Player Matchup

Horus
Horus
AxSy
Horus
Level 85
God Stats
0W - 1L
1,631 SR
Queue Stats
86W - 79L
1,458 Elo+
Solo
Izanami
Izanami
Emperors Saint
Izanami
Level 117
God Stats
1W - 3L
1,500 SR
Queue Stats
194W - 203L
1,550 Elo+
Solo
Atlas
Atlas
Lille_Pyro
Atlas
Level 129
God Stats
7W - 3L
1,763 SR
Queue Stats
134W - 151L
1,447 Elo+
Solo
Achilles
Achilles
MrShanks88
Achilles
Level 63
God Stats
3W - 3L
1,500 SR
Queue Stats
456W - 468L
1,495 Elo+
Solo
Tsukuyomi
Tsukuyomi
XxFRIKSxX
Tsukuyomi
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,433 Elo+
Solo
Team Averages
Level 90
1,579 SR
1,477 Elo+

VS

Team Averages
Level 106
1,532 SR
1,451 Elo+
Neith
Neith
 
Neith
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
MaevaLuna
Ra
Level 112
God Stats
3W - 2L
1,500 SR
Queue Stats
97W - 98L
1,413 Elo+
Solo
Charybdis
Charybdis
PatrickH
Charybdis
Level 103
God Stats
5W - 2L
1,579 SR
Queue Stats
98W - 83L
1,349 Elo+
Party 1
Thanatos
Thanatos
dominator69in
Thanatos
Level 114
God Stats
6W - 4L
1,535 SR
Queue Stats
229W - 224L
1,462 Elo+
Party 1
King Arthur
King Arthur
Алдор
King Arthur
Level 97
God Stats
2W - 1L
1,548 SR
Queue Stats
138W - 102L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AxSy
Horus
16
5 / 2 / 8
8,265
827
9,339
17,095
19,351
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

1
0 / 0 / 0
2,504
250
0
0
0
Atlas
13
2 / 6 / 10
7,563
756
10,579
21,129
15,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Focus

Magic Focus

+20
Magical Power

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Achilles
MrShanks88
Achilles
15
5 / 6 / 5
8,564
856
12,895
19,087
27,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
XxFRIKSxX
Tsukuyomi
15
4 / 6 / 8
8,250
825
16,257
16,974
9,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
4 / 2 / 13
8,860
886
19,447
8,587
3,780
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
2 / 2 / 13
8,332
833
10,427
9,492
3,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
PatrickH
Charybdis
15
4 / 3 / 7
8,556
856
15,151
12,757
5,336
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
dominator69in
Thanatos
16
9 / 5 / 2
9,562
956
13,417
12,857
5,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
Алдор
King Arthur
14
1 / 4 / 13
8,099
810
8,404
14,439
16,760
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
68
16
Kills
20
20
Deaths
16
31
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
2
13
5.25
L
Horus
AxSy
Horus
5
2
8
4.5
L
0
0
0
0
L
Atlas
2
6
10
1.17
W
2
2
13
4.25
L
Achilles
MrShanks88
Achilles
5
6
5
1.25
W
Charybdis
PatrickH
Charybdis
4
3
7
2.5
L
Tsukuyomi
XxFRIKSxX
Tsukuyomi
4
6
8
1.33
W
Thanatos
dominator69in
Thanatos
9
5
2
2
W
King Arthur
Алдор
King Arthur
1
4
13
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,070
Damage
66,846
74,285
Taken
58,132
71,513
Mitigated
34,826
25,716
Healing
30,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
19,447
8,654
1,123
2,656
8,587
3,780
374
1,866
6,574
0
32,887
L
Horus
AxSy
Horus
9,339
3,558
4,336
8,985
17,095
19,351
81
2,703
14,392
0
17,634
L
0
0
0
0
0
0
0
0
0
0
0
L
Atlas
10,579
3,151
1,422
4,443
21,129
15,703
0
2,786
18,343
20,297
199
W
10,427
808
6,101
4,245
9,492
3,789
285
2,385
7,017
20,361
0
L
Achilles
MrShanks88
Achilles
12,895
2,200
756
1,972
19,087
27,396
0
3,667
15,420
0
19,583
W
Charybdis
PatrickH
Charybdis
15,151
8,522
1,361
4,968
12,757
5,336
657
2,496
10,029
0
28,511
L
Tsukuyomi
XxFRIKSxX
Tsukuyomi
16,257
2,636
911
2,891
16,974
9,063
222
1,271
15,703
0
24,805
W
Thanatos
dominator69in
Thanatos
13,417
4,953
109
6,668
12,857
5,161
360
1,527
11,127
0
20,366
W
King Arthur
Алдор
King Arthur
8,404
756
1,055
2,181
14,439
16,760
175
2,210
11,917
0
11,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,146
Gold Earned
43,409
58
Minions Killed
116
0
Camps Cleared
0
666,169
Distance Traveled
874,840
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,860
886
31
3
0
161,332
0
L
Horus
8,265
827
15
2
0
176,445
0
L
Izanami
2,504
250
0
0
0
0
0
L
Atlas
7,563
756
13
1
0
147,632
0
W
Ra
8,332
833
34
3
0
194,671
0
L
Achilles
8,564
856
16
2
0
176,019
1
W
Charybdis
8,556
856
27
3
0
163,569
0
L
Tsukuyomi
8,250
825
14
1
0
166,073
0
W
Thanatos
9,562
956
20
2
0
189,807
0
W
King Arthur
8,099
810
4
0
0
165,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role