Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
AwehPozAPeleahxD
Surtr
Level 147
God Stats
4W - 6L
1,517 SR
Queue Stats
57W - 58L
1,555 Elo+
Party 2
Ra
Ra
MatiWolf
Ra
Level 149
God Stats
3W - 2L
1,505 SR
Queue Stats
27W - 21L
1,651 Elo+
Party 2
Cliodhna
Cliodhna
TheDarkGhost_25
Cliodhna
Level 66
God Stats
8W - 9L
1,495 SR
Queue Stats
112W - 123L
1,413 Elo+
Party 3
Anubis
Anubis
juancito_la_12
Anubis
Level 13
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 9L
1,117 Elo+
Party 3
Team Averages
Level 102
1,503 SR
1,447 Elo+

VS

Team Averages
Level 117
1,465 SR
1,465 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
AIN_GUI
Fenrir
Level 122
God Stats
2W - 2L
1,500 SR
Queue Stats
95W - 105L
1,524 Elo+
Solo
Bacchus
Bacchus
Blayde17
Bacchus
Level 149
God Stats
44W - 58L
1,335 SR
Queue Stats
298W - 354L
1,507 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
GuardiaoDOabismo
Morgan Le Fay
Level 117
God Stats
11W - 7L
1,580 SR
Queue Stats
359W - 430L
1,468 Elo+
Party 1
Scylla
Scylla
thiagovikingking
Scylla
Level 72
God Stats
57W - 70L
1,412 SR
Queue Stats
172W - 217L
1,327 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
5
0 / 1 / 0
5,312
295
759
3,665
1,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

12
6 / 6 / 1
8,027
446
14,189
20,139
15,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
7 / 2 / 5
10,165
565
12,490
13,729
6,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
14
3 / 3 / 5
8,674
482
8,445
13,030
5,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 6 / 3
6,505
361
1,902
8,933
3,314
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
3 / 7 / 4
10,083
560
8,797
19,261
8,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fenrir
AIN_GUI
Fenrir
14
4 / 4 / 3
9,036
502
4,081
15,376
6,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Blayde17
Bacchus
13
1 / 2 / 11
9,138
508
7,275
17,049
22,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
GuardiaoDOabismo
Morgan Le Fay
16
2 / 2 / 4
10,104
561
9,382
12,754
6,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
8 / 1 / 2
9,864
548
11,949
8,351
2,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
42
16
Kills
18
18
Deaths
16
14
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
1
0
0
W
Danzaburou
 
Danzaburou
3
7
4
0.71
W
Fenrir
AIN_GUI
Fenrir
4
4
3
1.38
L
6
6
1
1.08
W
Bacchus
Blayde17
Bacchus
1
2
11
3.25
W
Morgan Le Fay
GuardiaoDOabismo
Morgan Le Fay
2
2
4
2
L
7
2
5
4.75
L
Cliodhna
3
3
5
1.83
L
0
6
3
0.25
W
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,785
Damage
41,484
59,496
Taken
72,791
31,601
Mitigated
46,308
15,624
Healing
17,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
759
99
0
2,289
3,665
1,398
0
2,180
1,325
11,023
0
W
Danzaburou
 
Danzaburou
8,797
4,680
0
6,802
19,261
8,372
1,062
6,059
13,016
0
74,662
W
Fenrir
AIN_GUI
Fenrir
4,081
928
0
1,396
15,376
6,589
35
1,513
13,848
0
70,256
L
14,189
4,531
0
4,211
20,139
15,377
29
8,943
10,806
4,982
45,867
W
Bacchus
Blayde17
Bacchus
7,275
790
0
4,728
17,049
22,266
0
3,709
13,075
26,440
0
W
Morgan Le Fay
GuardiaoDOabismo
Morgan Le Fay
9,382
480
0
3,790
12,754
6,107
1,250
3,425
9,288
88,413
0
L
12,490
918
1,376
5,689
13,729
6,490
0
5,028
8,538
83,914
770
L
Cliodhna
8,445
150
0
264
13,030
5,022
0
5,732
6,911
0
60,403
L
1,902
206
0
1,795
8,933
3,314
0
5,371
3,310
17,187
0
W
11,949
1,004
0
884
8,351
2,974
621
2,214
6,094
65,509
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,683
Gold Earned
48,225
334
Minions Killed
502
0
Camps Cleared
0
1,496,067
Distance Traveled
1,697,564
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,312
295
22
1
0
74,249
0
W
Danzaburou
10,083
560
122
7
0
305,285
0
W
Fenrir
9,036
502
89
5
0
359,646
0
L
Surtr
8,027
446
67
4
0
340,093
3
W
Bacchus
9,138
508
23
1
0
360,698
1
W
Morgan Le Fay
10,104
561
157
9
0
321,664
0
L
Ra
10,165
565
143
8
0
368,236
2
L
Cliodhna
8,674
482
81
5
0
397,081
2
L
Anubis
6,505
361
21
1
0
316,408
2
W
Scylla
9,864
548
111
6
0
350,271
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role