Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
DarealSav
Baron Samedi
Level 81
God Stats
13W - 14L
1,494 SR
Queue Stats
52W - 56L
1,423 Elo+
Solo
Charybdis
Charybdis
Demon sys
Charybdis
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 89L
1,477 Elo+
Solo
Nemesis
Nemesis
magnus_reap-1987
Nemesis
Level 152
God Stats
3W - 3L
1,500 SR
Queue Stats
142W - 140L
1,433 Elo+
Solo
Hercules
Hercules
wizarddewd
Hercules
Level 53
God Stats
1W - 1L
1,117 SR
Queue Stats
1W - 1L
1,243 Elo+
Solo
Team Averages
Level 103
1,422 SR
1,415 Elo+

VS

Team Averages
Level 111
1,441 SR
1,437 Elo+
Shiva
Shiva
HahaGoodNameBro
Shiva
Level 39
God Stats
1W - 3L
1,210 SR
Queue Stats
29W - 33L
1,268 Elo+
Solo
Ganesha
Ganesha
Luna_Muerta77
Ganesha
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
338W - 342L
1,503 Elo+
Solo
Sol
Sol
ProBluefeniX
Sol
Level 123
God Stats
5W - 7L
1,494 SR
Queue Stats
132W - 130L
1,461 Elo+
Solo
Anhur
Anhur
TheNotorious_23
Anhur
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 136L
1,449 Elo+
Solo
Fenrir
Fenrir
ToastyNinjaZ
Fenrir
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
219W - 184L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 1 / 3
5,762
524
4,874
9,867
5,744
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
DarealSav
Baron Samedi
10
4 / 3 / 2
6,635
603
3,582
6,433
2,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Demon sys
Charybdis
10
2 / 0 / 2
5,965
542
5,785
5,495
1,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 1 / 6
5,960
542
5,468
7,639
3,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hercules
wizarddewd
Hercules
10
3 / 1 / 0
6,406
582
4,805
9,881
8,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,292
572
6,595
8,971
4,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
8
0 / 1 / 1
5,468
497
2,490
10,100
6,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
4 / 1 / 0
6,386
581
6,344
6,019
2,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 1 / 0
5,410
492
2,664
6,355
1,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
9
2 / 5 / 1
5,833
530
4,162
10,438
3,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
10
Kills
6
6
Deaths
10
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
1
3
1.5
W
Baron Samedi
DarealSav
Baron Samedi
4
3
2
1.67
W
Charybdis
Demon sys
Charybdis
2
0
2
3
L
0
2
1
0.25
L
Ganesha
0
1
1
0.5
L
4
1
0
4
L
0
1
0
0
L
Fenrir
2
5
1
0.5
W
1
1
6
4
W
Hercules
wizarddewd
Hercules
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,514
Damage
22,255
39,315
Taken
41,883
22,283
Mitigated
18,707
16,096
Healing
14,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,874
854
1,380
2,582
9,867
5,744
27
3,301
6,566
21,365
0
W
Baron Samedi
DarealSav
Baron Samedi
3,582
259
487
1,509
6,433
2,618
343
3,230
3,203
28,422
0
W
Charybdis
Demon sys
Charybdis
5,785
3,764
0
3,724
5,495
1,611
1,211
1,167
4,328
0
42,726
L
6,595
2,498
0
2,273
8,971
4,571
0
0
8,971
0
46,466
L
Ganesha
2,490
712
309
4,040
10,100
6,628
0
3,286
6,729
13,532
0
L
6,344
1,102
0
2,543
6,019
2,017
0
2,748
3,158
44,025
0
L
2,664
1,351
0
3,093
6,355
1,843
0
526
5,787
0
40,242
L
Fenrir
4,162
1,200
0
2,083
10,438
3,648
0
1,896
8,234
0
30,611
W
5,468
1,922
0
2,690
7,639
3,487
724
1,136
6,503
0
30,773
W
Hercules
wizarddewd
Hercules
4,805
1,671
0
3,724
9,881
8,823
0
0
9,881
0
32,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,728
Gold Earned
29,389
236
Minions Killed
291
0
Camps Cleared
0
1,086,113
Distance Traveled
1,055,591
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,762
524
36
3
0
223,691
0
W
Baron Samedi
6,635
603
41
4
0
180,971
2
W
Charybdis
5,965
542
62
6
0
193,205
0
L
Shiva
6,292
572
78
7
0
215,392
0
L
Ganesha
5,468
497
3
0
0
224,323
3
L
Sol
6,386
581
86
8
0
198,844
0
L
Anhur
5,410
492
77
7
0
205,909
0
L
Fenrir
5,833
530
47
4
0
211,123
0
W
Nemesis
5,960
542
50
5
0
246,741
0
W
Hercules
6,406
582
47
4
0
241,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role