Player Matchup

Tiamat
Tiamat
Gold V
 
Tiamat
Gold V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Bronze III
Face
Fenrir
Bronze III
Level 195
God Stats
1W - 0L
1,697 SR
Queue Stats
121W - 27L
1,563 MMR
Party 2
Ganesha
Ganesha
Gold V
FacieRayyy
Ganesha
Gold V
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 0L
1,608 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 145
1,566 SR
1,557 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 70
1,702 SR
1,578 MMR
Atlas
Atlas
Gold III
NickGur
Atlas
Gold III
Level 60
God Stats
12W - 14L
1,620 SR
Queue Stats
29W - 30L
1,582 MMR
Party 1
Discordia
Discordia
Gold II
THAN0S57
Discordia
Gold II
Level 98
God Stats
10W - 6L
1,763 SR
Queue Stats
31W - 27L
1,685 MMR
Party 1
Gilgamesh
Gilgamesh
Gold IV
ballsdeepbilly
Gilgamesh
Gold IV
Level 51
God Stats
7W - 5L
1,724 SR
Queue Stats
30W - 31L
1,467 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
4 / 0 / 5
8,524
775
15,150
9,650
7,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
Face
Fenrir
14
8 / 1 / 3
9,235
840
11,204
12,779
13,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ganesha
FacieRayyy
Ganesha
13
0 / 0 / 7
8,529
775
4,610
11,036
10,152
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
SolAchillesBaron SamediNe ZhaSobek

VS

Bans
ThothHerculesKuzenboGuan YuShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
NickGur
Atlas
11
0 / 3 / 1
7,200
655
5,063
11,425
11,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
THAN0S57
Discordia
11
0 / 6 / 1
6,604
600
7,261
9,621
3,595
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
ballsdeepbilly
Gilgamesh
12
1 / 3 / 0
6,964
633
5,808
14,696
13,040
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
12
Kills
1
1
Deaths
12
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
4
0
5
6.5
W
Fenrir
Face
Fenrir
8
1
3
9.5
W
Ganesha
FacieRayyy
Ganesha
0
0
7
3.5
L
Atlas
NickGur
Atlas
0
3
1
0.17
L
Discordia
THAN0S57
Discordia
0
6
1
0.08
L
Gilgamesh
ballsdeepbilly
Gilgamesh
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,964
Damage
18,132
33,465
Taken
35,742
30,634
Mitigated
28,562
14,340
Healing
4,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
15,150
1,328
0
3,086
9,650
7,388
985
3,636
6,014
45,809
0
W
Fenrir
Face
Fenrir
11,204
2,759
0
3,120
12,779
13,094
1,224
6,161
6,618
9,176
25,106
W
Ganesha
FacieRayyy
Ganesha
4,610
504
2,744
5,390
11,036
10,152
472
2,608
8,428
22,204
0
L
Atlas
NickGur
Atlas
5,063
2,549
296
1,475
11,425
11,927
0
6,351
4,723
13,701
0
L
Discordia
THAN0S57
Discordia
7,261
276
57
450
9,621
3,595
0
6,360
2,983
26,072
0
L
Gilgamesh
ballsdeepbilly
Gilgamesh
5,808
1,448
0
1,749
14,696
13,040
0
9,597
4,512
0
18,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,288
Gold Earned
20,768
154
Minions Killed
82
0
Camps Cleared
0
674,060
Distance Traveled
574,750
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,524
775
96
9
0
239,279
0
W
Fenrir
9,235
840
58
5
0
218,957
0
W
Ganesha
8,529
775
0
0
0
215,824
6
L
Atlas
7,200
655
9
1
0
193,512
2
L
Discordia
6,604
600
44
4
0
180,011
0
L
Gilgamesh
6,964
633
29
3
0
201,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role