Player Matchup

Hera
Hera
 
Hera
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Hardy Kong
Rama
Level 125
God Stats
2W - 4L
1,207 SR
Queue Stats
312W - 278L
1,436 Elo+
Party 2
Yu Huang
Yu Huang
I Ross cF I
Yu Huang
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,641 Elo+
Solo
Gilgamesh
Gilgamesh
MehTierBiscuit
Gilgamesh
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
176W - 155L
1,443 Elo+
Party 2
Team Averages
Level 95
1,441 SR
1,504 Elo+

VS

Team Averages
Level 74
1,458 SR
1,384 Elo+
Geb
Geb
Fullerz21
Geb
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,276 Elo+
Party 1
Xing Tian
Xing Tian
IsshoFujitora10
Xing Tian
Level 65
God Stats
6W - 4L
1,500 SR
Queue Stats
644W - 647L
1,421 Elo+
Solo
Izanami
Izanami
Lickalettuce
Izanami
Level 109
God Stats
12W - 10L
1,271 SR
Queue Stats
702W - 696L
1,534 Elo+
Solo
Ishtar
Ishtar
Parrot34561234
Ishtar
Level 46
God Stats
6W - 6L
1,521 SR
Queue Stats
182W - 176L
1,412 Elo+
Solo
Hun Batz
Hun Batz
thop6
Hun Batz
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,276 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
13
3 / 7 / 5
8,389
763
9,773
11,002
3,997
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Janus
 
Janus
13
0 / 4 / 8
7,718
702
5,918
8,108
2,980
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
7 / 4 / 3
9,994
909
8,545
11,453
4,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yu Huang
I Ross cF I
Yu Huang
14
1 / 3 / 2
8,110
737
4,010
6,376
2,668
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
MehTierBiscuit
Gilgamesh
13
1 / 4 / 8
7,731
703
10,310
14,769
21,594
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 14
9,338
849
5,281
14,434
14,526
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Xing Tian
IsshoFujitora10
Xing Tian
12
0 / 4 / 9
8,863
806
2,054
14,791
17,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Lickalettuce
Izanami
15
4 / 3 / 9
9,492
863
12,714
9,114
4,497
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
3 / 2 / 9
9,606
873
9,436
8,276
4,006
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
thop6
Hun Batz
19
15 / 4 / 6
11,522
1,047
20,433
14,180
7,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
69
12
Kills
22
22
Deaths
15
26
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
3
7
5
0.79
L
Janus
 
Janus
0
4
8
1
W
0
2
14
3.5
L
7
4
3
2.13
L
Yu Huang
I Ross cF I
Yu Huang
1
3
2
0.67
W
Xing Tian
IsshoFujitora10
Xing Tian
0
4
9
1.13
W
Izanami
Lickalettuce
Izanami
4
3
9
2.83
L
Gilgamesh
MehTierBiscuit
Gilgamesh
1
4
8
1.25
W
3
2
9
3.75
W
Hun Batz
thop6
Hun Batz
15
4
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,556
Damage
49,918
51,708
Taken
60,795
36,041
Mitigated
47,695
8,736
Healing
20,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
9,773
2,391
1,089
1,562
11,002
3,997
0
1,357
9,645
18,279
1,240
L
Janus
 
Janus
5,918
336
549
905
8,108
2,980
0
1,144
6,964
11,732
0
W
5,281
376
2,556
3,168
14,434
14,526
433
2,629
11,668
9,707
0
L
8,545
7,357
1,231
2,344
11,453
4,802
0
913
10,540
0
19,380
L
Yu Huang
I Ross cF I
Yu Huang
4,010
1,082
0
500
6,376
2,668
0
671
5,705
16,799
0
W
Xing Tian
IsshoFujitora10
Xing Tian
2,054
316
1,593
4,613
14,791
17,120
156
2,972
11,632
5,916
0
W
Izanami
Lickalettuce
Izanami
12,714
7,656
2,194
1,697
9,114
4,497
3,572
3,122
5,944
0
28,503
L
Gilgamesh
MehTierBiscuit
Gilgamesh
10,310
2,358
0
556
14,769
21,594
0
3,250
11,519
0
14,010
W
9,436
2,461
1,187
1,195
8,276
4,006
2,231
4,244
3,984
0
29,100
W
Hun Batz
thop6
Hun Batz
20,433
4,108
892
1,635
14,180
7,546
1,381
5,989
8,191
0
38,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,942
Gold Earned
48,821
106
Minions Killed
114
0
Camps Cleared
0
952,869
Distance Traveled
1,121,883
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,389
763
24
2
0
167,225
0
L
Janus
7,718
702
15
1
0
176,034
0
W
Geb
9,338
849
11
1
0
252,549
0
L
Rama
9,994
909
32
3
0
203,408
0
L
Yu Huang
8,110
737
31
3
0
189,435
0
W
Xing Tian
8,863
806
9
1
0
204,514
0
W
Izanami
9,492
863
37
3
0
199,406
0
L
Gilgamesh
7,731
703
4
0
0
216,767
0
W
Ishtar
9,606
873
27
2
0
217,436
0
W
Hun Batz
11,522
1,047
30
3
0
247,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role