Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Daerenyo
Jing Wei
Level 54
God Stats
15W - 5L
1,289 SR
Queue Stats
58W - 43L
1,627 Elo+
Solo
Merlin
Merlin
DaoSun
Merlin
Level 105
God Stats
13W - 10L
1,193 SR
Queue Stats
56W - 54L
1,283 Elo+
Solo
Thanatos
Thanatos
Griswold1990
Thanatos
Level 40
God Stats
5W - 3L
1,277 SR
Queue Stats
114W - 114L
1,415 Elo+
Party 1
Freya
Freya
eXtremeBDSM
Freya
Level 59
God Stats
8W - 2L
1,844 SR
Queue Stats
130W - 148L
1,388 Elo+
Party 1
Team Averages
Level 56
1,420 SR
1,442 Elo+

VS

Team Averages
Level 82
1,418 SR
1,537 Elo+
Athena
Athena
Bacio
Athena
Level 102
God Stats
1W - 7L
1,500 SR
Queue Stats
199W - 211L
1,739 Elo+
Solo
Zeus
Zeus
Hiddensun
Zeus
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Susano
Susano
Mobirius
Susano
Level 103
God Stats
0W - 1L
1,235 SR
Queue Stats
12W - 10L
1,515 Elo+
Solo
Nu Wa
Nu Wa
Saiory
Nu Wa
Level 56
God Stats
11W - 10L
1,410 SR
Queue Stats
13W - 11L
1,427 Elo+
Solo
Fenrir
Fenrir
XXferrari
Fenrir
Level 68
God Stats
10W - 11L
1,444 SR
Queue Stats
66W - 68L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
1 / 1 / 10
8,120
1,160
4,103
7,697
10,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
Daerenyo
Jing Wei
13
4 / 3 / 10
8,467
1,210
8,579
10,171
3,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
DaoSun
Merlin
14
4 / 1 / 5
8,640
1,234
9,980
5,938
2,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Griswold1990
Thanatos
13
3 / 2 / 6
7,978
1,140
6,567
9,849
4,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 0 / 12
8,486
1,212
11,274
7,970
3,096
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

320

VS

Team 2 Tickets

281

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Bacio
Athena
13
1 / 5 / 5
8,075
1,154
3,299
13,725
13,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zeus
12
0 / 1 / 2
7,047
1,007
5,543
2,939
908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Susano
Mobirius
Susano
13
2 / 3 / 2
7,743
1,106
10,971
9,179
3,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Saiory
Nu Wa
13
0 / 1 / 5
7,439
1,063
8,243
4,202
1,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
XXferrari
Fenrir
13
4 / 5 / 2
8,059
1,151
8,808
14,012
6,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
23
15
Kills
7
7
Deaths
15
43
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
1
10
6
L
Athena
Bacio
Athena
1
5
5
0.7
W
Jing Wei
Daerenyo
Jing Wei
4
3
10
3
W
Merlin
DaoSun
Merlin
4
1
5
6.5
W
Thanatos
Griswold1990
Thanatos
3
2
6
3
L
Zeus
0
1
2
1
L
Susano
Mobirius
Susano
2
3
2
1
L
Nu Wa
Saiory
Nu Wa
0
1
5
2.5
L
Fenrir
XXferrari
Fenrir
4
5
2
1
W
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,503
Damage
36,864
41,625
Taken
44,057
23,559
Mitigated
25,757
12,005
Healing
2,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,103
658
0
1,283
7,697
10,471
0
3,941
3,756
9,556
0
L
Athena
Bacio
Athena
3,299
1,134
0
1,042
13,725
13,211
0
9,058
4,667
7,938
0
W
Jing Wei
Daerenyo
Jing Wei
8,579
7,722
0
984
10,171
3,518
0
4,086
6,085
0
17,111
W
Merlin
DaoSun
Merlin
9,980
968
291
785
5,938
2,226
0
1,794
4,144
36,225
0
W
Thanatos
Griswold1990
Thanatos
6,567
1,286
0
3,901
9,849
4,248
0
4,492
5,357
0
17,724
L
Zeus
5,543
1,251
0
0
2,939
908
0
1,372
1,567
14,357
0
L
Susano
Mobirius
Susano
10,971
1,752
0
111
9,179
3,926
0
4,690
4,489
0
26,532
L
Nu Wa
Saiory
Nu Wa
8,243
1,721
0
115
4,202
1,455
0
1,661
2,541
29,935
0
L
Fenrir
XXferrari
Fenrir
8,808
2,785
0
1,201
14,012
6,257
0
8,576
5,436
0
11,893
W
11,274
3,946
0
4,761
7,970
3,096
0
2,772
5,198
23,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,691
Gold Earned
38,363
148
Minions Killed
112
8
Camps Cleared
4
675,827
Distance Traveled
608,738
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,120
1,160
7
1
0
147,401
0
L
Athena
8,075
1,154
11
2
0
115,634
0
W
Jing Wei
8,467
1,210
12
2
0
131,713
0
W
Merlin
8,640
1,234
79
11
0
119,408
0
W
Thanatos
7,978
1,140
31
4
4
144,030
0
L
Zeus
7,047
1,007
27
4
2
85,134
0
L
Susano
7,743
1,106
22
3
0
156,166
0
L
Nu Wa
7,439
1,063
47
7
2
117,365
0
L
Fenrir
8,059
1,151
5
1
0
134,439
0
W
Freya
8,486
1,212
19
3
4
133,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role