Chulainn
0
4
1
0.13
L
Terra
1
5
2
0.4
L
2
3
0
0.67
W
Mercury
Proventing
Mercury
7
1
9
11.5
W
3
1
5
5.5
W
Anhur
gangmembr
Anhur
8
3
5
3.5
L
Anubis
uhhyeahh
Anubis
2
6
0
0.33
L
Kuzenbo
zDemoncake
Kuzenbo
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,254
Damage
43,131
61,594
Taken
60,632
44,754
Mitigated
38,177
16,507
Healing
13,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
2,742
1,154
0
3,095
10,322
4,713
1,692
4,826
5,496
0
77,671
W
Xing Tian
AzureGlaive
Xing Tian
4,876
635
0
2,657
13,086
11,929
0
4,592
8,368
15,083
0
L
Cu Chulainn
ByMaxRL
Cu Chulainn
6,318
1,399
0
1,779
12,395
10,793
0
1,010
11,385
126
52,268
L
Terra
7,502
729
223
5,080
16,979
8,668
0
2,059
14,920
43,730
0
L
6,816
2,668
0
4,321
10,162
4,663
334
828
9,334
64,025
8,182
W
Mercury
Proventing
Mercury
14,851
9,519
0
967
12,680
5,290
438
4,930
7,705
0
87,019
W
7,280
1,022
0
2,985
12,616
11,535
543
3,266
8,760
0
77,535
W
Anhur
gangmembr
Anhur
13,382
7,447
0
4,131
11,928
4,710
1,781
6,163
5,716
0
90,282
L
Anubis
uhhyeahh
Anubis
5,195
303
0
3,198
10,245
3,385
0
126
10,119
61,283
0
L
Kuzenbo
zDemoncake
Kuzenbo
4,423
1,253
0
1,906
11,813
17,245
0
853
10,960
14,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,592
Gold Earned
47,539
427
Minions Killed
535
0
Camps Cleared
0
1,562,237
Distance Traveled
1,623,459
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
9,102
569
124
8
0
313,482
4
W
Xing Tian
7,663
479
25
2
0
325,850
4
L
Cu Chulainn
7,495
468
101
6
0
294,333
6
L
Terra
7,890
493
70
4
0
348,403
3
L
Sol
9,023
564
125
8
0
287,778
0
W
Mercury
9,907
619
101
6
0
404,381
2
W
Odin
9,989
624
141
9
0
300,593
0
W
Anhur
10,878
680
144
9
0
279,153
0
L
Anubis
8,256
516
116
7
0
285,271
3
L
Kuzenbo
7,928
496
15
1
0
346,452
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role