Player Matchup

Heimdallr
Heimdallr
BrixtonSoPOSH
Heimdallr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 24L
1,705 Elo+
Party 2
Chaac
Chaac
IMattBlackI
Chaac
Level 62
God Stats
1W - 2L
1,661 SR
Queue Stats
4W - 15L
1,314 Elo+
Solo
Surtr
Surtr
JocularScroll66
Surtr
Level 127
God Stats
2W - 2L
1,796 SR
Queue Stats
37W - 51L
1,467 Elo+
Party 2
He Bo
He Bo
Masahito108
He Bo
Level 63
God Stats
0W - 4L
1,713 SR
Queue Stats
45W - 48L
1,585 Elo+
Party 2
Yemoja
Yemoja
duckstuff601
Yemoja
Level 138
God Stats
12W - 19L
1,503 SR
Queue Stats
46W - 57L
1,516 Elo+
Party 2
Team Averages
Level 84
1,634 SR
1,517 Elo+

VS

Team Averages
Level 53
1,533 SR
1,551 Elo+
Surtr
Surtr
JuiceManeF12
Surtr
Level 29
God Stats
3W - 0L
2,021 SR
Queue Stats
20W - 8L
1,774 Elo+
Party 1
Vulcan
Vulcan
Juliocfo07
Vulcan
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 62L
1,482 Elo+
Party 3
Sol
Sol
Kusunagi03
Sol
Level 44
God Stats
2W - 5L
1,422 SR
Queue Stats
217W - 222L
1,403 Elo+
Solo
Ymir
Ymir
SkinnyMFC
Ymir
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 11L
1,623 Elo+
Party 1
Fenrir
Fenrir
joaoluizneto
Fenrir
Level 36
God Stats
1W - 2L
1,223 SR
Queue Stats
41W - 40L
1,473 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BrixtonSoPOSH
Heimdallr
11
1 / 1 / 1
5,898
590
5,584
7,700
3,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

4
0 / 3 / 0
3,952
395
1,295
4,601
2,445
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
5 / 2 / 1
6,454
645
8,209
10,110
4,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
2 / 3 / 0
5,319
532
4,637
6,559
2,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
9
1 / 0 / 2
5,648
565
2,753
7,398
5,064
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 0
7,058
706
4,961
7,802
4,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vulcan
Juliocfo07
Vulcan
10
1 / 1 / 3
5,947
595
3,785
6,873
2,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

9
0 / 3 / 1
5,410
541
5,718
7,554
2,871
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
9
1 / 2 / 3
6,052
605
3,635
9,099
7,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
11
4 / 2 / 0
6,718
672
3,630
7,535
2,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
16
9
Kills
9
9
Deaths
9
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
BrixtonSoPOSH
Heimdallr
1
1
1
1.5
L
0
3
0
0
L
5
2
1
2.75
W
3
1
0
3
W
Vulcan
Juliocfo07
Vulcan
1
1
3
2.5
W
0
3
1
0.17
L
2
3
0
0.67
W
Ymir
1
2
3
1.25
L
Yemoja
1
0
2
2
W
Fenrir
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,478
Damage
21,729
36,368
Taken
38,863
17,513
Mitigated
19,848
10,442
Healing
11,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
BrixtonSoPOSH
Heimdallr
5,584
2,945
0
3,898
7,700
3,267
0
4,646
3,054
0
46,004
L
1,295
246
0
587
4,601
2,445
0
69
4,248
0
9,195
L
8,209
4,038
0
1,908
10,110
4,670
0
2,320
7,714
915
51,347
W
4,961
1,817
0
4,699
7,802
4,609
24
840
6,962
290
46,943
W
Vulcan
Juliocfo07
Vulcan
3,785
959
0
1,685
6,873
2,402
210
2,199
4,674
37,628
0
W
5,718
2,523
0
1,487
7,554
2,871
0
1,027
6,527
29,736
3,931
L
4,637
555
0
998
6,559
2,067
256
2,713
3,846
32,686
0
W
Ymir
3,635
530
142
2,319
9,099
7,042
130
2,589
6,510
16,465
0
L
Yemoja
2,753
1,158
1,052
1,999
7,398
5,064
0
3,205
3,927
24,444
0
W
Fenrir
3,630
353
0
828
7,535
2,924
0
1,021
6,514
0
39,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,271
Gold Earned
31,185
259
Minions Killed
306
0
Camps Cleared
0
908,550
Distance Traveled
1,141,779
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,898
590
75
8
0
196,674
0
L
Chaac
3,952
395
15
2
0
95,678
0
L
Surtr
6,454
645
69
7
0
225,701
1
W
Surtr
7,058
706
84
8
0
201,217
0
W
Vulcan
5,947
595
70
7
0
229,382
1
W
Sol
5,410
541
55
6
0
269,357
3
L
He Bo
5,319
532
59
6
0
193,835
3
W
Ymir
6,052
605
27
3
0
194,658
5
L
Yemoja
5,648
565
41
4
0
196,662
1
W
Fenrir
6,718
672
70
7
0
247,165
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role