Player Matchup

Set
Set
 
Set
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
JACKvFR0ST
Sobek
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
197W - 257L
1,534 Elo+
Party 1
Hades
Hades
KyuZ I King
Hades
Level 72
God Stats
2W - 3L
1,276 SR
Queue Stats
16W - 14L
1,439 Elo+
Party 1
Achilles
Achilles
McKudi
Achilles
Level 45
God Stats
2W - 2L
1,189 SR
Queue Stats
3W - 4L
1,237 Elo+
Party 1
Artemis
Artemis
MeteorGolem033
Artemis
Level 107
God Stats
3W - 0L
1,801 SR
Queue Stats
47W - 50L
1,508 Elo+
Party 1
Team Averages
Level 99
1,453 SR
1,444 Elo+

VS

Team Averages
Level 41
1,349 SR
1,310 Elo+
Izanami
Izanami
GRA_TuiT
Izanami
Level 17
God Stats
4W - 12L
1,295 SR
Queue Stats
17W - 17L
1,382 Elo+
Party 2
King Arthur
King Arthur
N3-_-xUs-
King Arthur
Level 86
God Stats
0W - 5L
1,197 SR
Queue Stats
54W - 57L
1,408 Elo+
Party 2
Scylla
Scylla
Pety-Mtb
Scylla
Level 80
God Stats
0W - 1L
1,722 SR
Queue Stats
54W - 76L
1,333 Elo+
Solo
Bakasura
Bakasura
bologne59
Bakasura
Level 12
God Stats
9W - 15L
1,014 SR
Queue Stats
11W - 22L
1,125 Elo+
Party 2
Ymir
Ymir
ssandiee
Ymir
Level 9
God Stats
1W - 3L
1,518 SR
Queue Stats
32W - 36L
1,305 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
15
8 / 1 / 6
9,336
584
12,814
15,734
8,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
12
0 / 1 / 12
7,877
492
5,806
12,101
10,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

12
6 / 2 / 6
8,571
536
11,709
11,665
6,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
McKudi
Achilles
14
0 / 0 / 2
7,693
481
2,612
8,452
10,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 0 / 3
8,894
556
9,183
6,258
2,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GRA_TuiT
Izanami
11
0 / 2 / 0
6,878
430
4,408
10,446
3,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
N3-_-xUs-
King Arthur
14
3 / 1 / 1
8,540
534
9,482
11,625
11,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Scylla
Pety-Mtb
Scylla
12
1 / 5 / 1
6,906
432
3,461
9,667
3,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
bologne59
Bakasura
11
0 / 5 / 3
6,908
432
6,170
13,266
5,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
10
0 / 4 / 2
6,765
423
1,871
12,669
7,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
17
Kills
4
4
Deaths
17
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
8
1
6
11
L
Izanami
GRA_TuiT
Izanami
0
2
0
0
W
Sobek
0
1
12
6
W
6
2
6
4.5
W
Achilles
McKudi
Achilles
0
0
2
1
W
3
0
3
4.5
L
King Arthur
N3-_-xUs-
King Arthur
3
1
1
3.5
L
Scylla
Pety-Mtb
Scylla
1
5
1
0.3
L
Bakasura
bologne59
Bakasura
0
5
3
0.3
L
Ymir
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,124
Damage
25,392
54,210
Taken
57,673
39,711
Mitigated
30,546
23,436
Healing
7,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
12,814
5,212
0
4,673
15,734
8,215
0
1,468
14,124
0
76,752
L
Izanami
GRA_TuiT
Izanami
4,408
3,180
0
2,841
10,446
3,479
0
1,501
8,945
0
52,866
W
Sobek
5,806
408
0
5,213
12,101
10,955
52
1,397
10,500
30,889
0
W
11,709
318
673
3,221
11,665
6,908
438
2,055
9,407
48,556
0
W
Achilles
McKudi
Achilles
2,612
301
0
4,577
8,452
10,795
0
23
8,429
650
43,798
W
9,183
3,483
0
5,079
6,258
2,838
1,153
389
5,869
0
72,088
L
King Arthur
N3-_-xUs-
King Arthur
9,482
758
0
574
11,625
11,406
0
3,247
7,824
0
65,943
L
Scylla
Pety-Mtb
Scylla
3,461
283
0
250
9,667
3,144
0
4,827
4,840
38,139
0
L
Bakasura
bologne59
Bakasura
6,170
4,148
0
935
13,266
5,157
0
4,124
9,080
0
36,943
L
Ymir
1,871
312
0
2,448
12,669
7,360
0
3,919
8,695
13,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,371
Gold Earned
35,997
401
Minions Killed
334
0
Camps Cleared
0
1,605,981
Distance Traveled
1,627,908
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,336
584
100
6
0
372,615
0
L
Izanami
6,878
430
95
6
0
313,567
3
W
Sobek
7,877
492
27
2
0
351,195
2
W
Hades
8,571
536
85
5
0
309,434
0
W
Achilles
7,693
481
78
5
0
284,172
0
W
Artemis
8,894
556
111
7
0
288,565
0
L
King Arthur
8,540
534
86
5
0
339,775
0
L
Scylla
6,906
432
70
4
0
295,695
2
L
Bakasura
6,908
432
65
4
0
359,838
0
L
Ymir
6,765
423
18
1
0
319,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role