Player Matchup

Neith
Neith
 
Neith
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
DjR3kin7
Cernunnos
Level 34
God Stats
5W - 8L
1,119 SR
Queue Stats
66W - 49L
1,386 Elo+
Solo
Chaac
Chaac
Habibisito
Chaac
Level 27
God Stats
44W - 42L
1,504 SR
Queue Stats
287W - 302L
1,385 Elo+
Party 3
Ne Zha
Ne Zha
KarateKaisen
Ne Zha
Level 37
God Stats
3W - 3L
1,585 SR
Queue Stats
23W - 20L
1,546 Elo+
Party 1
Anhur
Anhur
namechanged9365
Anhur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,476 Elo+
Party 1
Team Averages
Level 44
1,442 SR
1,458 Elo+

VS

Team Averages
Level 50
1,557 SR
1,515 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
BLUEMEANY
Hachiman
Level 81
God Stats
11W - 8L
1,631 SR
Queue Stats
230W - 199L
1,564 Elo+
Party 2
Yemoja
Yemoja
ChortleCorpse
Yemoja
Level 30
God Stats
1W - 6L
1,500 SR
Queue Stats
116W - 119L
1,500 Elo+
Solo
Agni
Agni
K3ViN1315
Agni
Level 41
God Stats
22W - 11L
1,621 SR
Queue Stats
104W - 113L
1,469 Elo+
Solo
Vamana
Vamana
TheeAlPacone
Vamana
Level 48
God Stats
2W - 2L
1,534 SR
Queue Stats
105W - 105L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
0 / 3 / 1
7,533
502
3,284
8,521
3,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
DjR3kin7
Cernunnos
13
2 / 1 / 1
7,607
507
11,947
12,391
5,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
10
0 / 2 / 2
6,174
412
3,795
12,608
5,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ne Zha
13
3 / 5 / 1
7,635
509
6,661
13,821
5,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
4 / 4 / 0
8,351
557
9,607
15,893
5,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
9 / 1 / 1
9,870
658
11,002
14,994
6,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hachiman
BLUEMEANY
Hachiman
12
1 / 2 / 1
7,296
486
8,535
12,768
3,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 2 / 4
6,964
464
5,669
12,711
5,337
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Agni
13
1 / 4 / 5
7,877
525
10,260
10,559
2,927
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Vamana
16
4 / 0 / 5
9,622
641
8,953
9,632
14,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
9
Kills
15
15
Deaths
9
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
3
1
0.17
W
Ne Zha
 
Ne Zha
9
1
1
9.5
W
Hachiman
BLUEMEANY
Hachiman
1
2
1
0.75
W
0
2
4
1
L
Cernunnos
DjR3kin7
Cernunnos
2
1
1
2.5
L
Chaac
0
2
2
0.5
W
Agni
1
4
5
0.88
L
Ne Zha
3
5
1
0.7
W
Vamana
4
0
5
6.5
L
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,294
Damage
44,419
63,234
Taken
60,664
25,275
Mitigated
32,532
25,221
Healing
17,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,284
1,556
82
2,841
8,521
3,566
996
1,093
6,944
0
59,552
W
Ne Zha
 
Ne Zha
11,002
4,216
0
3,122
14,994
6,290
437
0
14,994
0
87,720
W
Hachiman
BLUEMEANY
Hachiman
8,535
4,532
0
5,855
12,768
3,883
0
0
12,768
0
57,212
W
5,669
2,013
2,256
2,256
12,711
5,337
300
0
12,711
19,493
0
L
Cernunnos
DjR3kin7
Cernunnos
11,947
6,664
0
7,285
12,391
5,399
0
2,662
9,680
0
55,004
L
Chaac
3,795
414
71
6,924
12,608
5,467
0
4,970
7,497
0
30,861
W
Agni
10,260
684
0
2,743
10,559
2,927
601
0
10,559
58,038
0
L
Ne Zha
6,661
2,329
0
1,950
13,821
5,379
0
1,647
12,126
0
60,416
W
Vamana
8,953
4,349
0
1,758
9,632
14,095
277
0
9,632
1,368
69,184
L
9,607
5,491
0
6,068
15,893
5,464
0
5,801
9,995
0
62,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,300
Gold Earned
41,629
440
Minions Killed
434
0
Camps Cleared
0
1,380,482
Distance Traveled
1,395,051
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,533
502
111
7
0
261,697
1
W
Ne Zha
9,870
658
107
7
0
317,784
0
W
Hachiman
7,296
486
99
7
0
264,133
2
W
Yemoja
6,964
464
18
1
0
291,603
0
L
Cernunnos
7,607
507
95
6
0
266,372
2
L
Chaac
6,174
412
45
3
0
297,629
4
W
Agni
7,877
525
90
6
0
274,407
5
L
Ne Zha
7,635
509
91
6
0
310,326
2
W
Vamana
9,622
641
120
8
0
247,124
1
L
Anhur
8,351
557
98
7
0
244,458
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role