Player Matchup

Sun Wukong
Sun Wukong
AjarsDusty
Sun Wukong
Level 15
God Stats
10W - 6L
1,632 SR
Queue Stats
79W - 83L
1,500 Elo+
Party 2
Neith
Neith
ThEMadSniPer
Neith
Level 35
God Stats
3W - 0L
1,657 SR
Queue Stats
23W - 15L
1,455 Elo+
Party 2
Cthulhu
Cthulhu
TyrBone
Cthulhu
Level 38
God Stats
1W - 0L
1,689 SR
Queue Stats
10W - 9L
1,603 Elo+
Solo
Team Averages
Level 29
1,659 SR
1,519 Elo+

VS

Team Averages
Level 41
1,521 SR
1,467 Elo+
Atlas
Atlas
Danielmar
Atlas
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,444 Elo+
Party 1
Anubis
Anubis
JohanGama17
Anubis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,520 Elo+
Party 1
Neith
Neith
ZOOUYA
Neith
Level 28
God Stats
1W - 2L
1,562 SR
Queue Stats
32W - 42L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AjarsDusty
Sun Wukong
16
5 / 0 / 7
9,904
762
11,198
14,006
10,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 2 / 8
10,007
770
13,413
12,150
5,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
TyrBone
Cthulhu
15
6 / 3 / 6
10,262
789
13,435
13,399
14,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Danielmar
Atlas
15
3 / 2 / 1
9,601
739
13,074
18,637
23,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
12
1 / 8 / 2
8,440
649
5,845
12,641
6,265
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
ZOOUYA
Neith
11
1 / 5 / 2
7,861
605
7,909
10,887
5,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
15
Kills
5
5
Deaths
15
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AjarsDusty
Sun Wukong
5
0
7
8.5
L
Atlas
Danielmar
Atlas
3
2
1
1.75
L
Anubis
1
8
2
0.25
W
4
2
8
4
W
Cthulhu
TyrBone
Cthulhu
6
3
6
3
L
Neith
ZOOUYA
Neith
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,046
Damage
26,828
39,555
Taken
42,165
30,252
Mitigated
34,878
6,962
Healing
9,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AjarsDusty
Sun Wukong
11,198
897
0
3,469
14,006
10,069
7
7,415
6,591
0
25,278
L
Atlas
Danielmar
Atlas
13,074
5,337
0
5,146
18,637
23,468
0
4,938
13,229
31,263
0
L
Anubis
5,845
515
0
3,094
12,641
6,265
0
2,841
9,550
27,673
0
W
13,413
5,242
0
2,398
12,150
5,582
2,084
6,591
5,559
0
58,236
W
Cthulhu
TyrBone
Cthulhu
13,435
820
395
700
13,399
14,601
467
4,955
8,444
32,955
0
L
Neith
ZOOUYA
Neith
7,909
3,848
0
896
10,887
5,145
0
4,626
5,951
0
26,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,173
Gold Earned
25,902
161
Minions Killed
120
0
Camps Cleared
0
758,642
Distance Traveled
617,058
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,904
762
27
2
0
275,849
0
L
Atlas
9,601
739
30
2
0
225,902
2
L
Anubis
8,440
649
61
5
0
180,142
1
W
Neith
10,007
770
89
7
0
226,872
0
W
Cthulhu
10,262
789
45
3
0
255,921
0
L
Neith
7,861
605
29
2
0
211,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role