Player Matchup

Sun Wukong
Sun Wukong
Silver I
 
Sun Wukong
Silver I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold V
BetterThanBlade
Hercules
Gold V
Level 83
God Stats
39W - 36L
1,541 SR
Queue Stats
145W - 142L
1,128 MMR
Party 2
Ne Zha
Ne Zha
Gold II
P0uldron
Ne Zha
Gold II
Level 68
God Stats
2W - 3L
1,510 SR
Queue Stats
218W - 206L
1,530 MMR
Party 2
Poseidon
Poseidon
Gold V
StormierThrone8
Poseidon
Gold V
Level 159
God Stats
36W - 30L
1,300 SR
Queue Stats
329W - 323L
1,342 MMR
Solo
Sol
Sol
Gold IV
orcust38
Sol
Gold IV
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
151W - 134L
1,346 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,470 SR
1,369 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 184
1,523 SR
1,409 MMR
Bacchus
Bacchus
Silver II
 
Bacchus
Silver II
Level 240
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Gold IV
 
Agni
Gold IV
Level 228
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Silver I
Dan0ninh0_Bolad0
Odin
Silver I
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 160L
1,341 MMR
Party 1
Mercury
Mercury
Gold V
LeeShang29
Mercury
Gold V
Level 142
God Stats
12W - 7L
1,615 SR
Queue Stats
101W - 95L
1,348 MMR
Solo
Danzaburou
Danzaburou
Silver IV
casualhunter
Danzaburou
Silver IV
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 42L
1,354 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
5 / 0 / 3
6,112
611
4,131
8,256
5,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
11
0 / 0 / 1
6,581
658
3,922
6,076
5,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ne Zha
P0uldron
Ne Zha
10
3 / 1 / 3
6,017
602
4,070
7,440
2,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Poseidon
12
3 / 0 / 4
6,781
678
5,906
4,985
1,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

12
4 / 0 / 2
7,333
733
6,950
3,415
1,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
Ao KuangIshtarHe Bo

VS

Bans
FreyaLokiThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
0 / 3 / 0
4,865
487
2,738
9,526
7,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Agni
 
Agni
8
0 / 5 / 0
4,427
443
3,241
6,214
1,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
0 / 1 / 0
5,603
560
2,833
7,206
5,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
LeeShang29
Mercury
9
0 / 2 / 0
5,171
517
1,859
7,659
2,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
casualhunter
Danzaburou
7
0 / 4 / 0
4,413
441
2,073
7,642
2,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
0
15
Kills
0
1
Deaths
15
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
0
3
6.5
L
Bacchus
 
Bacchus
0
3
0
0
L
Agni
 
Agni
0
5
0
0
W
Hercules
0
0
1
0.5
L
0
1
0
0
L
Mercury
LeeShang29
Mercury
0
2
0
0
W
Ne Zha
P0uldron
Ne Zha
3
1
3
4.5
W
Poseidon
3
0
4
5
L
Danzaburou
casualhunter
Danzaburou
0
4
0
0
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,979
Damage
12,744
30,172
Taken
38,247
16,965
Mitigated
19,844
9,478
Healing
6,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,131
632
213
1,121
8,256
5,883
30
3,237
5,019
0
25,327
L
Bacchus
 
Bacchus
2,738
274
0
2,647
9,526
7,376
0
3,197
6,329
15,587
0
L
Agni
 
Agni
3,241
121
0
1,216
6,214
1,963
0
3,002
3,212
31,616
0
W
Hercules
3,922
1,458
0
2,511
6,076
5,954
0
0
6,076
223
48,882
L
2,833
475
0
1,425
7,206
5,497
0
48
7,158
0
38,575
L
Mercury
LeeShang29
Mercury
1,859
919
0
696
7,659
2,415
0
1,623
6,036
0
37,592
W
Ne Zha
P0uldron
Ne Zha
4,070
972
0
1,158
7,440
2,355
0
873
6,567
0
38,977
W
Poseidon
5,906
1,397
0
2,577
4,985
1,669
65
2,021
2,964
56,596
0
L
Danzaburou
casualhunter
Danzaburou
2,073
886
0
816
7,642
2,593
0
5,209
2,433
0
19,298
W
6,950
3,352
0
1,898
3,415
1,104
373
238
3,177
54,810
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,824
Gold Earned
24,479
381
Minions Killed
265
0
Camps Cleared
0
1,022,821
Distance Traveled
1,000,650
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,112
611
27
3
0
204,953
0
L
Bacchus
4,865
487
21
2
0
201,503
2
L
Agni
4,427
443
61
6
0
183,730
1
W
Hercules
6,581
658
94
9
0
199,224
0
L
Odin
5,603
560
86
9
0
186,738
0
L
Mercury
5,171
517
70
7
0
240,727
0
W
Ne Zha
6,017
602
52
5
0
219,416
0
W
Poseidon
6,781
678
95
10
0
202,235
0
L
Danzaburou
4,413
441
27
3
0
187,952
0
W
Sol
7,333
733
113
11
0
196,993
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role