Player Matchup

Kuzenbo
Kuzenbo
Demeter92802
Kuzenbo
Level 121
God Stats
6W - 4L
1,723 SR
Queue Stats
960W - 976L
1,445 Elo+
Solo
Cthulhu
Cthulhu
FyahBrand
Cthulhu
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,578 Elo+
Solo
Bellona
Bellona
MadamSweetReapr
Bellona
Level 104
God Stats
8W - 4L
1,811 SR
Queue Stats
449W - 434L
1,431 Elo+
Solo
Zhong Kui
Zhong Kui
SweetJellyDonut
Zhong Kui
Level 66
God Stats
1W - 0L
1,272 SR
Queue Stats
33W - 21L
1,591 Elo+
Solo
Artio
Artio
ghostshadow82
Artio
Level 100
God Stats
3W - 2L
1,281 SR
Queue Stats
224W - 229L
1,392 Elo+
Solo
Team Averages
Level 107
1,518 SR
1,487 Elo+

VS

Team Averages
Level 65
1,457 SR
1,385 Elo+
Nemesis
Nemesis
DeadPanda2611
Nemesis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 2
Chernobog
Chernobog
MADsenpaii
Chernobog
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,232 Elo+
Party 1
Charybdis
Charybdis
MarkuzzG
Charybdis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,278 Elo+
Party 1
Kuzenbo
Kuzenbo
NiFe Ganseki
Kuzenbo
Level 156
God Stats
4W - 8L
1,285 SR
Queue Stats
392W - 383L
1,504 Elo+
Solo
Vulcan
Vulcan
Polaris Prism
Vulcan
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 169L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Demeter92802
Kuzenbo
19
7 / 3 / 18
12,192
813
8,628
18,284
22,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
FyahBrand
Cthulhu
20
8 / 3 / 16
13,223
882
19,464
22,243
27,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

19
10 / 4 / 15
12,353
824
13,122
19,325
23,467
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
SweetJellyDonut
Zhong Kui
20
10 / 2 / 14
12,333
822
20,150
17,317
15,350
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 7 / 20
10,499
700
7,948
22,773
35,490
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
14
2 / 9 / 6
9,303
620
3,583
14,819
6,591
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mace

Mace

+10
Physical Power

Chernobog
MADsenpaii
Chernobog
18
6 / 10 / 6
11,780
785
22,867
20,674
9,752
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charybdis
MarkuzzG
Charybdis
18
5 / 7 / 9
10,881
725
18,131
16,332
7,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
NiFe Ganseki
Kuzenbo
18
2 / 7 / 11
10,388
693
11,792
20,228
28,756
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

16
3 / 5 / 9
9,661
644
12,838
9,676
4,549
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
59
37
Kills
18
19
Deaths
38
83
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Nemesis
2
9
6
0.56
W
Kuzenbo
Demeter92802
Kuzenbo
7
3
18
5.33
W
Cthulhu
FyahBrand
Cthulhu
8
3
16
5.33
L
Chernobog
MADsenpaii
Chernobog
6
10
6
0.9
W
10
4
15
4.38
L
Charybdis
MarkuzzG
Charybdis
5
7
9
1.36
L
Kuzenbo
NiFe Ganseki
Kuzenbo
2
7
11
1.07
L
3
5
9
1.5
W
Zhong Kui
SweetJellyDonut
Zhong Kui
10
2
14
8.5
W
2
7
20
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,312
Damage
69,211
99,942
Taken
81,729
124,907
Mitigated
57,187
43,176
Healing
12,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
3,583
1,488
0
704
14,819
6,591
126
9,942
4,877
0
9,481
W
Kuzenbo
Demeter92802
Kuzenbo
8,628
2,284
2,801
5,251
18,284
22,996
624
5,904
10,796
26,506
574
W
Cthulhu
FyahBrand
Cthulhu
19,464
1,241
2,183
4,473
22,243
27,604
1,511
5,994
16,062
40,135
1,073
L
Chernobog
MADsenpaii
Chernobog
22,867
10,456
1,296
3,161
20,674
9,752
1,140
15,357
5,317
0
44,080
W
13,122
3,068
3,354
3,970
19,325
23,467
1,330
3,336
15,837
0
22,600
L
Charybdis
MarkuzzG
Charybdis
18,131
6,962
0
3,102
16,332
7,539
283
12,048
4,284
0
32,322
L
Kuzenbo
NiFe Ganseki
Kuzenbo
11,792
3,919
659
2,120
20,228
28,756
124
11,448
8,344
22,986
0
L
12,838
5,001
709
772
9,676
4,549
273
6,065
3,611
20,693
0
W
Zhong Kui
SweetJellyDonut
Zhong Kui
20,150
1,925
3,994
8,234
17,317
15,350
3,684
3,656
13,449
43,896
280
W
7,948
1,265
4,896
4,020
22,773
35,490
344
4,739
17,800
18,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,600
Gold Earned
52,013
179
Minions Killed
143
0
Camps Cleared
0
1,398,489
Distance Traveled
1,131,748
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,303
620
18
1
0
242,783
0
W
Kuzenbo
12,192
813
20
1
0
280,382
0
W
Cthulhu
13,223
882
53
4
0
300,141
0
L
Chernobog
11,780
785
54
4
0
197,413
0
W
Bellona
12,353
824
21
1
0
271,649
0
L
Charybdis
10,881
725
37
2
0
206,051
0
L
Kuzenbo
10,388
693
18
1
0
251,235
0
L
Vulcan
9,661
644
16
1
0
234,266
0
W
Zhong Kui
12,333
822
70
5
0
281,395
0
W
Artio
10,499
700
15
1
0
264,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role