Player Matchup

Ne Zha
Ne Zha
DaddyLagsALot
Ne Zha
Level 45
God Stats
9W - 14L
1,371 SR
Queue Stats
141W - 150L
1,460 Elo+
Party 1
Cabrakan
Cabrakan
SavageConfirmed
Cabrakan
Level 89
God Stats
2W - 1L
1,682 SR
Queue Stats
266W - 288L
1,445 Elo+
Party 1
Baron Samedi
Baron Samedi
TheDankKnight67
Baron Samedi
Level 35
God Stats
35W - 30L
1,436 SR
Queue Stats
63W - 80L
1,398 Elo+
Solo
Kukulkan
Kukulkan
TylersUnderware
Kukulkan
Level 58
God Stats
16W - 14L
1,563 SR
Queue Stats
69W - 61L
1,425 Elo+
Party 3
Surtr
Surtr
l-BigMike-l
Surtr
Level 37
God Stats
6W - 2L
1,688 SR
Queue Stats
56W - 42L
1,649 Elo+
Party 3
Team Averages
Level 53
1,548 SR
1,476 Elo+

VS

Team Averages
Level 46
1,690 SR
1,543 Elo+
Surtr
Surtr
ProneToWinning
Surtr
Level 34
God Stats
3W - 7L
1,696 SR
Queue Stats
97W - 144L
1,626 Elo+
Solo
Ymir
Ymir
RedB0ss15
Ymir
Level 89
God Stats
1W - 2L
1,474 SR
Queue Stats
6W - 10L
1,431 Elo+
Party 2
Mercury
Mercury
TH3 Gh0st96
Mercury
Level 47
God Stats
26W - 22L
1,726 SR
Queue Stats
312W - 339L
1,407 Elo+
Party 4
Chiron
Chiron
Th3 TroubleMan
Chiron
Level 51
God Stats
38W - 36L
1,716 SR
Queue Stats
400W - 419L
1,455 Elo+
Party 4
Chang'e
Chang'e
nankys
Chang'e
Level 9
God Stats
3W - 3L
1,841 SR
Queue Stats
3W - 3L
1,796 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 13
10,083
1,008
18,058
9,319
4,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
17
5 / 0 / 13
10,949
1,095
13,364
7,505
6,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
TheDankKnight67
Baron Samedi
16
1 / 1 / 16
10,219
1,022
13,762
6,227
3,628
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
17
7 / 0 / 10
11,301
1,130
22,712
4,468
2,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 1 / 11
10,535
1,054
10,631
10,291
9,574
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

299

VS

Team 2 Tickets

168

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 8 / 1
8,957
896
8,600
21,509
19,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ymir
15
1 / 5 / 1
9,550
955
5,433
24,377
22,193
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
TH3 Gh0st96
Mercury
15
1 / 4 / 1
9,186
919
6,560
12,834
4,579
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
0 / 3 / 2
9,330
933
8,795
12,551
4,432
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
nankys
Chang'e
15
0 / 0 / 2
9,171
917
4,571
10,496
3,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
9
20
Kills
2
2
Deaths
20
63
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
0
13
9.5
L
0
8
1
0.06
L
Ymir
1
5
1
0.3
W
Cabrakan
5
0
13
11.5
L
Mercury
TH3 Gh0st96
Mercury
1
4
1
0.38
L
0
3
2
0.33
W
Baron Samedi
TheDankKnight67
Baron Samedi
1
1
16
9
W
Kukulkan
7
0
10
12
W
4
1
11
9.5
L
Chang'e
nankys
Chang'e
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,527
Damage
33,959
37,810
Taken
81,767
26,908
Mitigated
54,923
10,797
Healing
17,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,058
3,429
0
995
9,319
4,630
0
2,288
7,031
0
30,697
L
8,600
1,962
0
2,701
21,509
19,883
0
14,064
7,127
201
20,873
L
Ymir
5,433
861
53
5,081
24,377
22,193
0
14,225
9,791
15,509
0
W
Cabrakan
13,364
2,398
0
1,560
7,505
6,835
0
2,639
4,866
21,548
0
L
Mercury
TH3 Gh0st96
Mercury
6,560
2,839
89
161
12,834
4,579
0
6,508
6,090
0
17,747
L
8,795
2,705
1,072
1,589
12,551
4,432
0
7,135
5,380
0
28,212
W
Baron Samedi
TheDankKnight67
Baron Samedi
13,762
189
2,589
2,658
6,227
3,628
0
1,261
4,966
32,005
0
W
Kukulkan
22,712
1,421
0
542
4,468
2,241
0
606
3,862
60,946
0
W
10,631
3,856
0
2,453
10,291
9,574
0
3,354
6,937
194
23,582
L
Chang'e
nankys
Chang'e
4,571
121
3,329
3,433
10,496
3,836
0
7,125
3,371
24,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,087
Gold Earned
46,194
228
Minions Killed
194
8
Camps Cleared
4
971,646
Distance Traveled
875,424
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,083
1,008
15
2
0
194,176
0
L
Surtr
8,957
896
23
2
0
151,345
0
L
Ymir
9,550
955
31
3
1
144,989
0
W
Cabrakan
10,949
1,095
14
1
4
188,359
0
L
Mercury
9,186
919
27
3
0
201,701
0
L
Chiron
9,330
933
50
5
1
179,180
0
W
Baron Samedi
10,219
1,022
44
4
1
187,162
0
W
Kukulkan
11,301
1,130
126
13
2
211,000
0
W
Surtr
10,535
1,054
29
3
1
190,949
0
L
Chang'e
9,171
917
63
6
2
198,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role