Player Matchup

Merlin
Merlin
PEEB4H
Merlin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,081 Elo+
Party 1
Chaac
Chaac
PattyMints
Chaac
Level 81
God Stats
1W - 3L
1,500 SR
Queue Stats
128W - 141L
1,325 Elo+
Party 1
Jing Wei
Jing Wei
RavenMINTs
Jing Wei
Level 5
God Stats
0W - 2L
1,206 SR
Queue Stats
1W - 13L
1,500 Elo+
Party 1
Team Averages
Level 31
1,402 SR
1,302 Elo+

VS

Team Averages
Level 114
1,542 SR
1,502 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
MuffinManske
Bastet
Level 25
God Stats
5W - 4L
1,491 SR
Queue Stats
55W - 69L
1,492 Elo+
Party 2
Odin
Odin
xIxMOPxIx
Odin
Level 162
God Stats
15W - 8L
1,634 SR
Queue Stats
200W - 194L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
PEEB4H
Merlin
9
0 / 7 / 0
5,693
569
2,849
10,138
2,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Chaac
10
0 / 7 / 0
6,286
629
7,706
14,319
13,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jing Wei
RavenMINTs
Jing Wei
10
0 / 7 / 0
5,810
581
2,800
11,111
3,073
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
14
10 / 0 / 9
8,885
889
12,943
5,660
2,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
14
9 / 0 / 11
8,694
869
12,312
6,687
3,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Odin
12
2 / 0 / 14
8,291
829
5,635
10,497
9,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
55
0
Kills
21
21
Deaths
0
0
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
10
0
9
14.5
W
Bastet
9
0
11
14.5
L
Merlin
PEEB4H
Merlin
0
7
0
0
L
Chaac
0
7
0
0
L
Jing Wei
RavenMINTs
Jing Wei
0
7
0
0
W
Odin
2
0
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,355
Damage
30,890
35,568
Taken
22,844
19,207
Mitigated
15,595
1,774
Healing
7,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
12,943
1,446
0
2,681
5,660
2,677
441
570
5,090
37,804
0
W
Bastet
12,312
2,706
0
1,853
6,687
3,254
996
508
6,179
0
32,756
L
Merlin
PEEB4H
Merlin
2,849
924
0
205
10,138
2,954
0
4,152
5,986
7,442
0
L
Chaac
7,706
1,342
0
1,422
14,319
13,180
0
5,217
9,102
0
25,122
L
Jing Wei
RavenMINTs
Jing Wei
2,800
1,959
0
147
11,111
3,073
0
3,585
7,526
0
9,400
W
Odin
5,635
1,508
0
3,307
10,497
9,664
534
1,858
8,639
0
14,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,789
Gold Earned
25,870
93
Minions Killed
122
0
Camps Cleared
0
434,580
Distance Traveled
604,497
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,885
889
58
6
0
181,209
0
W
Bastet
8,694
869
48
5
0
219,825
1
L
Merlin
5,693
569
23
2
0
125,227
0
L
Chaac
6,286
629
50
5
0
166,778
0
L
Jing Wei
5,810
581
20
2
0
142,575
0
W
Odin
8,291
829
16
2
0
203,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role