Player Matchup

Aphrodite
Aphrodite
LadyStarDust91
Aphrodite
Level 128
God Stats
10W - 5L
1,462 SR
Queue Stats
15W - 10L
1,442 Elo+
Party 3
Gilgamesh
Gilgamesh
NeroThee0
Gilgamesh
Level 29
God Stats
7W - 9L
1,528 SR
Queue Stats
207W - 199L
1,505 Elo+
Party 2
Izanami
Izanami
Vahn_the_Umbreon
Izanami
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,786 Elo+
Party 3
Bakasura
Bakasura
letsgosteelers43
Bakasura
Level 123
God Stats
12W - 3L
1,675 SR
Queue Stats
333W - 353L
1,520 Elo+
Party 2
Janus
Janus
the_wolfyraps
Janus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 47L
1,476 Elo+
Party 3
Team Averages
Level 72
1,533 SR
1,546 Elo+

VS

Team Averages
Level 135
1,689 SR
1,487 Elo+
Hachiman
Hachiman
CarlosMellark
Hachiman
Level 156
God Stats
6W - 6L
1,636 SR
Queue Stats
281W - 282L
1,520 Elo+
Party 4
Fenrir
Fenrir
Lord Higg
Fenrir
Level 149
God Stats
4W - 4L
1,729 SR
Queue Stats
305W - 302L
1,407 Elo+
Solo
Ares
Ares
canned__yams
Ares
Level 113
God Stats
6W - 3L
1,730 SR
Queue Stats
318W - 335L
1,515 Elo+
Party 1
Chang'e
Chang'e
dovakinis
Chang'e
Level 112
God Stats
31W - 27L
1,596 SR
Queue Stats
182W - 188L
1,481 Elo+
Party 4
Jormungandr
Jormungandr
jezmundd
Jormungandr
Level 147
God Stats
8W - 8L
1,756 SR
Queue Stats
332W - 317L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
LadyStarDust91
Aphrodite
13
0 / 4 / 0
8,133
428
3,709
14,696
12,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
NeroThee0
Gilgamesh
15
2 / 4 / 1
8,992
473
5,406
18,594
14,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 8 / 1
8,504
448
4,897
22,695
9,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

17
3 / 3 / 2
10,711
564
10,044
19,015
8,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 9 / 1
8,281
436
6,340
14,359
5,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CarlosMellark
Hachiman
17
5 / 2 / 7
10,460
551
17,043
14,546
8,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Lord Higg
Fenrir
6
2 / 1 / 0
6,879
362
1,122
2,217
568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

16
3 / 0 / 5
10,028
528
6,492
14,721
20,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chang'e
dovakinis
Chang'e
17
10 / 1 / 4
11,437
602
18,839
15,965
8,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
jezmundd
Jormungandr
20
8 / 2 / 0
13,224
696
16,537
13,526
14,764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
5
Kills
28
28
Deaths
6
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hachiman
CarlosMellark
Hachiman
5
2
7
4.25
L
Aphrodite
LadyStarDust91
Aphrodite
0
4
0
0
W
Fenrir
Lord Higg
Fenrir
2
1
0
2
L
Gilgamesh
NeroThee0
Gilgamesh
2
4
1
0.63
L
0
8
1
0.06
W
3
0
5
5.5
W
Chang'e
dovakinis
Chang'e
10
1
4
12
W
Jormungandr
jezmundd
Jormungandr
8
2
0
4
L
3
3
2
1.33
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,396
Damage
60,033
89,359
Taken
60,975
51,270
Mitigated
52,317
24,207
Healing
25,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
CarlosMellark
Hachiman
17,043
9,661
0
6,866
14,546
8,021
1,945
1,518
12,818
0
96,524
L
Aphrodite
LadyStarDust91
Aphrodite
3,709
509
2,615
4,305
14,696
12,657
0
4,221
10,475
37,302
0
W
Fenrir
Lord Higg
Fenrir
1,122
110
0
564
2,217
568
0
0
2,217
0
5,593
L
Gilgamesh
NeroThee0
Gilgamesh
5,406
1,189
0
3,505
18,594
14,917
527
10,970
7,624
0
44,088
L
4,897
2,476
222
8,155
22,695
9,205
702
7,972
14,723
0
80,437
W
6,492
318
396
4,117
14,721
20,920
418
3,052
11,620
39,927
0
W
Chang'e
dovakinis
Chang'e
18,839
778
2,740
9,438
15,965
8,044
1,308
5,549
9,802
85,623
2,082
W
Jormungandr
jezmundd
Jormungandr
16,537
7,646
0
1,000
13,526
14,764
1,323
513
12,445
140,582
1,463
L
10,044
6,802
0
3,738
19,015
8,821
0
7,617
11,398
0
89,805
L
6,340
314
163
1,504
14,359
5,670
0
10,193
4,166
75,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,621
Gold Earned
52,028
502
Minions Killed
537
0
Camps Cleared
0
1,821,283
Distance Traveled
1,488,879
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,460
551
132
7
0
332,080
7
L
Aphrodite
8,133
428
52
3
0
336,954
0
W
Fenrir
6,879
362
9
0
0
65,742
0
L
Gilgamesh
8,992
473
67
4
0
393,009
0
L
Izanami
8,504
448
118
6
0
316,002
4
W
Ares
10,028
528
38
2
0
386,662
1
W
Chang'e
11,437
602
144
8
0
351,927
5
W
Jormungandr
13,224
696
214
11
0
352,468
0
L
Bakasura
10,711
564
149
8
0
440,268
0
L
Janus
8,281
436
116
6
0
335,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role