Player Matchup

Artio
Artio
JeexCanDo
Artio
Level 176
God Stats
2W - 2L
1,749 SR
Queue Stats
86W - 72L
1,651 Elo+
Party 1
Kukulkan
Kukulkan
LunaKoraGaming
Kukulkan
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 1
Apollo
Apollo
Sanaa
Apollo
Level 153
God Stats
1W - 3L
1,498 SR
Queue Stats
86W - 65L
1,568 Elo+
Party 1
Geb
Geb
beefly14
Geb
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 67L
1,462 Elo+
Party 1
Artemis
Artemis
theBioWolV
Artemis
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
105W - 88L
1,618 Elo+
Party 1
Team Averages
Level 124
1,549 SR
1,560 Elo+

VS

Team Averages
Level 23
1,504 SR
1,548 Elo+
Danzaburou
Danzaburou
CitizenErased
Danzaburou
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
92W - 102L
1,447 Elo+
Solo
Sobek
Sobek
ConSeaL_The_OG
Sobek
Level 28
God Stats
1W - 3L
1,519 SR
Queue Stats
66W - 81L
1,501 Elo+
Solo
Ao Kuang
Ao Kuang
Noahxh
Ao Kuang
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,276 Elo+
Solo
Merlin
Merlin
Serbyo
Merlin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,697 Elo+
Solo
Artemis
Artemis
kwall307
Artemis
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
95W - 92L
1,817 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
JeexCanDo
Artio
16
3 / 3 / 15
10,311
793
10,228
23,822
28,313
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kukulkan
18
6 / 1 / 14
11,094
853
19,261
10,727
6,773
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Sanaa
Apollo
19
9 / 1 / 14
11,378
875
16,899
16,009
9,413
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

16
3 / 3 / 18
10,547
811
9,337
18,774
23,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Artemis
theBioWolV
Artemis
18
8 / 2 / 15
10,958
843
21,343
12,836
8,145
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CitizenErased
Danzaburou
15
2 / 6 / 4
9,182
706
11,459
16,691
7,888
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 5 / 3
8,753
673
7,760
21,949
30,516
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
Noahxh
Ao Kuang
14
3 / 7 / 2
8,690
668
6,411
17,439
14,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
Serbyo
Merlin
16
1 / 4 / 4
9,075
698
15,756
10,664
5,190
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
kwall307
Artemis
13
0 / 7 / 5
7,842
603
15,487
13,109
6,033
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
25
29
Kills
7
10
Deaths
29
76
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CitizenErased
Danzaburou
2
6
4
0.67
L
1
5
3
0.5
W
Artio
JeexCanDo
Artio
3
3
15
3.5
W
Kukulkan
6
1
14
13
L
Ao Kuang
Noahxh
Ao Kuang
3
7
2
0.57
W
Apollo
Sanaa
Apollo
9
1
14
16
L
Merlin
Serbyo
Merlin
1
4
4
0.75
W
3
3
18
4
L
Artemis
kwall307
Artemis
0
7
5
0.36
W
Artemis
theBioWolV
Artemis
8
2
15
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,068
Damage
56,873
82,168
Taken
79,852
75,877
Mitigated
63,803
35,685
Healing
22,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CitizenErased
Danzaburou
11,459
5,508
1,825
5,916
16,691
7,888
0
9,661
7,030
0
23,334
L
7,760
199
504
4,970
21,949
30,516
0
9,240
12,709
11,675
1,113
W
Artio
JeexCanDo
Artio
10,228
573
7,378
7,127
23,822
28,313
140
6,895
16,538
12,030
1,719
W
Kukulkan
19,261
1,186
0
818
10,727
6,773
1,270
4,969
5,758
42,132
0
L
Ao Kuang
Noahxh
Ao Kuang
6,411
1,309
1,029
4,762
17,439
14,176
0
7,178
10,261
9,990
0
W
Apollo
Sanaa
Apollo
16,899
8,577
3,022
6,012
16,009
9,413
2,860
6,021
9,851
0
34,015
L
Merlin
Serbyo
Merlin
15,756
732
880
2,137
10,664
5,190
0
5,386
5,278
40,952
0
W
9,337
930
2,174
3,890
18,774
23,233
166
4,932
13,765
14,355
0
L
Artemis
kwall307
Artemis
15,487
6,379
0
970
13,109
6,033
0
5,642
7,467
0
24,851
W
Artemis
theBioWolV
Artemis
21,343
8,350
2,083
3,181
12,836
8,145
3,711
5,301
7,442
0
38,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,288
Gold Earned
43,542
154
Minions Killed
128
0
Camps Cleared
0
1,274,440
Distance Traveled
1,029,283
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,182
706
38
3
0
196,948
0
L
Sobek
8,753
673
4
0
0
222,038
0
W
Artio
10,311
793
7
1
0
260,946
0
W
Kukulkan
11,094
853
54
4
0
268,260
0
L
Ao Kuang
8,690
668
10
1
0
204,716
0
W
Apollo
11,378
875
48
4
0
236,441
0
L
Merlin
9,075
698
50
4
0
202,398
0
W
Geb
10,547
811
5
0
0
251,196
0
L
Artemis
7,842
603
26
2
0
203,183
0
W
Artemis
10,958
843
40
3
0
257,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role