Player Matchup

Agni
Agni
Doinut
Agni
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,209 Elo+
Party 1
Cthulhu
Cthulhu
Doseo
Cthulhu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Lancelot
Lancelot
Skittyl
Lancelot
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,186 Elo+
Party 1
Team Averages
Level 53
1,500 SR
1,298 Elo+

VS

Team Averages
Level 121
1,481 SR
1,423 Elo+
Sobek
Sobek
AlienMac23
Sobek
Level 154
God Stats
0W - 4L
1,500 SR
Queue Stats
235W - 232L
1,450 Elo+
Solo
Eset
Eset
AwnKur
Eset
Level 126
God Stats
1W - 1L
1,683 SR
Queue Stats
38W - 54L
1,364 Elo+
Solo
Medusa
Medusa
iTz Boujee
Medusa
Level 84
God Stats
1W - 3L
1,261 SR
Queue Stats
20W - 25L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Doinut
Agni
15
3 / 3 / 9
9,850
821
11,714
8,719
3,911
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Doseo
Cthulhu
13
0 / 2 / 10
8,176
681
4,342
12,164
10,245
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lancelot
Skittyl
Lancelot
14
10 / 2 / 3
10,391
866
14,886
12,530
8,694
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
15
4 / 4 / 2
8,848
737
9,639
20,879
12,701
Eset
AwnKur
Eset
13
1 / 5 / 2
7,887
657
2,835
8,773
3,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
iTz Boujee
Medusa
8
2 / 4 / 2
7,376
615
3,624
7,787
2,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
13
Kills
7
7
Deaths
13
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sobek
4
4
2
1.25
L
Eset
AwnKur
Eset
1
5
2
0.4
W
Agni
Doinut
Agni
3
3
9
2.5
W
Cthulhu
Doseo
Cthulhu
0
2
10
2.5
W
Lancelot
Skittyl
Lancelot
10
2
3
5.75
L
Medusa
iTz Boujee
Medusa
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,942
Damage
16,098
33,413
Taken
37,439
22,850
Mitigated
18,281
4,024
Healing
9,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
9,639
1,027
122
6,292
20,879
12,701
182
8,631
11,590
28,750
0
L
Eset
AwnKur
Eset
2,835
295
189
986
8,773
3,013
299
4,085
4,447
17,263
1,553
W
Agni
Doinut
Agni
11,714
1,117
0
1,260
8,719
3,911
1,335
3,475
5,244
51,928
233
W
Cthulhu
Doseo
Cthulhu
4,342
848
657
389
12,164
10,245
41
4,523
7,641
15,733
0
W
Lancelot
Skittyl
Lancelot
14,886
4,848
0
1,718
12,530
8,694
1,055
4,073
8,457
0
26,194
L
Medusa
iTz Boujee
Medusa
3,624
1,873
0
1,431
7,787
2,567
170
2,662
5,091
0
14,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,417
Gold Earned
24,111
119
Minions Killed
106
0
Camps Cleared
0
689,992
Distance Traveled
526,289
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,848
737
40
3
0
215,317
0
L
Eset
7,887
657
49
4
0
185,287
0
W
Agni
9,850
821
79
7
0
206,407
0
W
Cthulhu
8,176
681
24
2
0
200,182
0
W
Lancelot
10,391
866
16
1
0
283,403
0
L
Medusa
7,376
615
17
1
0
125,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role