Player Matchup

He Bo
He Bo
 
He Bo
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
ImBxne
Athena
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
392W - 376L
1,525 Elo+
Solo
Ao Kuang
Ao Kuang
Sttrider
Ao Kuang
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 130L
1,666 Elo+
Solo
Kumbhakarna
Kumbhakarna
Yukihira3692
Kumbhakarna
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
231W - 238L
1,557 Elo+
Party 1
Ravana
Ravana
zakkwaltonn
Ravana
Level 124
God Stats
2W - 3L
1,383 SR
Queue Stats
443W - 442L
1,420 Elo+
Solo
Team Averages
Level 108
1,477 SR
1,534 Elo+

VS

Team Averages
Level 109
1,411 SR
1,494 Elo+
Anubis
Anubis
Atrocity
Anubis
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,448 Elo+
Solo
Freya
Freya
Gohan17
Freya
Level 122
God Stats
2W - 4L
1,285 SR
Queue Stats
213W - 193L
1,569 Elo+
Solo
Xing Tian
Xing Tian
Lawz Sanity
Xing Tian
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 28L
1,488 Elo+
Solo
Raijin
Raijin
haroon_hitman
Raijin
Level 104
God Stats
2W - 3L
1,268 SR
Queue Stats
135W - 143L
1,515 Elo+
Solo
Nike
Nike
kiiki226
Nike
Level 65
God Stats
4W - 4L
1,500 SR
Queue Stats
964W - 870L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
1 / 4 / 5
7,397
740
9,674
8,016
3,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
ImBxne
Athena
13
1 / 4 / 4
7,726
773
4,360
11,319
17,867
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Ao Kuang
Sttrider
Ao Kuang
13
4 / 6 / 1
7,812
781
7,394
11,090
5,158
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

Kumbhakarna
Yukihira3692
Kumbhakarna
15
3 / 4 / 5
8,438
844
7,005
14,090
19,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ravana
12
1 / 4 / 1
7,110
711
5,802
9,084
9,871
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Atrocity
Anubis
16
10 / 2 / 12
9,412
941
13,395
9,222
5,421
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Freya
Gohan17
Freya
16
7 / 2 / 11
8,938
894
10,898
7,425
3,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Xing Tian
Lawz Sanity
Xing Tian
14
1 / 1 / 16
8,505
851
6,770
14,274
13,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
3 / 2 / 17
8,285
829
9,560
7,641
3,796
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nike
13
1 / 3 / 16
7,422
742
6,682
14,563
12,288
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
94
10
Kills
22
22
Deaths
10
16
Assists
72
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
4
5
0.88
W
Anubis
Atrocity
Anubis
10
2
12
8
W
Freya
Gohan17
Freya
7
2
11
6.25
L
Athena
ImBxne
Athena
1
4
4
0.75
W
Xing Tian
Lawz Sanity
Xing Tian
1
1
16
9
L
Ao Kuang
Sttrider
Ao Kuang
4
6
1
0.75
L
Kumbhakarna
Yukihira3692
Kumbhakarna
3
4
5
1.38
W
3
2
17
5.75
W
Nike
1
3
16
3
L
Ravana
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,235
Damage
47,305
53,599
Taken
53,125
56,263
Mitigated
38,256
13,423
Healing
24,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
9,674
675
1,345
1,632
8,016
3,658
0
6,696
1,320
22,029
0
W
Anubis
Atrocity
Anubis
13,395
1,209
1,280
4,297
9,222
5,421
0
3,853
5,369
24,684
0
W
Freya
Gohan17
Freya
10,898
4,029
0
2,064
7,425
3,639
729
4,156
3,269
18,532
0
L
Athena
ImBxne
Athena
4,360
1,756
401
1,381
11,319
17,867
0
8,140
3,179
6,574
0
W
Xing Tian
Lawz Sanity
Xing Tian
6,770
778
0
5,349
14,274
13,112
108
7,923
6,351
11,806
0
L
Ao Kuang
Sttrider
Ao Kuang
7,394
1,305
392
2,176
11,090
5,158
0
9,206
1,884
15,947
0
L
Kumbhakarna
Yukihira3692
Kumbhakarna
7,005
216
255
3,437
14,090
19,709
0
9,901
4,189
14,251
0
W
9,560
1,482
2,082
2,447
7,641
3,796
330
5,866
1,775
18,789
628
W
Nike
6,682
520
1,904
5,445
14,563
12,288
0
6,635
7,928
0
11,946
L
Ravana
5,802
750
189
2,215
9,084
9,871
0
6,406
2,678
0
11,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,483
Gold Earned
42,562
80
Minions Killed
99
0
Camps Cleared
0
883,946
Distance Traveled
905,071
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,397
740
27
3
0
173,010
1
W
Anubis
9,412
941
29
3
0
146,635
0
W
Freya
8,938
894
24
2
0
180,193
0
L
Athena
7,726
773
4
0
0
168,167
0
W
Xing Tian
8,505
851
12
1
0
199,139
0
L
Ao Kuang
7,812
781
22
2
0
155,267
0
L
Kumbhakarna
8,438
844
15
2
0
190,209
0
W
Raijin
8,285
829
29
3
0
172,209
0
W
Nike
7,422
742
5
1
0
206,895
0
L
Ravana
7,110
711
12
1
0
197,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role