Player Matchup

Chaac
Chaac
Masters
BanChaac
Chaac
Masters
Level 129
God Stats
64W - 12L
1,933 SR
Queue Stats
233W - 76L
2,520 MMR
Party 2
Sol
Sol
Grandmaster
ChunkyKums
Sol
Grandmaster
Level 140
God Stats
22W - 4L
2,028 SR
Queue Stats
437W - 170L
2,864 MMR
Party 2
Gilgamesh
Gilgamesh
Diamond I
Zesru
Gilgamesh
Diamond I
Level 161
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 15L
2,354 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 143
1,820 SR
2,580 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 147
1,694 SR
2,052 MMR
Sobek
Sobek
Platinum II
Chazkyun
Sobek
Platinum II
Level 155
God Stats
1W - 6L
1,307 SR
Queue Stats
88W - 68L
2,091 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Platinum II
Slayrz
Morgan Le Fay
Platinum II
Level 140
God Stats
23W - 24L
1,746 SR
Queue Stats
91W - 71L
2,091 MMR
Party 1
Horus
Horus
Platinum V
dirtyhobo1
Horus
Platinum V
Level 146
God Stats
9W - 5L
2,028 SR
Queue Stats
85W - 67L
1,976 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BanChaac
Chaac
12
3 / 3 / 1
8,594
781
11,261
14,398
8,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
1 / 1 / 5
8,954
814
16,963
11,912
4,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
Zesru
Gilgamesh
13
2 / 0 / 4
8,159
742
11,176
11,595
10,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
Ne ZhaAchillesAh Muzen CabGuan YuAo Kuang

VS

Bans
AtlasCu ChulainnCabrakanFenrirShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Chazkyun
Sobek
13
3 / 1 / 1
9,078
825
8,471
17,214
20,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morgan Le Fay
Slayrz
Morgan Le Fay
14
1 / 2 / 3
8,037
731
10,142
12,262
6,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Horus
10
0 / 3 / 3
7,678
698
5,395
15,341
13,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
6
Kills
4
4
Deaths
6
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chaac
BanChaac
Chaac
3
3
1
1.17
L
Sobek
Chazkyun
Sobek
3
1
1
3.5
W
1
1
5
3.5
L
Morgan Le Fay
Slayrz
Morgan Le Fay
1
2
3
1.25
W
Gilgamesh
Zesru
Gilgamesh
2
0
4
4
L
Horus
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,400
Damage
24,008
37,905
Taken
44,817
24,458
Mitigated
41,134
17,778
Healing
17,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
BanChaac
Chaac
11,261
2,570
0
6,756
14,398
8,859
361
6,689
7,629
0
40,430
L
Sobek
Chazkyun
Sobek
8,471
987
0
7,323
17,214
20,874
0
8,123
8,661
15,787
0
W
16,963
6,905
0
8,420
11,912
4,751
2,968
6,288
5,503
68,737
0
L
Morgan Le Fay
Slayrz
Morgan Le Fay
10,142
475
158
2,408
12,262
6,858
0
3,962
8,133
49,968
0
W
Gilgamesh
Zesru
Gilgamesh
11,176
2,651
0
2,602
11,595
10,848
63
5,475
6,120
0
28,532
L
Horus
5,395
3,289
3,421
4,210
15,341
13,402
0
4,891
10,242
0
9,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,707
Gold Earned
24,793
165
Minions Killed
111
0
Camps Cleared
0
695,814
Distance Traveled
679,001
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,594
781
70
6
0
225,570
0
L
Sobek
9,078
825
22
2
0
238,621
2
W
Sol
8,954
814
77
7
0
220,386
2
L
Morgan Le Fay
8,037
731
78
7
0
220,822
0
W
Gilgamesh
8,159
742
18
2
0
249,858
0
L
Horus
7,678
698
11
1
0
219,558
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role