Player Matchup

Horus
Horus
 
Horus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
LegendPR
Sol
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 31L
1,495 Elo+
Party 2
Zeus
Zeus
MarceloJames136
Zeus
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,303 Elo+
Party 2
Yu Huang
Yu Huang
Zack3312yi
Yu Huang
Level 146
God Stats
2W - 0L
1,507 SR
Queue Stats
13W - 26L
1,148 Elo+
Party 1
Neith
Neith
xFAKExMaKiAv3L1
Neith
Level 123
God Stats
1W - 1L
1,533 SR
Queue Stats
43W - 38L
1,507 Elo+
Party 2
Team Averages
Level 135
1,508 SR
1,391 Elo+

VS

Team Averages
Level 90
1,587 SR
1,522 Elo+
Ra
Ra
Dr WhipSicle
Ra
Level 118
God Stats
8W - 7L
1,476 SR
Queue Stats
712W - 702L
1,533 Elo+
Party 3
Tiamat
Tiamat
DupuisTV
Tiamat
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 123L
1,575 Elo+
Party 3
Janus
Janus
ImLukeyB
Janus
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
174W - 167L
1,560 Elo+
Party 4
Mulan
Mulan
Madddawg
Mulan
Level 109
God Stats
0W - 3L
1,500 SR
Queue Stats
105W - 97L
1,478 Elo+
Party 4
Fenrir
Fenrir
OGDark4208411
Fenrir
Level 32
God Stats
7W - 5L
1,957 SR
Queue Stats
199W - 217L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
3 / 4 / 11
8,015
729
5,667
14,484
16,927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

17
4 / 1 / 13
9,075
825
13,276
7,438
3,363
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
5 / 0 / 11
8,982
817
16,201
7,670
4,361
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Yu Huang
Zack3312yi
Yu Huang
15
4 / 3 / 10
8,855
805
9,265
8,464
3,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
1 / 1 / 14
8,676
789
9,326
7,890
3,812
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 2
8,168
743
8,797
10,640
5,184
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
DupuisTV
Tiamat
12
1 / 3 / 3
7,049
641
7,873
10,719
7,337
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Janus
ImLukeyB
Janus
18
1 / 1 / 6
9,002
818
9,443
8,477
3,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mulan
Madddawg
Mulan
14
3 / 4 / 6
7,775
707
8,052
14,415
15,129
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 7 / 4
6,579
598
2,123
11,968
6,064
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
30
17
Kills
9
9
Deaths
17
59
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
4
11
2.13
L
4
2
2
2.5
L
Tiamat
DupuisTV
Tiamat
1
3
3
0.83
L
Janus
ImLukeyB
Janus
1
1
6
4
W
4
1
13
10.5
L
Mulan
Madddawg
Mulan
3
4
6
1.5
W
5
0
11
10.5
L
0
7
4
0.29
W
Yu Huang
Zack3312yi
Yu Huang
4
3
10
3
W
1
1
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,735
Damage
36,288
45,946
Taken
56,219
32,451
Mitigated
37,682
21,042
Healing
24,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,667
1,727
3,305
3,266
14,484
16,927
64
8,174
6,310
0
8,887
L
8,797
630
6,998
5,967
10,640
5,184
0
7,862
2,514
22,906
0
L
Tiamat
DupuisTV
Tiamat
7,873
396
1,756
1,815
10,719
7,337
0
7,575
3,044
13,946
0
L
Janus
ImLukeyB
Janus
9,443
311
864
2,381
8,477
3,968
0
6,615
1,676
32,620
0
W
13,276
3,041
2,219
2,677
7,438
3,363
1,092
4,765
2,673
27,135
0
L
Mulan
Madddawg
Mulan
8,052
180
865
863
14,415
15,129
0
8,849
5,270
0
10,899
W
16,201
952
2,011
2,137
7,670
4,361
89
4,085
3,585
25,865
0
L
2,123
709
672
1,893
11,968
6,064
0
6,281
5,537
0
3,688
W
Yu Huang
Zack3312yi
Yu Huang
9,265
485
687
924
8,464
3,988
613
4,403
4,061
18,973
997
W
9,326
4,999
853
2,963
7,890
3,812
0
4,686
3,204
0
26,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,603
Gold Earned
38,573
144
Minions Killed
110
0
Camps Cleared
0
1,069,820
Distance Traveled
977,123
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,015
729
4
0
0
181,624
0
L
Ra
8,168
743
27
2
0
226,077
0
L
Tiamat
7,049
641
16
1
0
190,177
0
L
Janus
9,002
818
61
6
0
215,738
0
W
Sol
9,075
825
30
3
0
231,520
0
L
Mulan
7,775
707
3
0
0
205,321
0
W
Zeus
8,982
817
28
3
0
230,951
0
L
Fenrir
6,579
598
3
0
0
139,810
0
W
Yu Huang
8,855
805
42
4
0
208,249
0
W
Neith
8,676
789
40
4
0
217,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role