Player Matchup

Surtr
Surtr
BigBoyBUSSIN
Surtr
Level 108
God Stats
2W - 1L
1,729 SR
Queue Stats
74W - 78L
1,727 Elo+
Party 1
Sol
Sol
BustyBoi
Sol
Level 43
God Stats
2W - 4L
1,751 SR
Queue Stats
19W - 20L
1,530 Elo+
Party 1
Danzaburou
Danzaburou
SUPERSWINDLES
Danzaburou
Level 119
God Stats
40W - 41L
1,585 SR
Queue Stats
282W - 276L
1,525 Elo+
Party 1
Team Averages
Level 90
1,688 SR
1,594 Elo+

VS

Team Averages
Level 104
1,492 SR
1,488 Elo+
Ymir
Ymir
Ferygerax100
Ymir
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 33L
1,395 Elo+
Solo
Xbalanque
Xbalanque
Infiniti3k
Xbalanque
Level 117
God Stats
37W - 24L
1,519 SR
Queue Stats
165W - 162L
1,547 Elo+
Party 2
Sylvanus
Sylvanus
LSSJ Ankou
Sylvanus
Level 158
God Stats
25W - 23L
1,455 SR
Queue Stats
348W - 344L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 6 / 1
12,032
708
16,418
26,934
24,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 7 / 2
10,702
630
18,202
19,106
8,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
SUPERSWINDLES
Danzaburou
17
1 / 7 / 4
11,567
680
14,413
18,883
8,342
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 1 / 14
13,977
822
16,495
26,317
26,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
Infiniti3k
Xbalanque
20
11 / 4 / 5
13,659
803
16,051
12,281
6,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
LSSJ Ankou
Sylvanus
18
5 / 3 / 12
12,362
727
19,925
24,786
18,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
8
Kills
20
20
Deaths
8
7
Assists
31
Player
Kills
Deaths
Assists
KDA
L
4
6
1
0.75
L
3
7
2
0.57
W
4
1
14
11
W
Xbalanque
Infiniti3k
Xbalanque
11
4
5
3.38
W
Sylvanus
LSSJ Ankou
Sylvanus
5
3
12
3.67
L
Danzaburou
SUPERSWINDLES
Danzaburou
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,033
Damage
52,471
64,923
Taken
63,384
41,221
Mitigated
51,705
15,168
Healing
30,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,418
5,167
0
5,195
26,934
24,580
7
13,134
13,800
392
36,636
L
18,202
8,709
0
5,769
19,106
8,299
210
10,879
8,227
35,426
0
W
16,495
3,140
13
12,907
26,317
26,269
501
7,494
18,823
56,373
0
W
Xbalanque
Infiniti3k
Xbalanque
16,051
6,351
0
431
12,281
6,501
2,476
4,181
8,100
0
64,535
W
Sylvanus
LSSJ Ankou
Sylvanus
19,925
3,350
3,701
12,977
24,786
18,935
399
7,097
17,689
56,595
9,034
L
Danzaburou
SUPERSWINDLES
Danzaburou
14,413
6,121
0
4,204
18,883
8,342
0
11,896
6,987
0
54,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,301
Gold Earned
39,998
153
Minions Killed
241
0
Camps Cleared
0
692,063
Distance Traveled
789,619
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
12,032
708
34
2
0
261,185
0
L
Sol
10,702
630
43
3
0
204,380
0
W
Ymir
13,977
822
52
3
0
268,922
0
W
Xbalanque
13,659
803
103
6
0
246,192
0
W
Sylvanus
12,362
727
86
5
0
274,505
2
L
Danzaburou
11,567
680
76
4
0
226,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role