Player Matchup

Surtr
Surtr
AbyssWalker396
Surtr
Level 56
God Stats
16W - 13L
1,531 SR
Queue Stats
74W - 66L
1,499 Elo+
Party 2
Sol
Sol
DoesAThing22
Sol
Level 43
God Stats
4W - 1L
1,715 SR
Queue Stats
29W - 27L
1,591 Elo+
Party 2
Fenrir
Fenrir
Goyshn
Fenrir
Level 45
God Stats
3W - 0L
1,756 SR
Queue Stats
55W - 51L
1,539 Elo+
Party 2
Team Averages
Level 48
1,668 SR
1,543 Elo+

VS

Team Averages
Level 90
1,494 SR
1,467 Elo+
Athena
Athena
BrotherSpam
Athena
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,575 Elo+
Solo
Charybdis
Charybdis
RobC772
Charybdis
Level 103
God Stats
2W - 3L
1,500 SR
Queue Stats
123W - 129L
1,406 Elo+
Party 1
Chang'e
Chang'e
flexin_harder
Chang'e
Level 129
God Stats
10W - 8L
1,481 SR
Queue Stats
185W - 200L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 6
9,491
678
14,722
16,768
19,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
5 / 2 / 3
10,120
723
17,491
11,588
5,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fenrir
Goyshn
Fenrir
15
2 / 0 / 6
10,154
725
7,982
15,123
12,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
15
0 / 2 / 3
9,655
690
7,421
16,130
17,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charybdis
RobC772
Charybdis
14
1 / 3 / 2
8,978
641
15,279
15,173
6,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
14
2 / 4 / 1
9,010
644
12,205
15,101
6,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
9
Kills
3
3
Deaths
9
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
L
Athena
0
2
3
0.75
W
5
2
3
3.25
W
Fenrir
Goyshn
Fenrir
2
0
6
5
L
Charybdis
RobC772
Charybdis
1
3
2
0.67
L
Chang'e
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,195
Damage
34,905
43,479
Taken
46,404
37,593
Mitigated
30,260
14,704
Healing
13,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,722
4,023
0
6,188
16,768
19,019
204
7,207
9,561
1,395
36,033
L
Athena
7,421
922
21
2,954
16,130
17,037
0
6,117
9,663
28,762
0
W
17,491
8,654
0
6,233
11,588
5,674
0
4,733
6,855
51,032
3,697
W
Fenrir
Goyshn
Fenrir
7,982
812
0
2,283
15,123
12,900
235
7,796
7,327
0
23,440
L
Charybdis
RobC772
Charybdis
15,279
7,575
0
4,193
15,173
6,432
0
6,649
8,053
0
51,641
L
Chang'e
12,205
584
2,676
3,947
15,101
6,791
26
4,586
9,879
41,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,765
Gold Earned
27,643
150
Minions Killed
198
0
Camps Cleared
0
805,940
Distance Traveled
728,964
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,491
678
48
3
0
265,192
0
L
Athena
9,655
690
46
3
0
249,097
0
W
Sol
10,120
723
68
5
0
245,299
0
W
Fenrir
10,154
725
34
2
0
295,449
0
L
Charybdis
8,978
641
76
5
0
240,457
0
L
Chang'e
9,010
644
76
5
0
239,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role