Player Matchup

Baron Samedi
Baron Samedi
IPerDITIon x
Baron Samedi
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 9L
1,341 Elo+
Solo
Horus
Horus
TRu3xBASS
Horus
Level 89
God Stats
6W - 3L
1,500 SR
Queue Stats
438W - 456L
1,462 Elo+
Party 1
Cernunnos
Cernunnos
TRu3xSkillzZ
Cernunnos
Level 131
God Stats
12W - 7L
1,500 SR
Queue Stats
1,094W - 1,113L
1,497 Elo+
Party 1
Team Averages
Level 114
1,500 SR
1,433 Elo+

VS

Team Averages
Level 59
1,581 SR
1,420 Elo+
Sobek
Sobek
Sissokai
Sobek
Level 28
God Stats
5W - 5L
1,535 SR
Queue Stats
14W - 25L
1,380 Elo+
Party 2
Odin
Odin
smow
Odin
Level 104
God Stats
3W - 4L
1,428 SR
Queue Stats
48W - 43L
1,380 Elo+
Party 2
Kukulkan
Kukulkan
tontweed
Kukulkan
Level 45
God Stats
1W - 1L
1,780 SR
Queue Stats
6W - 13L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
IPerDITIon x
Baron Samedi
16
3 / 0 / 9
9,749
812
9,965
6,979
3,995
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
TRu3xBASS
Horus
13
2 / 1 / 8
9,352
779
5,767
16,522
18,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cernunnos
TRu3xSkillzZ
Cernunnos
16
7 / 0 / 4
9,907
826
18,720
9,037
4,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Sissokai
Sobek
12
0 / 6 / 1
7,776
648
3,126
20,233
25,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Odin
smow
Odin
13
0 / 3 / 1
7,652
638
6,880
12,260
11,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Kukulkan
tontweed
Kukulkan
12
1 / 3 / 0
7,787
649
10,539
6,807
2,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
12
Kills
1
1
Deaths
12
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
IPerDITIon x
Baron Samedi
3
0
9
7.5
L
Sobek
Sissokai
Sobek
0
6
1
0.08
W
Horus
TRu3xBASS
Horus
2
1
8
6
W
Cernunnos
TRu3xSkillzZ
Cernunnos
7
0
4
9
L
Odin
smow
Odin
0
3
1
0.17
L
Kukulkan
tontweed
Kukulkan
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,452
Damage
20,545
32,538
Taken
39,300
27,356
Mitigated
40,195
18,777
Healing
4,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
IPerDITIon x
Baron Samedi
9,965
777
1,581
1,606
6,979
3,995
86
3,818
2,943
44,935
0
L
Sobek
Sissokai
Sobek
3,126
111
0
2,071
20,233
25,667
0
6,160
14,073
15,243
0
W
Horus
TRu3xBASS
Horus
5,767
2,723
3,259
6,263
16,522
18,398
270
5,417
10,644
0
10,595
W
Cernunnos
TRu3xSkillzZ
Cernunnos
18,720
9,948
0
6,068
9,037
4,963
1,029
4,503
4,353
0
58,066
L
Odin
smow
Odin
6,880
1,441
0
2,411
12,260
11,664
0
2,479
9,781
0
21,256
L
Kukulkan
tontweed
Kukulkan
10,539
781
0
0
6,807
2,864
0
1,465
5,342
33,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,008
Gold Earned
23,215
169
Minions Killed
115
0
Camps Cleared
0
669,490
Distance Traveled
659,255
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,749
812
75
6
0
217,611
0
L
Sobek
7,776
648
16
1
0
222,256
2
W
Horus
9,352
779
17
1
0
245,327
0
W
Cernunnos
9,907
826
77
6
0
206,552
0
L
Odin
7,652
638
43
4
0
232,485
4
L
Kukulkan
7,787
649
56
5
0
204,514
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role