Player Matchup

Medusa
Medusa
Bronze III
MT588
Medusa
Bronze III
Level 104
God Stats
1W - 1L
1,475 SR
Queue Stats
4W - 11L
1,452 MMR
Party 1
Zhong Kui
Zhong Kui
Bronze III
SABRETOOTHHH
Zhong Kui
Bronze III
Level 109
God Stats
0W - 1L
1,511 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Hercules
Hercules
Bronze III
rakjack
Hercules
Bronze III
Level 100
God Stats
0W - 1L
1,313 SR
Queue Stats
8W - 10L
1,452 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 104
1,433 SR
1,468 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 146
1,538 SR
1,470 MMR
Kukulkan
Kukulkan
Silver I
 
Kukulkan
Silver I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Silver II
Marcysiaa
Cupid
Silver II
Level 143
God Stats
3W - 1L
1,615 SR
Queue Stats
60W - 66L
1,471 MMR
Solo
Da Ji
Da Ji
Gold IV
Pudgy109
Da Ji
Gold IV
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 73L
1,438 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
MT588
Medusa
15
0 / 3 / 2
8,852
632
6,987
10,332
4,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
SABRETOOTHHH
Zhong Kui
13
1 / 6 / 2
8,977
641
6,601
13,102
9,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
rakjack
Hercules
14
2 / 1 / 1
9,069
648
4,969
11,900
13,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
HadesArtioAnubisGuan YuBacchus

VS

Bans
AchillesCabrakanNe ZhaBellonaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
17
2 / 1 / 8
10,429
745
8,343
4,891
2,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
Marcysiaa
Cupid
17
6 / 0 / 3
10,601
757
13,721
8,009
4,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Da Ji
Pudgy109
Da Ji
15
2 / 2 / 7
10,611
758
7,808
14,996
17,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
3
Kills
10
10
Deaths
3
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
2
1
8
6
L
Medusa
MT588
Medusa
0
3
2
0.33
W
Cupid
Marcysiaa
Cupid
6
0
3
7.5
W
Da Ji
Pudgy109
Da Ji
2
2
7
2.75
L
Zhong Kui
SABRETOOTHHH
Zhong Kui
1
6
2
0.33
L
Hercules
rakjack
Hercules
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,557
Damage
29,872
35,334
Taken
27,896
27,122
Mitigated
24,213
6,396
Healing
10,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
8,343
1,099
0
1,080
4,891
2,714
966
1,693
3,198
59,340
0
L
Medusa
MT588
Medusa
6,987
2,940
0
2,528
10,332
4,596
23
1,702
8,630
0
45,778
W
Cupid
Marcysiaa
Cupid
13,721
7,789
1,537
4,968
8,009
4,196
1,695
2,040
5,831
0
57,856
W
Da Ji
Pudgy109
Da Ji
7,808
1,354
0
2,658
14,996
17,303
511
2,878
11,771
0
21,554
L
Zhong Kui
SABRETOOTHHH
Zhong Kui
6,601
428
0
2,362
13,102
9,012
0
2,425
10,677
26,116
459
L
Hercules
rakjack
Hercules
4,969
636
0
1,506
11,900
13,514
0
4,257
7,643
0
26,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,898
Gold Earned
31,641
164
Minions Killed
197
0
Camps Cleared
0
720,288
Distance Traveled
794,195
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,429
745
103
7
0
270,776
0
L
Medusa
8,852
632
71
5
0
264,501
2
W
Cupid
10,601
757
77
6
0
270,800
0
W
Da Ji
10,611
758
17
1
0
252,619
0
L
Zhong Kui
8,977
641
66
5
0
183,285
0
L
Hercules
9,069
648
27
2
0
272,502
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role