Player Matchup

Cu Chulainn
Cu Chulainn
Masters
BanChaac
Cu Chulainn
Masters
Level 129
God Stats
3W - 2L
1,751 SR
Queue Stats
233W - 76L
2,595 MMR
Party 1
Sol
Sol
Diamond IV
Druxia
Sol
Diamond IV
Level 167
God Stats
16W - 6L
1,816 SR
Queue Stats
181W - 105L
2,073 MMR
Party 1
Chaac
Chaac
Masters
Zesru
Chaac
Masters
Level 161
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 15L
2,429 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 152
1,689 SR
2,366 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 147
1,506 SR
1,630 MMR
Ares
Ares
Gold III
 
Ares
Gold III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Platinum IV
 
Shiva
Platinum IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Gold II
ICYCOLETRAIN
Kukulkan
Gold II
Level 159
God Stats
3W - 3L
1,519 SR
Queue Stats
142W - 152L
1,890 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BanChaac
Cu Chulainn
12
2 / 3 / 4
7,618
762
6,617
14,027
14,384
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sol
Druxia
Sol
13
3 / 0 / 2
8,529
853
12,901
9,287
3,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Zesru
Chaac
13
2 / 0 / 5
8,295
830
12,060
14,666
14,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
Ne ZhaAo KuangAtlasAchillesGuan Yu

VS

Bans
FenrirAh Muzen CabIshtarHerculesOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
0 / 2 / 3
7,359
736
5,646
13,696
15,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shiva
 
Shiva
11
1 / 2 / 2
6,688
669
11,886
14,471
13,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Kukulkan
ICYCOLETRAIN
Kukulkan
13
2 / 3 / 1
7,494
749
6,859
8,231
4,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
7
Kills
3
3
Deaths
7
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
2
3
0.75
L
Shiva
 
Shiva
1
2
2
1
W
Cu Chulainn
BanChaac
Cu Chulainn
2
3
4
1.33
W
Sol
Druxia
Sol
3
0
2
4
L
Kukulkan
ICYCOLETRAIN
Kukulkan
2
3
1
0.83
W
Chaac
Zesru
Chaac
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,578
Damage
24,391
37,980
Taken
36,398
32,562
Mitigated
33,436
18,814
Healing
5,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
5,646
397
0
1,903
13,696
15,624
0
4,264
9,432
8,402
0
L
Shiva
 
Shiva
11,886
1,683
767
2,390
14,471
13,333
0
5,825
8,646
0
23,960
W
Cu Chulainn
BanChaac
Cu Chulainn
6,617
593
0
5,331
14,027
14,384
112
4,763
9,264
0
24,941
W
Sol
Druxia
Sol
12,901
6,194
0
6,744
9,287
3,408
3,330
2,047
7,240
54,355
0
L
Kukulkan
ICYCOLETRAIN
Kukulkan
6,859
1,137
0
180
8,231
4,479
0
2,833
5,398
44,755
1,068
W
Chaac
Zesru
Chaac
12,060
1,241
0
6,739
14,666
14,770
110
5,345
9,321
0
33,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,442
Gold Earned
21,541
144
Minions Killed
107
0
Camps Cleared
0
656,495
Distance Traveled
594,696
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,359
736
6
1
0
199,705
0
L
Shiva
6,688
669
18
2
0
215,960
4
W
Cu Chulainn
7,618
762
23
2
0
220,183
1
W
Sol
8,529
853
80
8
0
204,777
2
L
Kukulkan
7,494
749
83
8
0
179,031
0
W
Chaac
8,295
830
41
4
0
231,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role