Player Matchup

Sylvanus
Sylvanus
Chobani Support
Sylvanus
Level 72
God Stats
4W - 1L
1,481 SR
Queue Stats
8W - 2L
1,611 Elo+
Party 1
Olorun
Olorun
Empress Kurumi
Olorun
Level 65
God Stats
3W - 0L
1,652 SR
Queue Stats
15W - 2L
1,625 Elo+
Party 1
Bastet
Bastet
Shojer
Bastet
Level 192
God Stats
3W - 0L
1,500 SR
Queue Stats
48W - 47L
1,495 Elo+
Party 1
Team Averages
Level 110
1,544 SR
1,577 Elo+

VS

Team Averages
Level 135
1,489 SR
1,626 Elo+
Janus
Janus
KaptainKuddlezz
Janus
Level 127
God Stats
14W - 23L
1,582 SR
Queue Stats
100W - 112L
1,489 Elo+
Solo
Bacchus
Bacchus
NRG zV
Bacchus
Level 129
God Stats
0W - 1L
1,573 SR
Queue Stats
1W - 3L
1,965 Elo+
Solo
Sol
Sol
TonicDreams
Sol
Level 149
God Stats
4W - 6L
1,311 SR
Queue Stats
137W - 128L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
0 / 0 / 6
7,808
710
4,804
10,515
11,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 3 / 2
7,679
698
5,113
10,878
5,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bastet
Shojer
Bastet
14
4 / 0 / 3
8,550
777
13,071
14,295
10,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
7,207
655
6,958
8,782
2,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
NRG zV
Bacchus
13
0 / 0 / 1
7,042
640
6,808
6,062
5,530
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
2 / 2 / 0
7,555
687
11,754
11,756
3,493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
7
Kills
3
3
Deaths
7
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
0
0
6
3
W
3
3
2
1.33
L
1
5
1
0.3
L
Bacchus
NRG zV
Bacchus
0
0
1
0.5
W
Bastet
Shojer
Bastet
4
0
3
5.5
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,988
Damage
25,520
35,688
Taken
26,600
27,746
Mitigated
11,741
20,143
Healing
9,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
4,804
603
2,033
5,208
10,515
11,406
156
7,333
3,182
13,639
0
W
5,113
2,258
768
5,050
10,878
5,915
425
9,581
1,297
22,028
1,069
L
6,958
44
0
493
8,782
2,718
129
2,695
6,087
30,380
480
L
Bacchus
NRG zV
Bacchus
6,808
474
0
927
6,062
5,530
0
4,359
1,703
18,334
0
W
Bastet
Shojer
Bastet
13,071
1,871
0
7,084
14,295
10,425
0
8,649
5,646
0
48,552
L
11,754
5,984
0
7,871
11,756
3,493
59
2,698
9,058
36,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,037
Gold Earned
21,804
137
Minions Killed
162
0
Camps Cleared
0
605,625
Distance Traveled
595,013
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,808
710
26
2
0
185,180
0
W
Olorun
7,679
698
51
5
0
177,251
0
L
Janus
7,207
655
61
6
0
178,948
0
L
Bacchus
7,042
640
33
3
0
229,192
0
W
Bastet
8,550
777
60
5
0
243,194
0
L
Sol
7,555
687
68
6
0
186,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role