Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
DrJellyFinger7
Bakasura
Level 44
God Stats
15W - 8L
1,752 SR
Queue Stats
29W - 29L
1,503 Elo+
Solo
Surtr
Surtr
Fee18thAveGoon
Surtr
Level 83
God Stats
56W - 53L
1,595 SR
Queue Stats
630W - 632L
1,381 Elo+
Solo
Ymir
Ymir
PaintedFanatic
Ymir
Level 48
God Stats
1W - 5L
1,344 SR
Queue Stats
53W - 58L
1,455 Elo+
Solo
Skadi
Skadi
miamdmuffin
Skadi
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 10L
1,500 Elo+
Solo
Team Averages
Level 54
1,538 SR
1,468 Elo+

VS

Team Averages
Level 102
1,578 SR
1,485 Elo+
Bacchus
Bacchus
ChrispySpud
Bacchus
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 88L
1,408 Elo+
Solo
Vulcan
Vulcan
Envidius-step
Vulcan
Level 107
God Stats
6W - 3L
1,500 SR
Queue Stats
216W - 218L
1,412 Elo+
Solo
Tiamat
Tiamat
FIRE ELFO
Tiamat
Level 127
God Stats
16W - 7L
1,796 SR
Queue Stats
333W - 344L
1,513 Elo+
Solo
Olorun
Olorun
JC Limits
Olorun
Level 63
God Stats
5W - 2L
1,669 SR
Queue Stats
22W - 9L
1,579 Elo+
Solo
Fenrir
Fenrir
yrlano
Fenrir
Level 106
God Stats
3W - 10L
1,427 SR
Queue Stats
135W - 137L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
8
2 / 3 / 0
4,814
535
5,365
9,976
3,818
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
9
1 / 2 / 1
4,937
549
2,855
6,485
2,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
2 / 4 / 0
4,541
505
3,211
6,201
2,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
0 / 0 / 0
4,782
531
1,237
4,974
3,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
0 / 1 / 0
3,665
407
2,015
3,177
1,104
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ChrispySpud
Bacchus
9
0 / 0 / 1
5,141
571
976
5,030
3,878
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

10
2 / 2 / 2
5,558
618
4,845
5,201
1,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
FIRE ELFO
Tiamat
9
0 / 3 / 3
5,373
597
3,665
5,753
3,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
JC Limits
Olorun
9
2 / 0 / 0
5,474
608
3,711
4,920
1,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
yrlano
Fenrir
9
6 / 0 / 0
6,043
671
4,833
6,227
2,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
5
Kills
10
10
Deaths
5
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
3
0
0.67
W
Bacchus
ChrispySpud
Bacchus
0
0
1
0.5
L
Bakasura
1
2
1
0.75
W
2
2
2
1.5
W
Tiamat
FIRE ELFO
Tiamat
0
3
3
0.5
L
2
4
0
0.5
W
Olorun
JC Limits
Olorun
2
0
0
2
L
0
0
0
0
L
0
1
0
0
W
Fenrir
yrlano
Fenrir
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,683
Damage
18,030
30,813
Taken
27,131
13,473
Mitigated
12,631
8,661
Healing
8,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
5,365
595
0
4,926
9,976
3,818
0
4,353
5,321
30,989
0
W
Bacchus
ChrispySpud
Bacchus
976
78
1,496
1,694
5,030
3,878
90
323
4,707
11,011
0
L
Bakasura
2,855
2,125
0
1,386
6,485
2,481
0
1,951
4,464
0
20,019
W
4,845
2,261
0
1,128
5,201
1,824
0
1,547
3,569
29,195
0
W
Tiamat
FIRE ELFO
Tiamat
3,665
428
0
1,108
5,753
3,046
0
3,579
2,123
33,309
0
L
3,211
1,498
0
276
6,201
2,375
0
2,124
3,881
229
22,035
W
Olorun
JC Limits
Olorun
3,711
3,055
137
2,400
4,920
1,715
566
844
3,966
40,804
0
L
1,237
194
0
1,785
4,974
3,695
0
1,579
3,344
18,462
0
L
2,015
1,244
37
251
3,177
1,104
0
2,571
606
0
11,211
W
Fenrir
yrlano
Fenrir
4,833
1,324
0
1,001
6,227
2,168
0
438
5,449
0
25,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,739
Gold Earned
27,589
167
Minions Killed
256
0
Camps Cleared
0
773,288
Distance Traveled
887,979
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
4,814
535
46
5
0
151,248
0
W
Bacchus
5,141
571
18
2
0
188,929
2
L
Bakasura
4,937
549
52
6
0
201,620
0
W
Vulcan
5,558
618
53
6
0
170,629
2
W
Tiamat
5,373
597
74
8
0
153,304
0
L
Surtr
4,541
505
31
3
0
129,106
0
W
Olorun
5,474
608
68
8
0
156,231
1
L
Ymir
4,782
531
22
2
0
165,305
1
L
Skadi
3,665
407
16
2
0
126,009
0
W
Fenrir
6,043
671
43
5
0
218,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role