Player Matchup

Izanami
Izanami
 
Izanami
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Divin3Carbine
Sun Wukong
Level 128
God Stats
1W - 3L
1,513 SR
Queue Stats
32W - 41L
1,417 Elo+
Party 1
Discordia
Discordia
RatedCarcass6
Discordia
Level 149
God Stats
9W - 17L
1,329 SR
Queue Stats
23W - 40L
1,455 Elo+
Party 1
Nemesis
Nemesis
SaberSimp
Nemesis
Level 125
God Stats
2W - 4L
1,476 SR
Queue Stats
19W - 21L
1,441 Elo+
Party 1
Ymir
Ymir
comet540
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1
Team Averages
Level 102
1,464 SR
1,463 Elo+

VS

Team Averages
Level 106
1,572 SR
1,468 Elo+
Agni
Agni
 
Agni
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
FruitK1ller
Hercules
Level 129
God Stats
78W - 75L
1,540 SR
Queue Stats
223W - 187L
1,528 Elo+
Party 2
Surtr
Surtr
GravesEclipse
Surtr
Level 125
God Stats
7W - 3L
1,595 SR
Queue Stats
33W - 35L
1,471 Elo+
Party 2
Mercury
Mercury
Na-Me-So-Atta
Mercury
Level 46
God Stats
3W - 0L
1,713 SR
Queue Stats
17W - 17L
1,422 Elo+
Party 2
Ares
Ares
VgfzZ
Ares
Level 110
God Stats
8W - 3L
1,512 SR
Queue Stats
312W - 275L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 2 / 0
4,935
449
523
5,326
1,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
Divin3Carbine
Sun Wukong
9
3 / 3 / 0
5,684
517
5,455
8,871
10,202
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
RatedCarcass6
Discordia
9
0 / 3 / 0
5,577
507
2,111
6,138
2,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
SaberSimp
Nemesis
10
0 / 1 / 2
5,586
508
4,595
7,146
2,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ymir
8
0 / 1 / 0
4,745
431
689
6,840
4,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
3 / 0 / 0
6,280
571
4,504
5,038
1,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
FruitK1ller
Hercules
10
2 / 0 / 1
5,867
533
4,978
5,087
1,824
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
3 / 3 / 1
6,753
614
5,824
10,074
8,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
10
1 / 0 / 1
5,761
524
3,153
5,753
1,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ares
VgfzZ
Ares
9
1 / 0 / 3
5,975
543
1,733
4,730
2,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
3
Kills
10
10
Deaths
3
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
2
0
0
W
Agni
 
Agni
3
0
0
3
L
Sun Wukong
Divin3Carbine
Sun Wukong
3
3
0
1
W
Hercules
FruitK1ller
Hercules
2
0
1
2.5
W
3
3
1
1.17
W
Mercury
1
0
1
1.5
L
Discordia
RatedCarcass6
Discordia
0
3
0
0
L
Nemesis
SaberSimp
Nemesis
0
1
2
1
W
Ares
VgfzZ
Ares
1
0
3
2.5
L
Ymir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,373
Damage
20,192
34,321
Taken
30,682
22,014
Mitigated
17,098
5,629
Healing
9,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
523
292
57
1,369
5,326
1,923
0
800
4,526
0
37,044
W
Agni
 
Agni
4,504
216
0
1,442
5,038
1,718
0
1,665
3,373
49,463
0
L
Sun Wukong
Divin3Carbine
Sun Wukong
5,455
1,769
0
1,590
8,871
10,202
0
421
8,450
1,772
36,366
W
Hercules
FruitK1ller
Hercules
4,978
2,292
0
1,981
5,087
1,824
0
261
4,826
0
38,222
W
5,824
2,061
0
3,261
10,074
8,875
0
550
9,524
856
39,746
W
Mercury
3,153
1,538
0
1,005
5,753
1,869
0
655
5,098
0
42,083
L
Discordia
RatedCarcass6
Discordia
2,111
0
0
780
6,138
2,275
0
4,327
1,811
38,309
0
L
Nemesis
SaberSimp
Nemesis
4,595
1,743
0
1,003
7,146
2,679
0
515
6,631
0
42,473
W
Ares
VgfzZ
Ares
1,733
0
0
2,093
4,730
2,812
0
394
4,336
16,460
0
L
Ymir
689
34
0
830
6,840
4,935
0
627
6,213
9,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,527
Gold Earned
30,636
297
Minions Killed
313
0
Camps Cleared
0
1,006,973
Distance Traveled
1,074,961
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,935
449
74
7
0
170,165
0
W
Agni
6,280
571
79
7
0
214,903
3
L
Sun Wukong
5,684
517
77
7
0
173,529
0
W
Hercules
5,867
533
77
7
0
212,252
0
W
Surtr
6,753
614
69
6
0
179,673
0
W
Mercury
5,761
524
71
6
0
263,733
0
L
Discordia
5,577
507
70
6
0
202,131
2
L
Nemesis
5,586
508
67
6
0
266,318
0
W
Ares
5,975
543
17
2
0
204,400
5
L
Ymir
4,745
431
9
1
0
194,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role