Player Matchup

He Bo
He Bo
Gold II
JCia
He Bo
Gold II
Level 85
God Stats
4W - 6L
1,500 SR
Queue Stats
381W - 389L
1,499 MMR
Solo
Thanatos
Thanatos
Gold V
Rain Apollo
Thanatos
Gold V
Level 167
God Stats
1W - 0L
1,395 SR
Queue Stats
70W - 60L
1,456 MMR
Party 2
Odin
Odin
Gold I
TTV_La13catorce
Odin
Gold I
Level 127
God Stats
4W - 1L
1,946 SR
Queue Stats
29W - 30L
1,497 MMR
Solo
Athena
Athena
Gold V
bladez with a Z
Athena
Gold V
Level 136
God Stats
3W - 2L
1,597 SR
Queue Stats
69W - 59L
1,528 MMR
Party 2
Cernunnos
Cernunnos
Bronze III
mrsteelurkill
Cernunnos
Bronze III
Level 144
God Stats
3W - 2L
1,280 SR
Queue Stats
36W - 31L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 132
1,543 SR
1,496 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 145
1,496 SR
1,496 MMR
Olorun
Olorun
Gold V
DeadlÖck
Olorun
Gold V
Level 180
God Stats
4W - 2L
1,649 SR
Queue Stats
108W - 91L
1,580 MMR
Party 1
Ne Zha
Ne Zha
Bronze III
GutturalDukino
Ne Zha
Bronze III
Level 127
God Stats
0W - 2L
1,177 SR
Queue Stats
19W - 15L
1,499 MMR
Solo
Sol
Sol
Bronze III
SpookyVegeta
Sol
Bronze III
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
toryharrelson
Cu Chulainn
Gold V
Level 148
God Stats
3W - 1L
1,690 SR
Queue Stats
29W - 31L
1,489 MMR
Solo
Bacchus
Bacchus
Silver IV
xskeetlesx
Bacchus
Silver IV
Level 142
God Stats
22W - 24L
1,463 SR
Queue Stats
139W - 147L
1,412 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
JCia
He Bo
12
7 / 0 / 2
6,879
688
8,857
4,628
1,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
Rain Apollo
Thanatos
11
3 / 1 / 7
6,385
639
5,210
6,575
3,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
2 / 0 / 1
6,068
607
3,078
5,133
5,058
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 0 / 7
5,931
593
1,892
7,267
4,504
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
mrsteelurkill
Cernunnos
11
4 / 0 / 1
6,510
651
4,912
6,694
2,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
RavanaFenrirAtlasCliodhna

VS

Bans
Ah PuchAo KuangSusanoIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DeadlÖck
Olorun
8
0 / 4 / 0
4,731
473
4,885
6,416
2,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 3 / 1
4,624
462
2,456
8,899
3,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
0 / 3 / 0
5,004
500
3,146
6,318
1,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cu Chulainn
toryharrelson
Cu Chulainn
10
0 / 3 / 0
5,435
544
2,662
7,302
4,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
xskeetlesx
Bacchus
7
1 / 4 / 0
4,706
471
2,382
8,645
7,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
17
Kills
1
1
Deaths
17
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Olorun
DeadlÖck
Olorun
0
4
0
0
L
0
3
1
0.17
W
He Bo
JCia
He Bo
7
0
2
8
W
Thanatos
Rain Apollo
Thanatos
3
1
7
6.5
L
0
3
0
0
W
2
0
1
2.5
W
1
0
7
4.5
W
Cernunnos
mrsteelurkill
Cernunnos
4
0
1
4.5
L
Cu Chulainn
toryharrelson
Cu Chulainn
0
3
0
0
L
Bacchus
xskeetlesx
Bacchus
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,949
Damage
15,531
30,297
Taken
37,580
16,738
Mitigated
19,432
18,924
Healing
7,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
DeadlÖck
Olorun
4,885
2,590
0
972
6,416
2,052
0
168
6,248
33,860
0
L
2,456
824
0
1,475
8,899
3,300
0
3,208
5,691
0
32,158
W
He Bo
JCia
He Bo
8,857
62
43
1,977
4,628
1,476
0
1,455
3,173
48,866
0
W
Thanatos
Rain Apollo
Thanatos
5,210
2,019
0
7,232
6,575
3,129
0
1,303
5,272
0
43,041
L
3,146
1,207
0
1,972
6,318
1,997
0
3,335
2,983
29,842
0
W
3,078
789
0
1,969
5,133
5,058
0
0
5,133
100
41,365
W
1,892
707
1,768
2,676
7,267
4,504
13
3,836
3,431
12,453
0
W
Cernunnos
mrsteelurkill
Cernunnos
4,912
2,479
0
3,259
6,694
2,571
0
3,819
2,875
0
49,531
L
Cu Chulainn
toryharrelson
Cu Chulainn
2,662
1,062
0
847
7,302
4,277
0
100
7,202
0
42,517
L
Bacchus
xskeetlesx
Bacchus
2,382
556
0
2,169
8,645
7,806
0
4,038
4,607
9,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,773
Gold Earned
24,500
350
Minions Killed
253
0
Camps Cleared
0
1,084,425
Distance Traveled
940,867
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
4,731
473
58
6
0
176,322
0
L
Ne Zha
4,624
462
42
4
0
217,844
2
W
He Bo
6,879
688
94
9
0
221,432
0
W
Thanatos
6,385
639
67
7
0
242,353
0
L
Sol
5,004
500
60
6
0
171,516
1
W
Odin
6,068
607
78
8
0
208,024
1
W
Athena
5,931
593
20
2
0
221,891
5
W
Cernunnos
6,510
651
91
9
0
190,725
2
L
Cu Chulainn
5,435
544
79
8
0
169,236
0
L
Bacchus
4,706
471
14
1
0
205,949
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role