Player Matchup

Rama
Rama
 
Rama
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
Hurricane17
Yu Huang
Level 100
God Stats
2W - 3L
1,380 SR
Queue Stats
100W - 100L
1,499 Elo+
Party 3
Shiva
Shiva
iMouJoe
Shiva
Level 69
God Stats
12W - 1L
1,665 SR
Queue Stats
77W - 45L
1,460 Elo+
Party 3
Nemesis
Nemesis
memoriana
Nemesis
Level 62
God Stats
11W - 11L
1,308 SR
Queue Stats
25W - 37L
1,226 Elo+
Party 1
Aphrodite
Aphrodite
xHayZec
Aphrodite
Level 108
God Stats
13W - 9L
1,500 SR
Queue Stats
345W - 330L
1,490 Elo+
Party 3
Team Averages
Level 100
1,471 SR
1,435 Elo+

VS

Team Averages
Level 66
1,457 SR
1,379 Elo+
Cabrakan
Cabrakan
Araqon
Cabrakan
Level 80
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 19L
1,453 Elo+
Party 2
Cernunnos
Cernunnos
Ravarage
Cernunnos
Level 56
God Stats
0W - 2L
1,733 SR
Queue Stats
13W - 14L
1,453 Elo+
Party 2
Pele
Pele
Viitoru
Pele
Level 119
God Stats
1W - 2L
1,631 SR
Queue Stats
80W - 86L
1,387 Elo+
Party 4
Agni
Agni
WanTeDx
Agni
Level 25
God Stats
17W - 27L
1,084 SR
Queue Stats
40W - 68L
1,258 Elo+
Party 4
Bakasura
Bakasura
evkakii
Bakasura
Level 52
God Stats
0W - 2L
1,338 SR
Queue Stats
1W - 3L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
2 / 1 / 1
7,525
579
4,674
7,832
3,166
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yu Huang
Hurricane17
Yu Huang
12
2 / 2 / 3
7,358
566
9,463
8,831
3,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shiva
iMouJoe
Shiva
14
5 / 0 / 0
8,146
627
6,851
9,820
10,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
memoriana
Nemesis
13
3 / 1 / 2
7,748
596
5,782
12,469
4,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Aphrodite
xHayZec
Aphrodite
11
3 / 2 / 4
7,249
558
8,182
12,184
9,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Araqon
Cabrakan
11
1 / 2 / 2
6,465
497
4,851
11,799
11,465
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cernunnos
Ravarage
Cernunnos
12
1 / 1 / 2
7,080
545
8,410
8,206
3,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Pele
Viitoru
Pele
11
0 / 4 / 0
6,594
507
5,259
10,430
4,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Agni
WanTeDx
Agni
11
1 / 5 / 1
6,700
515
7,402
10,348
3,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
evkakii
Bakasura
11
2 / 4 / 0
6,941
534
7,456
14,470
5,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
15
Kills
5
6
Deaths
16
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
1
1
2.5
L
Cabrakan
Araqon
Cabrakan
1
2
2
1
W
Yu Huang
Hurricane17
Yu Huang
2
2
3
1.75
L
Cernunnos
Ravarage
Cernunnos
1
1
2
2
L
Pele
Viitoru
Pele
0
4
0
0
L
Agni
WanTeDx
Agni
1
5
1
0.3
L
Bakasura
evkakii
Bakasura
2
4
0
0.5
W
Shiva
iMouJoe
Shiva
5
0
0
5
W
Nemesis
memoriana
Nemesis
3
1
2
4
W
Aphrodite
xHayZec
Aphrodite
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,952
Damage
33,378
51,136
Taken
55,253
31,136
Mitigated
28,914
18,829
Healing
12,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
4,674
3,949
0
2,827
7,832
3,166
0
1,036
6,796
0
61,931
L
Cabrakan
Araqon
Cabrakan
4,851
657
1,214
1,926
11,799
11,465
0
4,504
7,295
18,321
0
W
Yu Huang
Hurricane17
Yu Huang
9,463
1,618
0
912
8,831
3,590
324
4,546
4,097
59,914
382
L
Cernunnos
Ravarage
Cernunnos
8,410
3,963
0
3,197
8,206
3,426
960
2,634
5,572
0
58,017
L
Pele
Viitoru
Pele
5,259
1,416
0
2,472
10,430
4,824
0
822
9,608
0
48,018
L
Agni
WanTeDx
Agni
7,402
1,235
0
2,444
10,348
3,914
0
6,062
4,286
46,912
0
L
Bakasura
evkakii
Bakasura
7,456
4,620
0
1,438
14,470
5,285
0
4,001
10,469
0
34,608
W
Shiva
iMouJoe
Shiva
6,851
1,609
0
1,426
9,820
10,249
30
906
8,914
1,663
53,618
W
Nemesis
memoriana
Nemesis
5,782
2,277
0
2,938
12,469
4,969
0
1,013
10,121
0
67,365
W
Aphrodite
xHayZec
Aphrodite
8,182
721
2,673
8,053
12,184
9,162
204
4,752
7,278
21,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,026
Gold Earned
33,780
439
Minions Killed
355
0
Camps Cleared
0
1,345,863
Distance Traveled
1,303,219
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,525
579
113
9
0
229,275
4
L
Cabrakan
6,465
497
19
1
0
260,963
2
W
Yu Huang
7,358
566
106
8
0
257,510
0
L
Cernunnos
7,080
545
92
7
0
248,137
0
L
Pele
6,594
507
92
7
0
274,504
0
L
Agni
6,700
515
86
7
0
224,331
0
L
Bakasura
6,941
534
66
5
0
295,284
0
W
Shiva
8,146
627
94
7
0
265,396
0
W
Nemesis
7,748
596
106
8
0
325,203
1
W
Aphrodite
7,249
558
20
2
0
268,479
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role