Player Matchup

Baron Samedi
Baron Samedi
Bunnylovesrj15
Baron Samedi
Level 125
God Stats
20W - 18L
1,628 SR
Queue Stats
118W - 131L
1,505 Elo+
Party 1
Kuzenbo
Kuzenbo
CancionDelSol
Kuzenbo
Level 123
God Stats
5W - 6L
1,945 SR
Queue Stats
109W - 127L
1,496 Elo+
Party 1
Anubis
Anubis
Serratoj12345
Anubis
Level 110
God Stats
0W - 2L
1,714 SR
Queue Stats
131W - 134L
1,487 Elo+
Solo
Fenrir
Fenrir
islam-rsx-256
Fenrir
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 28L
1,468 Elo+
Solo
Skadi
Skadi
pigeon_party_
Skadi
Level 115
God Stats
1W - 2L
1,500 SR
Queue Stats
139W - 129L
1,647 Elo+
Party 1
Team Averages
Level 119
1,658 SR
1,521 Elo+

VS

Team Averages
Level 95
1,557 SR
1,462 Elo+
Ymir
Ymir
AmenadielX1856
Ymir
Level 69
God Stats
3W - 1L
1,714 SR
Queue Stats
332W - 327L
1,394 Elo+
Party 2
Xbalanque
Xbalanque
Inspector Nugs
Xbalanque
Level 83
God Stats
13W - 7L
1,444 SR
Queue Stats
56W - 57L
1,436 Elo+
Solo
Surtr
Surtr
Logicly Logical
Surtr
Level 93
God Stats
12W - 9L
1,515 SR
Queue Stats
83W - 68L
1,544 Elo+
Solo
Fenrir
Fenrir
TarunJoshi9
Fenrir
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
267W - 195L
1,543 Elo+
Solo
Zeus
Zeus
dayitozero
Zeus
Level 141
God Stats
3W - 3L
1,611 SR
Queue Stats
582W - 596L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bunnylovesrj15
Baron Samedi
10
0 / 4 / 0
5,930
456
3,533
8,782
3,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
7
0 / 5 / 1
5,214
401
3,789
13,862
10,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
1 / 10 / 1
6,470
498
4,962
12,202
5,173
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 3 / 2
6,853
527
4,390
9,502
3,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
1 / 2 / 1
6,639
511
5,575
8,338
2,770
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 7
6,182
476
3,219
8,420
7,556
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Xbalanque
Inspector Nugs
Xbalanque
13
2 / 0 / 5
7,875
606
7,216
6,486
2,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
5 / 0 / 2
8,078
621
7,425
10,501
9,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
14
11 / 0 / 6
9,357
720
13,550
11,583
5,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
5 / 4 / 5
8,103
623
6,577
7,133
1,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
6
Kills
24
24
Deaths
6
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
1
2
7
2.25
L
Baron Samedi
Bunnylovesrj15
Baron Samedi
0
4
0
0
L
Kuzenbo
0
5
1
0.1
W
Xbalanque
Inspector Nugs
Xbalanque
2
0
5
4.5
W
5
0
2
6
L
1
10
1
0.15
W
Fenrir
11
0
6
14
W
5
4
5
1.88
L
4
3
2
1.67
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,249
Damage
37,987
52,686
Taken
44,123
25,139
Mitigated
27,096
10,956
Healing
12,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,219
524
167
1,194
8,420
7,556
196
919
7,501
16,116
0
L
Baron Samedi
Bunnylovesrj15
Baron Samedi
3,533
444
176
2,291
8,782
3,436
0
339
8,443
34,847
0
L
Kuzenbo
3,789
1,150
291
2,818
13,862
10,078
0
1,830
12,032
14,723
0
W
Xbalanque
Inspector Nugs
Xbalanque
7,216
3,915
0
4,575
6,486
2,731
629
1,074
5,412
0
61,409
W
7,425
2,402
0
2,390
10,501
9,406
0
3,440
6,779
775
57,975
L
4,962
409
0
1,232
12,202
5,173
44
4,426
7,776
34,753
0
W
Fenrir
13,550
3,692
0
3,312
11,583
5,580
381
3,335
8,165
0
64,161
W
6,577
956
0
1,004
7,133
1,823
352
3,099
3,982
49,928
1,340
L
4,390
288
0
929
9,502
3,682
0
2,304
7,198
0
30,663
L
5,575
2,715
0
3,219
8,338
2,770
0
1,203
7,135
0
44,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,106
Gold Earned
39,595
278
Minions Killed
381
0
Camps Cleared
0
1,282,245
Distance Traveled
1,175,179
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,182
476
19
1
0
195,113
0
L
Baron Samedi
5,930
456
75
6
0
203,489
2
L
Kuzenbo
5,214
401
17
1
0
287,384
3
W
Xbalanque
7,875
606
109
8
0
238,933
1
W
Surtr
8,078
621
93
7
0
222,025
0
L
Anubis
6,470
498
58
4
0
216,573
2
W
Fenrir
9,357
720
83
6
0
291,438
0
W
Zeus
8,103
623
77
6
0
227,670
3
L
Fenrir
6,853
527
40
3
0
310,325
2
L
Skadi
6,639
511
88
7
0
264,474
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role