Player Matchup

Mercury
Mercury
YeDaSellsAvon
Mercury
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,764 Elo+
Solo
Ne Zha
Ne Zha
ZakaGinger
Ne Zha
Level 29
God Stats
3W - 1L
1,831 SR
Queue Stats
32W - 25L
1,528 Elo+
Solo
Tyr
Tyr
arsMAESTROars
Tyr
Level 172
God Stats
1W - 0L
1,427 SR
Queue Stats
3W - 4L
1,398 Elo+
Solo
Nu Wa
Nu Wa
bushkpe
Nu Wa
Level 123
God Stats
223W - 233L
1,405 SR
Queue Stats
233W - 250L
1,356 Elo+
Solo
Cerberus
Cerberus
kayip-baron
Cerberus
Level 44
God Stats
68W - 112L
1,375 SR
Queue Stats
70W - 114L
1,364 Elo+
Solo
Team Averages
Level 79
1,508 SR
1,482 Elo+

VS

Team Averages
Level 77
1,438 SR
1,383 Elo+
Nu Wa
Nu Wa
Bebobot
Nu Wa
Level 127
God Stats
26W - 25L
1,190 SR
Queue Stats
329W - 361L
1,350 Elo+
Solo
Hachiman
Hachiman
BrOn3k1
Hachiman
Level 29
God Stats
6W - 5L
1,500 SR
Queue Stats
149W - 132L
1,560 Elo+
Solo
Pele
Pele
DarkMisouko
Pele
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 121L
1,463 Elo+
Solo
Chaac
Chaac
Magress98
Chaac
Level 106
God Stats
0W - 3L
1,500 SR
Queue Stats
67W - 73L
1,306 Elo+
Solo
Poseidon
Poseidon
嘎嘣脆Q
Poseidon
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,240 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
19
14 / 2 / 7
11,282
940
20,017
14,792
6,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
ZakaGinger
Ne Zha
16
4 / 2 / 10
9,566
797
9,127
9,037
3,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
6 / 1 / 11
10,076
840
12,049
17,624
17,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nu Wa
bushkpe
Nu Wa
15
1 / 4 / 10
8,660
722
15,617
12,796
4,549
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
kayip-baron
Cerberus
16
2 / 0 / 8
9,361
780
5,170
10,997
8,547
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Bebobot
Nu Wa
16
1 / 4 / 4
9,134
761
12,257
11,388
4,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
BrOn3k1
Hachiman
18
6 / 3 / 3
10,421
868
14,521
15,345
5,739
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 7 / 1
8,628
719
7,166
15,328
9,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
Magress98
Chaac
14
1 / 6 / 4
8,336
695
10,063
16,657
16,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
嘎嘣脆Q
Poseidon
13
0 / 7 / 0
7,436
620
3,420
10,602
3,506
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
21
27
Kills
9
9
Deaths
27
46
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Bebobot
Nu Wa
1
4
4
0.75
L
Hachiman
BrOn3k1
Hachiman
6
3
3
2.5
L
1
7
1
0.21
L
Chaac
Magress98
Chaac
1
6
4
0.5
W
Mercury
14
2
7
8.75
W
Ne Zha
ZakaGinger
Ne Zha
4
2
10
4.5
W
6
1
11
11.5
W
Nu Wa
bushkpe
Nu Wa
1
4
10
1.5
W
Cerberus
kayip-baron
Cerberus
2
0
8
6
L
Poseidon
嘎嘣脆Q
Poseidon
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,980
Damage
47,427
65,246
Taken
69,320
41,849
Mitigated
39,830
18,510
Healing
14,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Bebobot
Nu Wa
12,257
3,973
0
577
11,388
4,474
783
3,795
7,533
46,028
0
L
Hachiman
BrOn3k1
Hachiman
14,521
7,187
0
7,284
15,345
5,739
0
6,445
8,710
0
47,621
L
7,166
2,834
0
2,298
15,328
9,805
0
4,500
10,761
0
24,333
L
Chaac
Magress98
Chaac
10,063
999
0
3,650
16,657
16,306
0
4,140
12,429
0
21,290
W
Mercury
20,017
11,567
0
4,716
14,792
6,949
997
2,897
11,545
0
77,803
W
Ne Zha
ZakaGinger
Ne Zha
9,127
2,214
0
1,712
9,037
3,875
0
1,375
7,409
0
27,108
W
12,049
967
0
5,890
17,624
17,929
0
3,675
13,515
0
32,561
W
Nu Wa
bushkpe
Nu Wa
15,617
6,948
253
3,449
12,796
4,549
926
3,931
8,474
38,040
0
W
Cerberus
kayip-baron
Cerberus
5,170
298
0
2,490
10,997
8,547
830
3,117
7,702
40,437
0
L
Poseidon
嘎嘣脆Q
Poseidon
3,420
378
0
305
10,602
3,506
0
1,648
8,898
16,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,945
Gold Earned
43,955
320
Minions Killed
248
0
Camps Cleared
0
1,359,082
Distance Traveled
1,065,104
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,134
761
76
6
0
215,740
0
L
Hachiman
10,421
868
91
8
0
230,582
0
L
Pele
8,628
719
38
3
0
222,496
1
L
Chaac
8,336
695
16
1
0
231,590
0
W
Mercury
11,282
940
79
7
0
309,533
0
W
Ne Zha
9,566
797
45
4
0
275,886
0
W
Tyr
10,076
840
49
4
0
280,178
0
W
Nu Wa
8,660
722
52
4
0
234,427
3
W
Cerberus
9,361
780
95
8
0
259,058
0
L
Poseidon
7,436
620
27
2
0
164,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role