Player Matchup

Ne Zha
Ne Zha
BeeRhodes99
Ne Zha
Level 145
God Stats
3W - 3L
1,501 SR
Queue Stats
71W - 78L
1,497 Elo+
Solo
Ishtar
Ishtar
K5pistol
Ishtar
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 60L
1,338 Elo+
Party 1
Sol
Sol
TronRinzlerAnon
Sol
Level 17
God Stats
4W - 6L
1,486 SR
Queue Stats
24W - 31L
1,338 Elo+
Party 1
Team Averages
Level 104
1,496 SR
1,391 Elo+

VS

Team Averages
Level 136
1,667 SR
1,493 Elo+
Achilles
Achilles
StraightUpJuice
Achilles
Level 152
God Stats
30W - 25L
1,663 SR
Queue Stats
61W - 64L
1,530 Elo+
Solo
Raijin
Raijin
StrivingWord
Raijin
Level 126
God Stats
1W - 0L
1,832 SR
Queue Stats
10W - 13L
1,356 Elo+
Party 2
Medusa
Medusa
xmbrotherz
Medusa
Level 129
God Stats
1W - 0L
1,506 SR
Queue Stats
16W - 16L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
10
0 / 4 / 0
6,333
704
2,540
7,236
3,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ishtar
K5pistol
Ishtar
10
0 / 5 / 0
5,887
654
3,969
9,016
3,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
0 / 5 / 0
6,129
681
2,896
7,425
2,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
0 / 0 / 13
7,352
817
5,780
8,140
7,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
14
8 / 0 / 6
8,676
964
9,412
4,974
1,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
xmbrotherz
Medusa
13
6 / 0 / 8
8,130
903
5,565
5,756
2,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
41
0
Kills
14
14
Deaths
0
0
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
0
4
0
0
L
Ishtar
K5pistol
Ishtar
0
5
0
0
W
Achilles
0
0
13
6.5
W
Raijin
8
0
6
11
L
0
5
0
0
W
Medusa
xmbrotherz
Medusa
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,405
Damage
20,757
23,677
Taken
18,870
9,955
Mitigated
11,093
4,105
Healing
4,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
2,540
337
0
1,445
7,236
3,679
0
2,619
4,457
0
17,866
L
Ishtar
K5pistol
Ishtar
3,969
1,727
0
1,751
9,016
3,571
0
3,740
5,058
0
19,821
W
Achilles
5,780
1,622
0
1,473
8,140
7,053
102
1,201
6,939
0
20,083
W
Raijin
9,412
670
47
2,143
4,974
1,972
362
877
4,097
33,445
1,443
L
2,896
1,039
0
909
7,425
2,705
0
2,650
4,648
16,257
0
W
Medusa
xmbrotherz
Medusa
5,565
1,958
0
1,300
5,756
2,068
1,555
885
4,871
0
28,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,349
Gold Earned
24,158
100
Minions Killed
132
0
Camps Cleared
0
436,045
Distance Traveled
530,123
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,333
704
24
3
0
164,095
0
L
Ishtar
5,887
654
38
4
0
132,932
0
W
Achilles
7,352
817
30
3
0
178,281
0
W
Raijin
8,676
964
56
6
0
161,337
0
L
Sol
6,129
681
38
4
0
139,018
0
W
Medusa
8,130
903
46
5
0
190,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role