Player Matchup

Ganesha
Ganesha
Diet_Sunkist
Ganesha
Level 151
God Stats
3W - 1L
1,715 SR
Queue Stats
266W - 266L
1,475 Elo+
Solo
Medusa
Medusa
Gorfo Gary
Medusa
Level 87
God Stats
11W - 16L
1,500 SR
Queue Stats
652W - 632L
1,562 Elo+
Solo
Artemis
Artemis
Jiuliett
Artemis
Level 142
God Stats
2W - 0L
1,753 SR
Queue Stats
27W - 25L
1,526 Elo+
Party 2
Agni
Agni
Josilai
Agni
Level 140
God Stats
5W - 1L
1,765 SR
Queue Stats
73W - 67L
1,527 Elo+
Party 2
Tiamat
Tiamat
SenseiKensei
Tiamat
Level 180
God Stats
12W - 8L
1,403 SR
Queue Stats
662W - 676L
1,552 Elo+
Solo
Team Averages
Level 140
1,627 SR
1,529 Elo+

VS

Team Averages
Level 110
1,494 SR
1,505 Elo+
Sobek
Sobek
Headiot
Sobek
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 110L
1,399 Elo+
Solo
Kukulkan
Kukulkan
OneFluffyPanda
Kukulkan
Level 143
God Stats
1W - 2L
1,753 SR
Queue Stats
254W - 230L
1,531 Elo+
Party 1
Chiron
Chiron
Shieonnn
Chiron
Level 114
God Stats
5W - 3L
1,213 SR
Queue Stats
425W - 370L
1,569 Elo+
Party 1
Mercury
Mercury
Soprobear
Mercury
Level 142
God Stats
2W - 3L
1,321 SR
Queue Stats
500W - 523L
1,485 Elo+
Solo
Odin
Odin
pravda-tyrok
Odin
Level 34
God Stats
4W - 1L
1,681 SR
Queue Stats
138W - 160L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Diet_Sunkist
Ganesha
19
0 / 2 / 20
11,464
764
10,154
16,099
22,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Medusa
Gorfo Gary
Medusa
20
11 / 3 / 2
12,511
834
25,135
10,915
6,446
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Artemis
Jiuliett
Artemis
18
4 / 6 / 7
11,369
758
16,559
13,141
6,722
Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Agni
Josilai
Agni
17
7 / 6 / 9
11,135
742
16,366
12,737
6,771
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
18
1 / 4 / 13
10,468
698
9,369
15,724
23,217
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Headiot
Sobek
18
3 / 5 / 12
10,415
694
9,768
19,635
32,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kukulkan
18
6 / 4 / 7
11,314
754
17,828
16,937
9,526
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
Shieonnn
Chiron
19
8 / 5 / 6
11,316
754
13,032
17,975
10,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mercury
Soprobear
Mercury
15
1 / 6 / 11
9,293
620
5,367
13,705
6,801
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
2 / 4 / 12
10,701
713
10,540
17,784
22,338
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
68
23
Kills
20
21
Deaths
24
51
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Diet_Sunkist
Ganesha
0
2
20
5
W
Medusa
Gorfo Gary
Medusa
11
3
2
4
L
Sobek
Headiot
Sobek
3
5
12
1.8
W
Artemis
Jiuliett
Artemis
4
6
7
1.25
W
Agni
Josilai
Agni
7
6
9
1.92
L
Kukulkan
6
4
7
2.38
W
Tiamat
1
4
13
1.88
L
Chiron
Shieonnn
Chiron
8
5
6
2.2
L
Mercury
Soprobear
Mercury
1
6
11
1.08
L
2
4
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,583
Damage
56,535
68,616
Taken
86,036
65,605
Mitigated
81,633
18,822
Healing
29,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Diet_Sunkist
Ganesha
10,154
861
1,020
3,637
16,099
22,449
77
8,066
7,783
20,325
0
W
Medusa
Gorfo Gary
Medusa
25,135
11,924
2,034
2,781
10,915
6,446
2,112
6,872
3,771
0
51,137
L
Sobek
Headiot
Sobek
9,768
395
1,484
4,949
19,635
32,947
142
8,053
11,582
17,951
0
W
Artemis
Jiuliett
Artemis
16,559
6,115
2,511
2,538
13,141
6,722
1,579
5,905
7,033
0
31,827
W
Agni
Josilai
Agni
16,366
482
314
1,761
12,737
6,771
1,090
4,931
7,613
22,448
1,468
L
Kukulkan
17,828
2,410
2,155
2,037
16,937
9,526
44
7,284
9,653
42,319
0
W
Tiamat
9,369
743
0
2,226
15,724
23,217
189
6,704
8,729
21,987
1,113
L
Chiron
Shieonnn
Chiron
13,032
3,525
5,232
5,316
17,975
10,021
729
7,105
10,869
0
34,654
L
Mercury
Soprobear
Mercury
5,367
2,143
1,635
1,450
13,705
6,801
526
5,143
8,562
0
10,664
L
10,540
511
1,615
3,318
17,784
22,338
0
6,245
11,539
11,072
12,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,947
Gold Earned
53,039
166
Minions Killed
180
0
Camps Cleared
0
1,359,678
Distance Traveled
1,328,223
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
11,464
764
1
0
0
283,693
0
W
Medusa
12,511
834
70
5
0
304,161
0
L
Sobek
10,415
694
6
0
0
270,385
0
W
Artemis
11,369
758
47
3
0
262,049
0
W
Agni
11,135
742
17
1
0
235,419
0
L
Kukulkan
11,314
754
68
5
0
279,205
0
W
Tiamat
10,468
698
31
2
0
274,356
0
L
Chiron
11,316
754
55
4
0
242,344
0
L
Mercury
9,293
620
20
1
0
265,602
0
L
Odin
10,701
713
31
2
0
270,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role