Player Matchup

Chang'e
Chang'e
BishopPair
Chang'e
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Mulan
Mulan
EngulfingShadows
Mulan
Level 138
God Stats
1W - 0L
1,675 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Vulcan
Vulcan
MerelyADeity
Vulcan
Level 89
God Stats
3W - 2L
1,734 SR
Queue Stats
109W - 102L
1,484 Elo+
Solo
Bastet
Bastet
The_RippedReaper
Bastet
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,342 Elo+
Solo
Vamana
Vamana
bigspaceboy
Vamana
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 18L
1,527 Elo+
Solo
Team Averages
Level 101
1,582 SR
1,471 Elo+

VS

Team Averages
Level 122
1,585 SR
1,517 Elo+
Horus
Horus
BuildBetter
Horus
Level 128
God Stats
14W - 3L
1,715 SR
Queue Stats
484W - 443L
1,499 Elo+
Solo
Xbalanque
Xbalanque
E9xLEVI
Xbalanque
Level 107
God Stats
7W - 4L
1,715 SR
Queue Stats
318W - 306L
1,507 Elo+
Solo
Fafnir
Fafnir
Ratchet2020
Fafnir
Level 120
God Stats
0W - 4L
1,550 SR
Queue Stats
109W - 91L
1,575 Elo+
Party 2
Sun Wukong
Sun Wukong
d3ltron3030
Sun Wukong
Level 127
God Stats
4W - 2L
1,659 SR
Queue Stats
305W - 301L
1,534 Elo+
Party 2
Cerberus
Cerberus
wootakismaximus
Cerberus
Level 127
God Stats
4W - 4L
1,285 SR
Queue Stats
213W - 205L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BishopPair
Chang'e
13
4 / 1 / 7
7,376
1,054
5,965
6,579
3,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 1 / 9
6,479
926
4,047
9,256
9,676
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
13
4 / 1 / 4
7,420
1,060
12,211
5,900
3,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 2 / 9
6,543
935
4,627
7,449
3,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Vamana
13
3 / 2 / 9
7,352
1,050
6,228
10,570
11,216
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
4,812
687
0
0
0
Xbalanque
E9xLEVI
Xbalanque
12
2 / 4 / 4
6,429
918
8,616
9,002
3,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fafnir
13
3 / 3 / 4
6,897
985
4,217
9,564
12,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
d3ltron3030
Sun Wukong
11
1 / 4 / 3
5,819
831
7,229
9,196
6,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
10
1 / 2 / 4
6,072
867
6,838
9,183
9,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
22
13
Kills
7
7
Deaths
13
38
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chang'e
BishopPair
Chang'e
4
1
7
7.5
L
0
0
0
0
L
Xbalanque
E9xLEVI
Xbalanque
2
4
4
1
W
1
1
9
5.5
W
Vulcan
4
1
4
6
L
Fafnir
3
3
4
1.67
W
1
2
9
2.75
W
Vamana
3
2
9
3.75
L
Sun Wukong
d3ltron3030
Sun Wukong
1
4
3
0.63
L
Cerberus
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,078
Damage
26,900
39,754
Taken
36,945
30,420
Mitigated
31,647
19,393
Healing
12,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
BishopPair
Chang'e
5,965
295
5,413
2,027
6,579
3,069
535
1,386
5,193
15,338
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Xbalanque
E9xLEVI
Xbalanque
8,616
2,787
249
2,146
9,002
3,939
0
3,930
5,016
0
17,032
W
4,047
542
1,665
1,597
9,256
9,676
24
2,510
6,746
0
6,006
W
Vulcan
12,211
4,726
895
1,273
5,900
3,112
484
1,783
4,117
25,921
415
L
Fafnir
4,217
1,084
922
2,324
9,564
12,293
0
3,964
5,458
8,778
0
W
4,627
617
947
1,657
7,449
3,347
407
1,982
5,467
0
6,907
W
Vamana
6,228
3,348
2,110
1,809
10,570
11,216
350
3,394
7,176
439
13,743
L
Sun Wukong
d3ltron3030
Sun Wukong
7,229
653
918
1,218
9,196
6,257
0
5,307
3,697
0
15,593
L
Cerberus
6,838
124
1,010
3,269
9,183
9,158
0
4,387
4,710
14,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,170
Gold Earned
30,029
82
Minions Killed
70
0
Camps Cleared
0
785,476
Distance Traveled
483,253
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,376
1,054
25
4
0
143,240
0
L
Horus
4,812
687
0
0
0
0
0
L
Xbalanque
6,429
918
28
4
0
118,977
0
W
Mulan
6,479
926
3
0
0
168,741
0
W
Vulcan
7,420
1,060
27
4
0
150,397
0
L
Fafnir
6,897
985
11
2
0
123,975
0
W
Bastet
6,543
935
8
1
0
168,885
0
W
Vamana
7,352
1,050
19
3
0
154,213
0
L
Sun Wukong
5,819
831
16
2
0
123,409
0
L
Cerberus
6,072
867
15
2
0
116,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role