Player Matchup

Artio
Artio
 
Artio
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
BundaBathrooms
Thanatos
Level 26
God Stats
0W - 1L
1,225 SR
Queue Stats
5W - 10L
1,377 Elo+
Party 1
Tiamat
Tiamat
Poccollos
Tiamat
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 34L
1,547 Elo+
Solo
Cerberus
Cerberus
Trinitro763
Cerberus
Level 64
God Stats
1W - 1L
1,715 SR
Queue Stats
107W - 95L
1,531 Elo+
Solo
Cthulhu
Cthulhu
whatuwarin
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 45
1,488 SR
1,491 Elo+

VS

Team Averages
Level 100
1,408 SR
1,481 Elo+
Fenrir
Fenrir
 
Fenrir
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
HolyCommand
Susano
Level 118
God Stats
2W - 3L
1,248 SR
Queue Stats
173W - 165L
1,446 Elo+
Solo
Xbalanque
Xbalanque
PowerPrinny
Xbalanque
Level 120
God Stats
2W - 7L
1,307 SR
Queue Stats
193W - 183L
1,492 Elo+
Solo
Surtr
Surtr
WinterSF
Surtr
Level 66
God Stats
10W - 11L
1,480 SR
Queue Stats
396W - 399L
1,482 Elo+
Solo
Jing Wei
Jing Wei
Zehtin
Jing Wei
Level 116
God Stats
4W - 8L
1,504 SR
Queue Stats
344W - 350L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
1 / 7 / 8
8,006
728
4,830
20,245
20,433
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thanatos
12
2 / 9 / 5
7,642
695
5,852
12,276
5,285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
Poccollos
Tiamat
14
3 / 5 / 5
7,684
699
10,982
12,907
9,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Cerberus
Trinitro763
Cerberus
15
5 / 3 / 4
8,254
750
11,384
16,134
25,479
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
whatuwarin
Cthulhu
13
1 / 6 / 7
7,439
676
2,650
14,045
11,319
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
4 / 4 / 15
9,207
837
6,935
11,292
7,515
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Susano
18
8 / 1 / 20
10,384
944
12,887
12,867
10,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Xbalanque
PowerPrinny
Xbalanque
17
3 / 1 / 20
9,882
898
17,357
6,706
2,789
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
WinterSF
Surtr
14
4 / 6 / 14
8,972
816
9,133
12,733
13,672
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
Zehtin
Jing Wei
17
11 / 2 / 14
10,630
966
22,450
9,964
4,235
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
113
12
Kills
30
30
Deaths
14
29
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
7
8
0.71
W
Fenrir
 
Fenrir
4
4
15
2.88
L
Thanatos
2
9
5
0.5
W
Susano
8
1
20
18
L
Tiamat
Poccollos
Tiamat
3
5
5
1.1
W
Xbalanque
PowerPrinny
Xbalanque
3
1
20
13
L
Cerberus
Trinitro763
Cerberus
5
3
4
2.33
W
Surtr
WinterSF
Surtr
4
6
14
1.83
W
Jing Wei
Zehtin
Jing Wei
11
2
14
9
L
Cthulhu
whatuwarin
Cthulhu
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,698
Damage
68,762
75,607
Taken
53,562
72,272
Mitigated
38,913
15,845
Healing
19,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
4,830
151
1,412
3,314
20,245
20,433
0
104
20,141
10,089
1,154
W
Fenrir
 
Fenrir
6,935
1,556
185
1,603
11,292
7,515
43
5,650
5,642
0
10,199
L
Thanatos
5,852
368
0
2,158
12,276
5,285
0
19
12,257
0
9,001
W
Susano
12,887
1,535
1,560
4,275
12,867
10,702
502
7,307
5,560
0
27,932
L
Tiamat
Poccollos
Tiamat
10,982
563
1,126
3,155
12,907
9,756
0
57
12,850
22,279
0
W
Xbalanque
PowerPrinny
Xbalanque
17,357
6,454
3,389
2,521
6,706
2,789
3,540
3,958
2,748
0
31,521
L
Cerberus
Trinitro763
Cerberus
11,384
512
929
2,932
16,134
25,479
0
131
16,003
22,544
2,069
W
Surtr
WinterSF
Surtr
9,133
2,441
0
1,419
12,733
13,672
170
4,174
8,559
339
15,189
W
Jing Wei
Zehtin
Jing Wei
22,450
14,750
974
3,335
9,964
4,235
3,162
5,534
4,430
0
36,640
L
Cthulhu
whatuwarin
Cthulhu
2,650
183
176
643
14,045
11,319
0
0
14,045
10,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,025
Gold Earned
49,075
124
Minions Killed
121
0
Camps Cleared
0
914,257
Distance Traveled
1,078,916
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,006
728
20
2
0
197,516
0
W
Fenrir
9,207
837
17
2
0
222,007
0
L
Thanatos
7,642
695
16
1
0
198,202
0
W
Susano
10,384
944
21
2
0
246,120
0
L
Tiamat
7,684
699
29
3
0
153,565
0
W
Xbalanque
9,882
898
41
4
0
223,350
0
L
Cerberus
8,254
750
35
3
0
211,385
0
W
Surtr
8,972
816
10
1
0
179,163
0
W
Jing Wei
10,630
966
32
3
0
208,276
2
L
Cthulhu
7,439
676
24
2
0
153,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role