Player Matchup

Chang'e
Chang'e
AcidentlyAwsome
Chang'e
Level 140
God Stats
4W - 3L
1,285 SR
Queue Stats
32W - 38L
1,216 Elo+
Party 1
Cernunnos
Cernunnos
Get Wessoned
Cernunnos
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 24L
1,291 Elo+
Party 1
Ymir
Ymir
MathysV
Ymir
Level 125
God Stats
1W - 0L
1,156 SR
Queue Stats
31W - 46L
1,116 Elo+
Party 1
Team Averages
Level 130
1,313 SR
1,208 Elo+

VS

Team Averages
Level 61
1,724 SR
1,428 Elo+
Da Ji
Da Ji
CloseMine123456
Da Ji
Level 27
God Stats
12W - 4L
1,768 SR
Queue Stats
17W - 22L
1,398 Elo+
Party 2
Baron Samedi
Baron Samedi
Goldsalt9112
Baron Samedi
Level 51
God Stats
12W - 5L
1,715 SR
Queue Stats
18W - 22L
1,424 Elo+
Party 2
Cthulhu
Cthulhu
MANIBEASTING03
Cthulhu
Level 106
God Stats
10W - 5L
1,689 SR
Queue Stats
123W - 137L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 4
10,770
828
13,865
12,932
5,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cernunnos
Get Wessoned
Cernunnos
15
3 / 3 / 6
9,498
731
10,968
12,074
5,797
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
MathysV
Ymir
14
1 / 4 / 9
9,956
766
6,542
20,403
22,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 3
7,895
607
5,133
13,140
5,723
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
Goldsalt9112
Baron Samedi
14
1 / 2 / 6
8,654
666
12,094
10,053
4,827
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
7 / 2 / 2
10,282
791
14,173
14,979
12,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
20
10
Kills
9
9
Deaths
10
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
6
2
4
4
L
1
6
3
0.42
W
Cernunnos
Get Wessoned
Cernunnos
3
3
6
2
L
Baron Samedi
Goldsalt9112
Baron Samedi
1
2
6
2
L
7
2
2
4
W
Ymir
MathysV
Ymir
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,375
Damage
31,400
45,409
Taken
38,172
34,544
Mitigated
22,592
18,785
Healing
10,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,865
388
5,284
6,344
12,932
5,836
496
8,565
4,367
45,158
473
L
5,133
801
439
424
13,140
5,723
567
8,545
4,595
0
10,930
W
Cernunnos
Get Wessoned
Cernunnos
10,968
4,018
967
1,887
12,074
5,797
2,403
7,646
4,428
0
33,089
L
Baron Samedi
Goldsalt9112
Baron Samedi
12,094
989
2,436
2,932
10,053
4,827
219
5,571
4,482
42,664
0
L
14,173
318
502
3,291
14,979
12,042
0
6,557
8,422
43,595
596
W
Ymir
MathysV
Ymir
6,542
980
894
3,409
20,403
22,911
458
9,494
10,909
25,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,224
Gold Earned
26,831
142
Minions Killed
130
0
Camps Cleared
0
677,562
Distance Traveled
590,400
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,770
828
66
5
0
246,137
0
L
Da Ji
7,895
607
14
1
0
173,699
0
W
Cernunnos
9,498
731
47
4
0
207,415
1
L
Baron Samedi
8,654
666
52
4
0
201,142
0
L
Cthulhu
10,282
791
64
5
0
215,559
0
W
Ymir
9,956
766
29
2
0
224,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role