Player Matchup

Izanami
Izanami
 
Izanami
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Hela_Esp
Sol
Level 14
God Stats
2W - 10L
1,364 SR
Queue Stats
5W - 19L
1,226 Elo+
Party 3
Thanatos
Thanatos
LaBringue221
Thanatos
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
166W - 155L
1,612 Elo+
Solo
Kumbhakarna
Kumbhakarna
fermuri1
Kumbhakarna
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 78L
1,312 Elo+
Party 2
Bacchus
Bacchus
rotor32
Bacchus
Level 50
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 22L
1,226 Elo+
Party 3
Team Averages
Level 67
1,473 SR
1,375 Elo+

VS

Team Averages
Level 56
1,452 SR
1,342 Elo+
Nemesis
Nemesis
Gelo24_
Nemesis
Level 65
God Stats
2W - 9L
1,100 SR
Queue Stats
45W - 86L
1,284 Elo+
Party 1
Jing Wei
Jing Wei
Optic_Enrique7
Jing Wei
Level 53
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 53L
1,289 Elo+
Party 1
Chaac
Chaac
germanmolongo
Chaac
Level 6
God Stats
1W - 2L
1,468 SR
Queue Stats
1W - 3L
1,336 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
sShiinny
Morgan Le Fay
Level 94
God Stats
5W - 4L
1,692 SR
Queue Stats
177W - 196L
1,463 Elo+
Solo
Cthulhu
Cthulhu
viniofisia_25
Cthulhu
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 49L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 0 / 0
5,143
735
3,417
2,935
856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

5
0 / 0 / 0
3,465
495
890
2,538
811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
LaBringue221
Thanatos
8
5 / 0 / 1
5,403
772
2,928
6,956
2,154
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
fermuri1
Kumbhakarna
8
1 / 0 / 1
4,835
691
1,810
6,632
3,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bacchus
rotor32
Bacchus
6
0 / 2 / 1
3,784
541
1,878
3,905
2,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Gelo24_
Nemesis
2
0 / 0 / 0
3,125
446
554
2,713
533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
6
2 / 2 / 0
4,064
581
2,829
4,950
1,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

6
0 / 3 / 0
4,003
572
4,248
6,414
2,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morgan Le Fay
sShiinny
Morgan Le Fay
1
0 / 1 / 0
3,057
437
0
752
177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
6
0 / 1 / 2
3,821
546
2,072
4,936
2,673
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
6
Kills
2
2
Deaths
7
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
0
0
0
L
Nemesis
Gelo24_
Nemesis
0
0
0
0
W
0
0
0
0
W
Thanatos
LaBringue221
Thanatos
5
0
1
5.5
L
Jing Wei
2
2
0
1
W
Kumbhakarna
fermuri1
Kumbhakarna
1
0
1
1.5
L
0
3
0
0
W
Bacchus
rotor32
Bacchus
0
2
1
0.25
L
Morgan Le Fay
sShiinny
Morgan Le Fay
0
1
0
0
L
Cthulhu
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,923
Damage
9,703
22,966
Taken
19,765
9,832
Mitigated
7,007
11,344
Healing
4,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,417
2,211
0
1,996
2,935
856
388
273
2,662
0
42,694
L
Nemesis
Gelo24_
Nemesis
554
175
0
600
2,713
533
0
0
2,713
0
5,344
W
890
289
0
275
2,538
811
0
635
1,903
4,896
739
W
Thanatos
LaBringue221
Thanatos
2,928
1,314
0
5,806
6,956
2,154
0
0
6,956
0
28,978
L
Jing Wei
2,829
2,007
0
1,015
4,950
1,326
0
816
3,958
0
17,835
W
Kumbhakarna
fermuri1
Kumbhakarna
1,810
625
0
2,926
6,632
3,915
0
0
6,632
19,144
0
L
4,248
1,544
0
1,507
6,414
2,298
0
1,810
4,604
0
18,401
W
Bacchus
rotor32
Bacchus
1,878
85
0
341
3,905
2,096
332
1,164
2,741
9,211
0
L
Morgan Le Fay
sShiinny
Morgan Le Fay
0
0
0
0
752
177
0
0
752
1,294
0
L
Cthulhu
2,072
285
46
1,748
4,936
2,673
16
1,528
3,197
14,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,630
Gold Earned
18,070
192
Minions Killed
95
0
Camps Cleared
0
758,232
Distance Traveled
520,519
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,143
735
85
12
0
130,381
0
L
Nemesis
3,125
446
7
1
0
82,364
0
W
Sol
3,465
495
10
1
0
138,022
0
W
Thanatos
5,403
772
51
7
0
185,328
0
L
Jing Wei
4,064
581
32
5
0
129,217
0
W
Kumbhakarna
4,835
691
33
5
0
141,139
1
L
Chaac
4,003
572
29
4
0
144,974
0
W
Bacchus
3,784
541
13
2
0
163,362
0
L
Morgan Le Fay
3,057
437
5
1
0
29,482
0
L
Cthulhu
3,821
546
22
3
0
134,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role