Player Matchup

Ymir
Ymir
GigantHorizont
Ymir
Level 190
God Stats
5W - 7L
1,490 SR
Queue Stats
437W - 446L
1,533 Elo+
Solo
Hel
Hel
GusanoEspacial
Hel
Level 153
God Stats
1W - 2L
1,500 SR
Queue Stats
188W - 202L
1,562 Elo+
Solo
Tiamat
Tiamat
Roilzy
Tiamat
Level 160
God Stats
3W - 4L
1,715 SR
Queue Stats
268W - 286L
1,581 Elo+
Solo
Freya
Freya
ScyRezzYT
Freya
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 28L
1,649 Elo+
Solo
Chaac
Chaac
lStraKl
Chaac
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
153W - 171L
1,460 Elo+
Solo
Team Averages
Level 155
1,541 SR
1,557 Elo+

VS

Team Averages
Level 165
1,561 SR
1,643 Elo+
Zeus
Zeus
 
Zeus
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
BomiDanuki
Erlang Shen
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 32L
1,641 Elo+
Party 1
Hel
Hel
JasmarSzyga
Hel
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 17L
1,771 Elo+
Party 1
Bacchus
Bacchus
LorzoxSzyga
Bacchus
Level 128
God Stats
1W - 0L
1,807 SR
Queue Stats
4W - 3L
1,767 Elo+
Party 1
Ishtar
Ishtar
Mayuyaa
Ishtar
Level 172
God Stats
5W - 4L
1,500 SR
Queue Stats
752W - 742L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 1
8,118
902
5,544
17,293
8,777
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

13
0 / 2 / 5
6,729
748
2,929
9,109
8,452
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
Roilzy
Tiamat
13
0 / 2 / 5
6,760
751
9,089
8,756
5,225
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Freya
ScyRezzYT
Freya
10
0 / 3 / 4
6,073
675
5,086
8,038
3,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
lStraKl
Chaac
13
2 / 2 / 4
7,480
831
11,815
12,311
10,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
4 / 3 / 7
8,709
968
22,728
7,997
4,417
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Erlang Shen
BomiDanuki
Erlang Shen
14
2 / 1 / 6
8,361
929
7,947
12,323
9,885
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
3 / 1 / 6
7,796
866
6,349
9,096
9,306
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bacchus
LorzoxSzyga
Bacchus
12
2 / 1 / 7
7,913
879
8,285
11,465
14,453
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
Mayuyaa
Ishtar
12
0 / 2 / 6
7,195
799
7,411
6,986
3,702
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
43
6
Kills
11
11
Deaths
8
19
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
4
3
7
2.5
W
Erlang Shen
BomiDanuki
Erlang Shen
2
1
6
5
L
4
2
1
2.25
L
0
2
5
1.25
W
3
1
6
6
W
Bacchus
LorzoxSzyga
Bacchus
2
1
7
5.5
W
Ishtar
Mayuyaa
Ishtar
0
2
6
1.5
L
Tiamat
Roilzy
Tiamat
0
2
5
1.25
L
Freya
ScyRezzYT
Freya
0
3
4
0.67
L
Chaac
lStraKl
Chaac
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,463
Damage
52,720
55,507
Taken
47,867
36,117
Mitigated
41,763
29,744
Healing
27,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
22,728
2,770
0
0
7,997
4,417
660
5,464
2,491
40,169
3,013
W
Erlang Shen
BomiDanuki
Erlang Shen
7,947
2,574
2,575
4,477
12,323
9,885
832
5,027
7,088
0
15,417
L
5,544
336
2,305
5,918
17,293
8,777
0
10,305
6,988
12,147
0
L
2,929
407
6,664
3,906
9,109
8,452
0
5,355
3,754
8,500
0
W
6,349
618
8,446
4,802
9,096
9,306
643
4,852
4,069
10,914
0
W
Bacchus
LorzoxSzyga
Bacchus
8,285
1,088
2,386
3,446
11,465
14,453
570
6,192
5,082
11,386
0
W
Ishtar
Mayuyaa
Ishtar
7,411
3,694
214
658
6,986
3,702
1,548
3,544
3,196
0
13,038
L
Tiamat
Roilzy
Tiamat
9,089
744
710
1,259
8,756
5,225
8
7,208
1,548
17,482
0
L
Freya
ScyRezzYT
Freya
5,086
1,386
511
1,605
8,038
3,205
0
5,338
2,700
12,898
0
L
Chaac
lStraKl
Chaac
11,815
1,007
1,550
5,316
12,311
10,458
0
8,175
4,136
3,350
16,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,160
Gold Earned
39,974
85
Minions Killed
111
0
Camps Cleared
0
728,605
Distance Traveled
917,102
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,709
968
66
7
0
160,472
0
W
Erlang Shen
8,361
929
11
1
0
210,057
0
L
Ymir
8,118
902
8
1
0
129,132
0
L
Hel
6,729
748
13
1
0
175,412
0
W
Hel
7,796
866
11
1
0
195,033
0
W
Bacchus
7,913
879
6
1
0
188,856
0
W
Ishtar
7,195
799
17
2
0
162,684
0
L
Tiamat
6,760
751
30
3
0
163,140
0
L
Freya
6,073
675
12
1
0
104,376
0
L
Chaac
7,480
831
22
2
0
156,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role