Player Matchup

Zhong Kui
Zhong Kui
Oleechka2023
Zhong Kui
Level 24
God Stats
0W - 3L
1,500 SR
Queue Stats
90W - 82L
1,476 Elo+
Solo
Bacchus
Bacchus
OnevibrationPt
Bacchus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,278 Elo+
Solo
Maui
Maui
Princess--Love24
Maui
Level 26
God Stats
3W - 2L
1,680 SR
Queue Stats
32W - 55L
1,333 Elo+
Solo
Ravana
Ravana
SephHC
Ravana
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,301 Elo+
Solo
Loki
Loki
h6h6j7j7
Loki
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,296 Elo+
Solo
Team Averages
Level 21
1,536 SR
1,337 Elo+

VS

Team Averages
Level 49
1,413 SR
1,409 Elo+
Ares
Ares
Cheezypnut
Ares
Level 19
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 38L
1,402 Elo+
Party 1
Geb
Geb
LittleBitSalty
Geb
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
236W - 223L
1,582 Elo+
Party 1
Vulcan
Vulcan
Luz1725
Vulcan
Level 19
God Stats
2W - 3L
1,256 SR
Queue Stats
30W - 63L
1,246 Elo+
Solo
Fenrir
Fenrir
Str8KushBlazin
Fenrir
Level 120
God Stats
3W - 2L
1,308 SR
Queue Stats
408W - 401L
1,435 Elo+
Party 2
Bellona
Bellona
Str8SpliffQueen
Bellona
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
111W - 124L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Oleechka2023
Zhong Kui
20
4 / 4 / 4
11,999
750
32,226
21,211
22,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
0 / 6 / 7
10,344
647
8,864
25,212
38,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
3 / 4 / 6
11,338
709
4,809
20,980
23,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ravana
SephHC
Ravana
16
3 / 9 / 4
10,061
629
14,834
21,072
24,605
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
14
3 / 8 / 6
9,890
618
13,156
14,396
7,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 3 / 23
12,692
793
10,653
21,899
32,568
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
5 / 2 / 21
12,924
808
16,794
21,377
33,284
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vulcan
Luz1725
Vulcan
19
7 / 3 / 14
12,406
775
29,405
16,728
10,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

19
10 / 5 / 13
12,469
779
24,234
22,627
18,877
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
4 / 2 / 19
11,431
714
7,795
17,122
23,360
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
120
13
Kills
30
31
Deaths
15
27
Assists
90
Player
Kills
Deaths
Assists
KDA
W
4
3
23
5.17
W
5
2
21
7.75
W
Vulcan
Luz1725
Vulcan
7
3
14
4.67
L
Zhong Kui
Oleechka2023
Zhong Kui
4
4
4
1.5
L
0
6
7
0.58
L
3
4
6
1.5
L
Ravana
SephHC
Ravana
3
9
4
0.56
W
10
5
13
3.3
W
4
2
19
6.75
L
Loki
3
8
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,889
Damage
88,881
102,871
Taken
99,753
116,499
Mitigated
118,966
27,175
Healing
33,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,653
922
0
2,440
21,899
32,568
678
9,260
12,639
18,625
0
W
16,794
2,506
2,846
5,630
21,377
33,284
120
8,814
12,563
35,730
0
W
Vulcan
Luz1725
Vulcan
29,405
17,675
528
2,376
16,728
10,877
1,864
9,814
6,914
54,808
0
L
Zhong Kui
Oleechka2023
Zhong Kui
32,226
1,130
2,163
9,639
21,211
22,407
788
11,744
9,467
61,849
0
L
8,864
1,614
840
6,389
25,212
38,481
255
13,638
11,574
18,089
0
L
4,809
741
447
4,738
20,980
23,678
384
12,865
8,115
14,460
0
L
Ravana
SephHC
Ravana
14,834
3,333
188
1,725
21,072
24,605
27
10,868
10,204
0
25,975
W
24,234
11,971
4,718
8,077
22,627
18,877
3,569
9,380
13,247
0
40,331
W
7,795
1,647
3,790
3,548
17,122
23,360
1,057
8,631
8,491
0
18,828
L
Loki
13,156
2,208
82
964
14,396
7,328
200
7,737
6,659
0
25,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,632
Gold Earned
61,922
146
Minions Killed
156
0
Camps Cleared
0
1,420,852
Distance Traveled
1,561,877
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,692
793
11
1
0
307,911
0
W
Geb
12,924
808
23
1
0
316,773
0
W
Vulcan
12,406
775
57
4
0
321,686
0
L
Zhong Kui
11,999
750
75
5
0
271,276
0
L
Bacchus
10,344
647
16
1
0
280,587
0
L
Maui
11,338
709
23
1
0
313,543
0
L
Ravana
10,061
629
11
1
0
261,431
0
W
Fenrir
12,469
779
43
3
0
299,032
0
W
Bellona
11,431
714
22
1
0
316,475
0
L
Loki
9,890
618
21
1
0
294,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role