Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
I3rew
Cabrakan
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,364 Elo+
Party 3
Izanami
Izanami
Quit Nappin
Izanami
Level 105
God Stats
3W - 2L
1,236 SR
Queue Stats
47W - 49L
1,245 Elo+
Party 3
Kuzenbo
Kuzenbo
QuitRunniin
Kuzenbo
Level 157
God Stats
1W - 0L
1,811 SR
Queue Stats
45W - 46L
1,272 Elo+
Party 3
Zeus
Zeus
amatuercriminal
Zeus
Level 128
God Stats
7W - 8L
1,379 SR
Queue Stats
745W - 777L
1,496 Elo+
Solo
Team Averages
Level 139
1,485 SR
1,375 Elo+

VS

Team Averages
Level 102
1,581 SR
1,576 Elo+
Thanatos
Thanatos
Kazumiky
Thanatos
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
124W - 108L
1,558 Elo+
Solo
Hades
Hades
RogueUwU
Hades
Level 104
God Stats
3W - 3L
1,509 SR
Queue Stats
235W - 239L
1,537 Elo+
Party 2
Raijin
Raijin
THA_BACCA_
Raijin
Level 84
God Stats
2W - 2L
1,700 SR
Queue Stats
156W - 157L
1,516 Elo+
Party 2
Ymir
Ymir
VyrlektheDuck
Ymir
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 34L
1,640 Elo+
Party 1
Jing Wei
Jing Wei
oiuja
Jing Wei
Level 148
God Stats
1W - 1L
1,695 SR
Queue Stats
147W - 139L
1,628 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
19
13 / 1 / 9
11,016
1,001
17,551
14,797
16,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
I3rew
Cabrakan
16
5 / 4 / 17
9,569
870
10,420
13,097
17,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Quit Nappin
Izanami
14
1 / 2 / 14
8,813
801
11,039
8,257
4,283
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
QuitRunniin
Kuzenbo
14
0 / 3 / 13
8,870
806
4,235
10,393
14,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
8 / 2 / 10
10,751
977
20,382
10,161
5,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Kazumiky
Thanatos
13
3 / 6 / 5
7,569
688
7,811
11,739
5,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hades
RogueUwU
Hades
16
0 / 6 / 5
7,983
726
8,142
16,441
14,119
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Raijin
THA_BACCA_
Raijin
13
0 / 4 / 5
7,141
649
7,258
9,259
4,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
4 / 6 / 4
8,772
797
4,968
19,016
22,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jing Wei
oiuja
Jing Wei
16
4 / 5 / 5
8,888
808
11,010
11,741
6,090
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
35
27
Kills
11
12
Deaths
27
63
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
13
1
9
17.5
W
Cabrakan
I3rew
Cabrakan
5
4
17
3.38
L
Thanatos
Kazumiky
Thanatos
3
6
5
0.92
W
Izanami
Quit Nappin
Izanami
1
2
14
4
W
Kuzenbo
QuitRunniin
Kuzenbo
0
3
13
2.17
L
Hades
RogueUwU
Hades
0
6
5
0.42
L
Raijin
THA_BACCA_
Raijin
0
4
5
0.63
L
4
6
4
1
W
8
2
10
6.5
L
Jing Wei
oiuja
Jing Wei
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,627
Damage
39,189
56,705
Taken
68,196
58,084
Mitigated
52,811
22,620
Healing
18,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
17,551
1,589
2,567
7,999
14,797
16,057
732
4,636
10,161
22,919
1,391
W
Cabrakan
I3rew
Cabrakan
10,420
1,248
1,014
2,683
13,097
17,429
631
5,095
8,002
16,634
0
L
Thanatos
Kazumiky
Thanatos
7,811
400
1,299
4,436
11,739
5,622
0
8,983
2,441
0
10,296
W
Izanami
Quit Nappin
Izanami
11,039
7,509
1,463
1,777
8,257
4,283
4,982
2,734
5,523
0
33,111
W
Kuzenbo
QuitRunniin
Kuzenbo
4,235
958
411
1,215
10,393
14,817
332
3,200
7,193
9,126
0
L
Hades
RogueUwU
Hades
8,142
478
1,008
4,219
16,441
14,119
0
10,193
5,631
24,077
0
L
Raijin
THA_BACCA_
Raijin
7,258
1,011
1,039
1,592
9,259
4,494
0
7,569
1,186
13,960
877
L
4,968
709
535
2,148
19,016
22,486
0
12,307
6,071
8,027
0
W
20,382
924
1,299
2,192
10,161
5,498
831
4,209
5,952
40,969
2,307
L
Jing Wei
oiuja
Jing Wei
11,010
7,977
567
1,653
11,741
6,090
0
8,675
2,675
0
30,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,019
Gold Earned
40,353
138
Minions Killed
121
0
Camps Cleared
0
950,449
Distance Traveled
817,555
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
11,016
1,001
16
1
0
237,021
0
W
Cabrakan
9,569
870
5
0
0
190,865
0
L
Thanatos
7,569
688
10
1
0
171,490
0
W
Izanami
8,813
801
51
5
0
178,310
0
W
Kuzenbo
8,870
806
9
1
0
140,428
0
L
Hades
7,983
726
37
3
0
163,346
0
L
Raijin
7,141
649
21
2
0
166,310
0
L
Ymir
8,772
797
4
0
0
159,184
0
W
Zeus
10,751
977
57
5
0
203,825
0
L
Jing Wei
8,888
808
49
4
0
157,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role