Player Matchup

Bellona
Bellona
Bronze III
HunterZ
Bellona
Bronze III
Level 141
God Stats
0W - 1L
1,656 SR
Queue Stats
2W - 6L
1,454 MMR
Party 1
Maui
Maui
Bronze III
Jeffet
Maui
Bronze III
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 33L
1,407 MMR
Party 2
Ishtar
Ishtar
Bronze III
R3sox
Ishtar
Bronze III
Level 127
God Stats
7W - 11L
1,333 SR
Queue Stats
13W - 20L
1,407 MMR
Party 1
Tiamat
Tiamat
Silver IV
Rembaz
Tiamat
Silver IV
Level 128
God Stats
3W - 6L
1,612 SR
Queue Stats
25W - 28L
1,438 MMR
Solo
Fenrir
Fenrir
Bronze III
Svonzo
Fenrir
Bronze III
Level 48
God Stats
1W - 2L
1,544 SR
Queue Stats
3W - 5L
1,499 MMR
Party 2
Team Averages
Bronze II
Bronze II
Average Tier
Level 120
1,529 SR
1,441 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 122
1,414 SR
1,455 MMR
Artio
Artio
Gold IV
 
Artio
Gold IV
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Silver I
Cådmus
Yu Huang
Silver I
Level 69
God Stats
3W - 5L
1,500 SR
Queue Stats
453W - 444L
1,448 MMR
Solo
Hachiman
Hachiman
Bronze III
GERIChannel191
Hachiman
Bronze III
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,432 MMR
Solo
Tyr
Tyr
Silver I
TriangleWTophat
Tyr
Silver I
Level 154
God Stats
2W - 4L
1,321 SR
Queue Stats
215W - 215L
1,445 MMR
Solo
Mercury
Mercury
Gold IV
tHEDRAGON1456
Mercury
Gold IV
Level 129
God Stats
3W - 3L
1,247 SR
Queue Stats
257W - 269L
1,452 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
HunterZ
Bellona
14
0 / 3 / 1
8,257
413
8,675
21,294
25,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Maui
Jeffet
Maui
9
0 / 3 / 1
7,317
366
3,254
11,634
11,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ishtar
R3sox
Ishtar
15
1 / 6 / 2
9,580
479
18,974
24,375
12,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Rembaz
Tiamat
16
1 / 4 / 0
9,443
472
7,748
14,454
10,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Svonzo
Fenrir
12
2 / 6 / 0
8,029
401
6,257
13,798
6,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
SusanoThanatosCliodhnaIzanami

VS

Bans
Ao KuangHe BoOdinCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
4 / 1 / 11
11,051
553
7,553
20,808
23,838
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yu Huang
Cådmus
Yu Huang
18
2 / 1 / 7
11,491
575
10,158
10,252
4,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
17
2 / 2 / 5
11,226
561
15,630
19,503
8,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
5 / 0 / 2
12,392
620
15,706
23,127
29,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Mercury
19
9 / 0 / 5
12,309
615
12,513
14,407
7,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
52
4
Kills
22
22
Deaths
4
4
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
4
1
11
9.5
W
Yu Huang
Cådmus
Yu Huang
2
1
7
5.5
W
Hachiman
2
2
5
2.25
L
Bellona
HunterZ
Bellona
0
3
1
0.17
L
Maui
Jeffet
Maui
0
3
1
0.17
L
Ishtar
R3sox
Ishtar
1
6
2
0.33
L
Tiamat
Rembaz
Tiamat
1
4
0
0.25
L
Fenrir
Svonzo
Fenrir
2
6
0
0.33
W
5
0
2
6
W
Mercury
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,908
Damage
61,560
85,555
Taken
88,097
66,231
Mitigated
74,612
19,412
Healing
46,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
7,553
740
5,498
10,251
20,808
23,838
1,243
4,061
16,747
28,708
0
W
Yu Huang
Cådmus
Yu Huang
10,158
991
0
2,922
10,252
4,684
1,726
2,703
7,549
114,772
0
W
Hachiman
15,630
10,169
0
10,982
19,503
8,871
3,482
1,731
17,723
0
85,154
L
Bellona
HunterZ
Bellona
8,675
2,676
0
3,228
21,294
25,563
0
1,116
20,159
0
53,530
L
Maui
Jeffet
Maui
3,254
1,292
0
2,156
11,634
11,632
0
4,385
7,160
10,928
0
L
Ishtar
R3sox
Ishtar
18,974
14,473
0
9,907
24,375
12,363
765
5,415
18,870
0
93,685
L
Tiamat
Rembaz
Tiamat
7,748
491
369
2,619
14,454
10,467
0
3,979
10,442
75,951
0
L
Fenrir
Svonzo
Fenrir
6,257
1,415
0
1,133
13,798
6,206
0
2,580
11,213
0
48,578
W
15,706
3,102
0
14,097
23,127
29,990
432
2,938
18,743
0
87,535
W
Mercury
12,513
6,793
0
2,654
14,407
7,229
4,349
2,159
12,200
0
110,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,626
Gold Earned
58,469
470
Minions Killed
636
0
Camps Cleared
0
1,622,662
Distance Traveled
2,093,732
11
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
11,051
553
32
2
0
396,803
9
W
Yu Huang
11,491
575
185
9
0
397,773
2
W
Hachiman
11,226
561
133
7
0
354,178
3
L
Bellona
8,257
413
111
6
0
392,488
1
L
Maui
7,317
366
15
1
0
281,455
1
L
Ishtar
9,580
479
143
7
0
297,457
2
L
Tiamat
9,443
472
133
7
0
370,594
7
L
Fenrir
8,029
401
68
3
0
280,668
0
W
Tyr
12,392
620
147
7
0
452,647
6
W
Mercury
12,309
615
139
7
0
492,331
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role